GPU/HW: Fix a potential case where depth isn't cleared on viewport change

pull/1306/head
Connor McLaughlin 4 years ago
parent a385573672
commit d187c8b08d

@ -343,7 +343,6 @@ void GPU_HW::SetBatchDepthBuffer(bool enabled)
}
m_batch.use_depth_buffer = enabled;
m_last_depth_z = 1.0f;
}
void GPU_HW::CheckForDepthClear(const BatchVertex* vertices, u32 num_vertices)

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