diff --git a/data/resources/sounds/content_start.wav b/data/resources/sounds/content_start.wav deleted file mode 100644 index 77f0f4344..000000000 Binary files a/data/resources/sounds/content_start.wav and /dev/null differ diff --git a/src/core/fullscreenui.cpp b/src/core/fullscreenui.cpp index bc3f34310..d1b858d0e 100644 --- a/src/core/fullscreenui.cpp +++ b/src/core/fullscreenui.cpp @@ -127,7 +127,6 @@ static constexpr std::string_view ABOUT_DIALOG_NAME = "##about_duckstation"; const char* SFX_NAV_ACTIVATE = "sounds/nav_activate.wav"; const char* SFX_NAV_BACK = "sounds/nav_back.wav"; const char* SFX_NAV_MOVE = "sounds/nav_move.wav"; -const char* SFX_CONTENT_START = "sounds/content_start.wav"; ////////////////////////////////////////////////////////////////////////// // State @@ -618,8 +617,6 @@ void FullscreenUI::DoStartPath(std::string path, std::string state, std::optiona if (GPUThread::HasGPUBackend()) return; - EnqueueSoundEffect(SFX_CONTENT_START); - // Stop running idle to prevent game list from being redrawn until we know if startup succeeded. GPUThread::SetRunIdleReason(GPUThread::RunIdleReason::FullscreenUIActive, false); diff --git a/src/core/fullscreenui.h b/src/core/fullscreenui.h index fe1c9cc69..3bb2e62ec 100644 --- a/src/core/fullscreenui.h +++ b/src/core/fullscreenui.h @@ -101,7 +101,6 @@ private: extern const char* SFX_NAV_ACTIVATE; extern const char* SFX_NAV_BACK; extern const char* SFX_NAV_MOVE; -extern const char* SFX_CONTENT_START; } // namespace FullscreenUI