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@ -135,7 +135,9 @@ void DisplayWidget::handleCloseEvent(QCloseEvent* event)
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{
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// Closing the separate widget will either cancel the close, or trigger shutdown.
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// In the latter case, it's going to destroy us, so don't let Qt do it first.
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if (QtHost::IsSystemValid())
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// Treat a close event while fullscreen as an exit, that way ALT+F4 closes DuckStation,
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// rather than just the game.
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if (QtHost::IsSystemValid() && !isActuallyFullscreen())
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{
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QMetaObject::invokeMethod(g_main_window, "requestShutdown", Q_ARG(bool, true), Q_ARG(bool, true),
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Q_ARG(bool, false));
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@ -156,12 +158,19 @@ void DisplayWidget::destroy()
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// See Qt documentation, entire application is in full screen state, and the main
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// window will get reopened fullscreen instead of windowed if we don't close the
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// fullscreen window first.
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if (isFullScreen())
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if (isActuallyFullscreen())
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close();
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#endif
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deleteLater();
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}
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bool DisplayWidget::isActuallyFullscreen() const
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{
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// I hate you QtWayland... have to check the parent, not ourselves.
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QWidget* container = qobject_cast<QWidget*>(parent());
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return container ? container->isFullScreen() : isFullScreen();
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}
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void DisplayWidget::updateCenterPos()
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{
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#ifdef _WIN32
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