FullscreenUI: Tweak fade transition times

Didn't realise how unnoticeable they were at 60hz..
pull/3744/head
Stenzek 2 months ago
parent 614d24c4d0
commit d6a7f9019a
No known key found for this signature in database

@ -273,8 +273,8 @@ bool TextureNeedsSVGDimensions(std::string_view path);
void UploadAsyncTextures();
/// Screen transitions.
inline constexpr float SHORT_TRANSITION_TIME = 0.08f;
inline constexpr float DEFAULT_TRANSITION_TIME = 0.15f;
inline constexpr float SHORT_TRANSITION_TIME = 0.15f;
inline constexpr float DEFAULT_TRANSITION_TIME = 0.22f;
inline constexpr float LONG_TRANSITION_TIME = 0.3f;
enum class TransitionState : u8

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