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@ -415,23 +415,36 @@ void AnalogController::UpdateHostVibration()
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InputManager::SetPadVibrationIntensity(m_index, hvalues[LargeMotor], hvalues[SmallMotor]);
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}
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u8 AnalogController::GetExtraButtonMaskLSB() const
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u16 AnalogController::GetExtraButtonMask() const
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{
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if (!m_analog_dpad_in_digital_mode || m_analog_mode || m_configuration_mode)
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return 0xFF;
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u16 mask = 0xFFFF;
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static constexpr u8 NEG_THRESHOLD = static_cast<u8>(128.0f - (127.0 * 0.5f));
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static constexpr u8 POS_THRESHOLD = static_cast<u8>(128.0f + (127.0 * 0.5f));
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const bool left = (m_axis_state[static_cast<u8>(Axis::LeftX)] <= NEG_THRESHOLD);
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const bool right = (m_axis_state[static_cast<u8>(Axis::LeftX)] >= POS_THRESHOLD);
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const bool up = (m_axis_state[static_cast<u8>(Axis::LeftY)] <= NEG_THRESHOLD);
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const bool down = (m_axis_state[static_cast<u8>(Axis::LeftY)] >= POS_THRESHOLD);
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if (m_analog_dpad_in_digital_mode && !m_analog_mode && !m_configuration_mode)
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{
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const bool left = (m_axis_state[static_cast<u8>(Axis::LeftX)] <= NEG_THRESHOLD);
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const bool right = (m_axis_state[static_cast<u8>(Axis::LeftX)] >= POS_THRESHOLD);
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const bool up = (m_axis_state[static_cast<u8>(Axis::LeftY)] <= NEG_THRESHOLD);
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const bool down = (m_axis_state[static_cast<u8>(Axis::LeftY)] >= POS_THRESHOLD);
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mask = ~((static_cast<u16>(left) << static_cast<u8>(Button::Left)) |
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(static_cast<u16>(right) << static_cast<u8>(Button::Right)) |
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(static_cast<u16>(up) << static_cast<u8>(Button::Up)) |
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(static_cast<u16>(down) << static_cast<u8>(Button::Down)));
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}
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if (m_analog_shoulder_buttons == 2 || (m_analog_shoulder_buttons == 1 && !m_analog_mode && !m_configuration_mode))
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{
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const bool left = (m_axis_state[static_cast<u8>(Axis::RightX)] <= NEG_THRESHOLD);
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const bool right = (m_axis_state[static_cast<u8>(Axis::RightX)] >= POS_THRESHOLD);
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return ~((static_cast<u8>(left) << static_cast<u8>(Button::Left)) |
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(static_cast<u8>(right) << static_cast<u8>(Button::Right)) |
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(static_cast<u8>(up) << static_cast<u8>(Button::Up)) |
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(static_cast<u8>(down) << static_cast<u8>(Button::Down)));
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mask &= ~((static_cast<u16>(left) << static_cast<u8>(Button::L1)) |
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(static_cast<u16>(right) << static_cast<u8>(Button::R1)));
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}
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return mask;
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}
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void AnalogController::ResetRumbleConfig()
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@ -470,8 +483,11 @@ void AnalogController::Poll()
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// m_tx_buffer = {GetIDByte(), m_status_byte, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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m_tx_buffer[0] = GetIDByte();
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m_tx_buffer[1] = m_status_byte;
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m_tx_buffer[2] = Truncate8(m_button_state) & GetExtraButtonMaskLSB();
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m_tx_buffer[3] = Truncate8(m_button_state >> 8);
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const u16 button_state = m_button_state & GetExtraButtonMask();
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m_tx_buffer[2] = Truncate8(button_state);
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m_tx_buffer[3] = Truncate8(button_state >> 8);
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if (m_analog_mode || m_configuration_mode)
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{
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m_tx_buffer[4] = m_axis_state[static_cast<u8>(Axis::RightX)];
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@ -802,20 +818,30 @@ static const Controller::ControllerBindingInfo s_binding_info[] = {
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#undef BUTTON
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};
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static const char* s_invert_settings[] = {TRANSLATE_NOOP("AnalogController", "Not Inverted"),
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TRANSLATE_NOOP("AnalogController", "Invert Left/Right"),
