|
|
@ -125,10 +125,7 @@ s32 SaveStateSelectorUI::GetSelectedStateSlot() const
|
|
|
|
void SaveStateSelectorUI::SelectNextSlot()
|
|
|
|
void SaveStateSelectorUI::SelectNextSlot()
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (!m_open)
|
|
|
|
if (!m_open)
|
|
|
|
{
|
|
|
|
|
|
|
|
Open();
|
|
|
|
Open();
|
|
|
|
return;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ResetOpenTimer();
|
|
|
|
ResetOpenTimer();
|
|
|
|
m_current_selection = (m_current_selection == static_cast<u32>(m_slots.size() - 1)) ? 0 : (m_current_selection + 1);
|
|
|
|
m_current_selection = (m_current_selection == static_cast<u32>(m_slots.size() - 1)) ? 0 : (m_current_selection + 1);
|
|
|
@ -137,10 +134,7 @@ void SaveStateSelectorUI::SelectNextSlot()
|
|
|
|
void SaveStateSelectorUI::SelectPreviousSlot()
|
|
|
|
void SaveStateSelectorUI::SelectPreviousSlot()
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (!m_open)
|
|
|
|
if (!m_open)
|
|
|
|
{
|
|
|
|
|
|
|
|
Open();
|
|
|
|
Open();
|
|
|
|
return;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ResetOpenTimer();
|
|
|
|
ResetOpenTimer();
|
|
|
|
m_current_selection =
|
|
|
|
m_current_selection =
|
|
|
|