@ -4662,6 +4662,11 @@ void FullscreenUI::DrawEmulationSettingsPage()
" high system requirements. " ) ,
" Main " , " RunaheadFrameCount " , 0 , runahead_options ) ;
DrawToggleSetting (
bsi , FSUI_ICONVSTR ( ICON_PF_ANALOG_ANY , " Runahead for Analog Input " ) ,
FSUI_VSTR ( " Activates runahead when analog input changes, which significantly increases system requirements. " ) ,
" Main " , " RunaheadForAnalogInput " , false , runahead_enabled ) ;
TinyString rewind_summary ;
if ( runahead_enabled )
{
@ -9559,6 +9564,7 @@ TRANSLATE_NOOP("FullscreenUI", "Achievements");
TRANSLATE_NOOP ( " FullscreenUI " , " Achievements Settings " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Achievements are not enabled. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Achievements: " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Activates runahead when analog input changes, which significantly increases system requirements. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Add Search Directory " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Add Shader " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Adds a new directory to the game search list. " ) ;
@ -9770,7 +9776,6 @@ TRANSLATE_NOOP("FullscreenUI", "Enable VRAM Write Replacement");
TRANSLATE_NOOP ( " FullscreenUI " , " Enable XInput Input Source " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Enable debugging when supported by the host's renderer API. Only for developer use. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Enable/Disable the Player LED on DualSense controllers. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Enable/Disable using the DualSense controller's Mic Mute LED to indicate when Analog Mode is active. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Enables alignment and bus exceptions. Not needed for any known games. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Enables an additional three controller slots on each port. Not supported in all games. " ) ;
@ -9941,6 +9946,7 @@ TRANSLATE_NOOP("FullscreenUI", "Mute CD Audio");
TRANSLATE_NOOP ( " FullscreenUI " , " Navigate " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " No " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " No Game Selected " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " No LED " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " No Vibration " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " No cheats are available for this game. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " No devices with vibration motors were detected. " ) ;
@ -10056,10 +10062,10 @@ TRANSLATE_NOOP("FullscreenUI", "Right: ");
TRANSLATE_NOOP ( " FullscreenUI " , " Round Upscaled Texture Coordinates " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Rounds texture coordinates instead of flooring when upscaling. Can fix misaligned textures in some games, but break others, and is incompatible with texture filtering. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Runahead " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Runahead for Analog Input " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Runahead/Rewind " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance when using graphical enhancements with the hardware renderer. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " SDL DualSense Player LED " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " SDL DualSense Mic Mute LED for Analog Mode " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " SDL DualShock 4 / DualSense Enhanced Mode " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Safe Mode " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Save Controller Preset " ) ;