ImGuiChildFlags_AlwaysAutoResize=1<<6,// Combined with AutoResizeX/AutoResizeY. Always measure size even when child is hidden, always return true, always disable clipping optimization! NOT RECOMMENDED.
ImGuiChildFlags_FrameStyle=1<<7,// Style the child window like a framed item: use FrameBg, FrameRounding, FrameBorderSize, FramePadding instead of ChildBg, ChildRounding, ChildBorderSize, WindowPadding.
ImGuiChildFlags_NavFlattened=1<<8,// [BETA] Share focus scope, allow keyboard/gamepad navigation to cross over parent border to this child or between sibling child windows.
ImGuiChildFlags_NoNavCancel=1<<9,// [BETA] Disable canceling child focus when navigating away from it to parent or sibling windows.
IM_ASSERT((child_flags&~ImGuiChildFlags_SupportedMask_)==0&&"Illegal ImGuiChildFlags value. Did you pass ImGuiWindowFlags values instead of ImGuiChildFlags?");
IM_ASSERT((window_flags&ImGuiWindowFlags_AlwaysAutoResize)==0&&"Cannot specify ImGuiWindowFlags_AlwaysAutoResize for BeginChild(). Use ImGuiChildFlags_AlwaysAutoResize!");