FullscreenUI: Remove content start sound effect

This ended up being way more annoying than I thought it would be.
pull/3685/head v0.1-10655
Stenzek 1 month ago
parent 4f37bc6e18
commit c8abdccce4
No known key found for this signature in database

@ -127,7 +127,6 @@ static constexpr std::string_view ABOUT_DIALOG_NAME = "##about_duckstation";
const char* SFX_NAV_ACTIVATE = "sounds/nav_activate.wav";
const char* SFX_NAV_BACK = "sounds/nav_back.wav";
const char* SFX_NAV_MOVE = "sounds/nav_move.wav";
const char* SFX_CONTENT_START = "sounds/content_start.wav";
//////////////////////////////////////////////////////////////////////////
// State
@ -618,8 +617,6 @@ void FullscreenUI::DoStartPath(std::string path, std::string state, std::optiona
if (GPUThread::HasGPUBackend())
return;
EnqueueSoundEffect(SFX_CONTENT_START);
// Stop running idle to prevent game list from being redrawn until we know if startup succeeded.
GPUThread::SetRunIdleReason(GPUThread::RunIdleReason::FullscreenUIActive, false);

@ -101,7 +101,6 @@ private:
extern const char* SFX_NAV_ACTIVATE;
extern const char* SFX_NAV_BACK;
extern const char* SFX_NAV_MOVE;
extern const char* SFX_CONTENT_START;
} // namespace FullscreenUI

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