System: Update per-game memory cards on load state

Prevents saves being written to incorrect card after loading.
pull/506/head
Connor McLaughlin 5 years ago
parent eb6b490c76
commit d2c7639dd8

@ -336,6 +336,9 @@ bool System::DoState(StateWrapper& sw)
}
UpdateRunningGame(media_filename.c_str(), media.get());
if (GetSettings().HasAnyPerGameMemoryCards())
UpdateMemoryCards();
m_cdrom->Reset();
if (media)
m_cdrom->InsertMedia(std::move(media));

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