|
|
|
@ -274,7 +274,7 @@ void GPU_HW::IncludeVRAMDityRectangle(const Common::Rectangle<u32>& rect)
|
|
|
|
|
// shadow texture is updated
|
|
|
|
|
if (!m_draw_mode.IsTexturePageChanged() &&
|
|
|
|
|
(m_draw_mode.GetTexturePageRectangle().Intersects(rect) ||
|
|
|
|
|
m_draw_mode.IsUsingPalette() && m_draw_mode.GetTexturePaletteRectangle().Intersects(rect)))
|
|
|
|
|
(m_draw_mode.IsUsingPalette() && m_draw_mode.GetTexturePaletteRectangle().Intersects(rect))))
|
|
|
|
|
{
|
|
|
|
|
m_draw_mode.SetTexturePageChanged();
|
|
|
|
|
}
|
|
|
|
@ -433,4 +433,4 @@ void GPU_HW::DrawRendererStats(bool is_idle_frame)
|
|
|
|
|
|
|
|
|
|
ImGui::Columns(1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|