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@ -13,39 +13,11 @@
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static constexpr char DEFAULT_SETTING_HELP_TEXT[] = "";
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static constexpr std::array<const char*, static_cast<int>(SettingsDialog::Category::Count)> s_category_help_text = {
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{"<strong>General Settings</strong><hr>These options control how the emulator looks and behaves.<br><br>Mouse over "
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"an option for additional information.",
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"<strong>Console Settings</strong><hr>These options determine the configuration of the simulated "
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"console.<br><br>Mouse over an option for additional information.",
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"<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by DuckStation "
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"to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. "
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"Additionally, the redump.org database can be downloaded or updated to provide titles for discs, as the discs "
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"themselves do not provide title information.",
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"<strong>Hotkey Settings</strong><hr>Binding a hotkey allows you to trigger events such as a resetting or taking "
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"screenshots at the press of a key/controller button. Hotkey titles are self-explanatory. Clicking a binding will "
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"start a countdown, in which case you should press the key or controller button/axis you wish to bind. If no button "
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"is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button. To "
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"bind multiple buttons, hold Shift and click the button.",
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"<strong>Controller Settings</strong><hr>This page lets you choose the type of controller you wish to simulate for "
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"the console, and rebind the keys or host game controller buttons to your choosing. Clicking a binding will start a "
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"countdown, in which case you should press the key or controller button/axis you wish to bind. (For rumble, press "
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"any button/axis on the controller you wish to send rumble to.) If no button is pressed and the timer lapses, "
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"the binding will be unchanged. To clear a binding, right-click the button. To bind multiple buttons, hold Shift "
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"and click the button.",
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"<strong>Memory Card Settings</strong><hr>This page lets you control what mode the memory card emulation will "
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"function in, and where the images for these cards will be stored on disk.",
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"<strong>GPU Settings</strong><hr>These options control the simulation of the GPU in the console. Various "
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"enhancements are available, mouse over each for additional information.",
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"<strong>Audio Settings</strong><hr>These options control the audio output of the console. Mouse over an option for "
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"additional information.",
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"<strong>Advanced Settings</strong><hr>These options control logging and internal behavior of the emulator. Mouse "
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"over an option for additional information."}};
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SettingsDialog::SettingsDialog(QtHostInterface* host_interface, QWidget* parent /* = nullptr */)
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: QDialog(parent), m_host_interface(host_interface)
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{
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m_ui.setupUi(this);
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setCategoryHelpTexts();
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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@ -71,12 +43,53 @@ SettingsDialog::SettingsDialog(QtHostInterface* host_interface, QWidget* parent
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m_ui.settingsCategory->setCurrentRow(0);
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m_ui.settingsContainer->setCurrentIndex(0);
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m_ui.helpText->setText(tr(s_category_help_text[0]));
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m_ui.helpText->setText(m_category_help_text[0]);
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connect(m_ui.settingsCategory, &QListWidget::currentRowChanged, this, &SettingsDialog::onCategoryCurrentRowChanged);
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}
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SettingsDialog::~SettingsDialog() = default;
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void SettingsDialog::setCategoryHelpTexts()
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{
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m_category_help_text[static_cast<int>(Category::GeneralSettings)] = tr(
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"<strong>General Settings</strong><hr>These options control how the emulator looks and behaves.<br><br>Mouse over "
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"an option for additional information.");
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m_category_help_text[static_cast<int>(Category::ConsoleSettings)] =
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tr("<strong>Console Settings</strong><hr>These options determine the configuration of the simulated "
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"console.<br><br>Mouse over an option for additional information.");
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m_category_help_text[static_cast<int>(Category::GameListSettings)] =
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tr("<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by "
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"DuckStation "
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"to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. "
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"Additionally, the redump.org database can be downloaded or updated to provide titles for discs, as the discs "
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"themselves do not provide title information.");
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m_category_help_text[static_cast<int>(Category::HotkeySettings)] = tr(
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"<strong>Hotkey Settings</strong><hr>Binding a hotkey allows you to trigger events such as a resetting or taking "
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|
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"screenshots at the press of a key/controller button. Hotkey titles are self-explanatory. Clicking a binding will "
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"start a countdown, in which case you should press the key or controller button/axis you wish to bind. If no "
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"button is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the "
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"button. To bind multiple buttons, hold Shift and click the button.");
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m_category_help_text[static_cast<int>(Category::ControllerSettings)] = tr(
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"<strong>Controller Settings</strong><hr>This page lets you choose the type of controller you wish to simulate for "
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"the console, and rebind the keys or host game controller buttons to your choosing. Clicking a binding will start "
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"a countdown, in which case you should press the key or controller button/axis you wish to bind. (For rumble, "
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"press any button/axis on the controller you wish to send rumble to.) If no button is pressed and the timer "
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"lapses, the binding will be unchanged. To clear a binding, right-click the button. To bind multiple buttons, hold "
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"Shift and click the button.");
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m_category_help_text[static_cast<int>(Category::MemoryCardSettings)] =
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tr("<strong>Memory Card Settings</strong><hr>This page lets you control what mode the memory card emulation will "
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"function in, and where the images for these cards will be stored on disk.");
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m_category_help_text[static_cast<int>(Category::GPUSettings)] =
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tr("<strong>GPU Settings</strong><hr>These options control the simulation of the GPU in the console. Various "
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"enhancements are available, mouse over each for additional information.");
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m_category_help_text[static_cast<int>(Category::AudioSettings)] =
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tr("<strong>Audio Settings</strong><hr>These options control the audio output of the console. Mouse over an option "
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"for additional information.");
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m_category_help_text[static_cast<int>(Category::AdvancedSettings)] = tr(
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"<strong>Advanced Settings</strong><hr>These options control logging and internal behavior of the emulator. Mouse "
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"over an option for additional information.");
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}
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void SettingsDialog::setCategory(Category category)
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{
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if (category >= Category::Count)
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@ -89,7 +102,7 @@ void SettingsDialog::onCategoryCurrentRowChanged(int row)
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{
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Q_ASSERT(row < static_cast<int>(Category::Count));
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m_ui.settingsContainer->setCurrentIndex(row);
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m_ui.helpText->setText(tr(s_category_help_text[row]));
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m_ui.helpText->setText(m_category_help_text[row]);
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}
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void SettingsDialog::registerWidgetHelp(QObject* object, const char* title, const char* recommended_value,
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@ -126,7 +139,7 @@ bool SettingsDialog::eventFilter(QObject* object, QEvent* event)
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if (m_current_help_widget)
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{
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m_current_help_widget = nullptr;
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m_ui.helpText->setText(tr(s_category_help_text[m_ui.settingsCategory->currentRow()]));
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m_ui.helpText->setText(m_category_help_text[m_ui.settingsCategory->currentRow()]);
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}
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}
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