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TRANSLATE_NOOP("AnalogController", "Invert Up/Down"),
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TRANSLATE_NOOP("AnalogController", "Invert Left/Right + Up/Down"), nullptr};
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static constexpr const char* s_invert_settings[] = {
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TRANSLATE_NOOP("AnalogController", "Not Inverted"), TRANSLATE_NOOP("AnalogController", "Invert Left/Right"),
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TRANSLATE_NOOP("AnalogController", "Invert Up/Down"),
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TRANSLATE_NOOP("AnalogController", "Invert Left/Right + Up/Down"), nullptr};
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static constexpr const char* s_shoulder_settings[] = {
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TRANSLATE_NOOP("AnalogController", "Never"), TRANSLATE_NOOP("AnalogController", "Digital Mode Only"),
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TRANSLATE_NOOP("AnalogController", "Analog and Digital Modes"), nullptr};
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static const SettingInfo s_settings[] = {
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{SettingInfo::Type::Boolean, "ForceAnalogOnReset", TRANSLATE_NOOP("AnalogController", "Force Analog Mode on Reset"),
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TRANSLATE_NOOP("AnalogController", "Forces the controller to analog mode when the console is reset/powered on."),
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"true", nullptr, nullptr, nullptr, nullptr, nullptr, 0.0f},
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{SettingInfo::Type::Boolean, "AnalogDPadInDigitalMode",
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TRANSLATE_NOOP("AnalogController", "Use Analog Sticks for D-Pad in Digital Mode"),
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TRANSLATE_NOOP("AnalogController",
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"Allows you to use the analog sticks to control the d-pad in digital mode, as well as the buttons."),
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TRANSLATE_NOOP("AnalogController", "Use Left Analog for D-Pad in Digital Mode"),
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TRANSLATE_NOOP(
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"AnalogController",
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"Allows you to use the left analog stick to control the d-pad in digital mode, as well as the buttons."),
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"true", nullptr, nullptr, nullptr, nullptr, nullptr, 0.0f},
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{SettingInfo::Type::IntegerList, "AnalogShoulderButtons",
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TRANSLATE_NOOP("AnalogController", "Use Right Analog for Shoulder Buttons"),
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TRANSLATE_NOOP("AnalogController",
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"Allows you to use the right analog stick to control the shoulder buttons, as well as the buttons."),
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"0", "0", "2", nullptr, nullptr, s_shoulder_settings, 0.0f},
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{SettingInfo::Type::Float, "AnalogDeadzone", TRANSLATE_NOOP("AnalogController", "Analog Deadzone"),
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TRANSLATE_NOOP("AnalogController",
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"Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored."),
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@ -862,6 +888,7 @@ void AnalogController::LoadSettings(const SettingsInterface& si, const char* sec
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Controller::LoadSettings(si, section, initial);
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m_force_analog_on_reset = si.GetBoolValue(section, "ForceAnalogOnReset", true);
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m_analog_dpad_in_digital_mode = si.GetBoolValue(section, "AnalogDPadInDigitalMode", true);
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m_analog_shoulder_buttons = static_cast<u8>(si.GetUIntValue(section, "AnalogShoulderButtons", 0u));
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m_analog_deadzone = std::clamp(si.GetFloatValue(section, "AnalogDeadzone", DEFAULT_STICK_DEADZONE), 0.0f, 1.0f);
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m_analog_sensitivity =
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std::clamp(si.GetFloatValue(section, "AnalogSensitivity", DEFAULT_STICK_SENSITIVITY), 0.01f, 3.0f);
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@ -870,6 +897,6 @@ void AnalogController::LoadSettings(const SettingsInterface& si, const char* sec
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std::clamp(si.GetIntValue(section, "LargeMotorVibrationBias", DEFAULT_LARGE_MOTOR_VIBRATION_BIAS), -255, 255));
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m_vibration_bias[1] = static_cast<s16>(
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std::clamp(si.GetIntValue(section, "SmallMotorVibrationBias", DEFAULT_SMALL_MOTOR_VIBRATION_BIAS), -255, 255));
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m_invert_left_stick = static_cast<u8>(si.GetIntValue(section, "InvertLeftStick", 0));
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m_invert_right_stick = static_cast<u8>(si.GetIntValue(section, "InvertRightStick", 0));
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m_invert_left_stick = static_cast<u8>(si.GetUIntValue(section, "InvertLeftStick", 0u));
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m_invert_right_stick = static_cast<u8>(si.GetUIntValue(section, "InvertRightStick", 0u));
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}
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