Qt: Fix some machine translation errors

pull/3782/head
Stenzek 1 month ago
parent 6336c532ac
commit c475fd6992
No known key found for this signature in database

@ -29,7 +29,7 @@
</message>
<message>
<source>Icon by</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>License</source>
@ -70,11 +70,11 @@
</message>
<message>
<source>Ready...</source>
<translation>...</translation>
<translation>...</translation>
</message>
<message>
<source>&lt;strong&gt;Your RetroAchievements login token is no longer valid.&lt;/strong&gt; You must re-enter your credentials for achievements to be tracked. Your password will not be saved in DuckStation, an access token will be generated and used instead.</source>
<translation>&lt;strong&gt;RetroAchievements&lt;/strong&gt;DuckStation使</translation>
<translation>&lt;strong&gt;RetroAchievements &lt;/strong&gt; DuckStation 使</translation>
</message>
<message>
<source>&amp;Login</source>
@ -385,7 +385,7 @@ Token generated at %2</source>
</message>
<message>
<source>Checked</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>Shows a timer in the selected location when leaderboard challenges are active.</source>
@ -393,7 +393,7 @@ Token generated at %2</source>
</message>
<message>
<source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
<translation></translation>
<translation></translation>
</message>
<message numerus="yes">
<source>%n seconds</source>
@ -414,7 +414,7 @@ Token generated at %2</source>
<name>Achievements</name>
<message>
<source>Overriding executable</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>Loading state</source>
@ -438,11 +438,11 @@ Token generated at %2</source>
</message>
<message>
<source>Achievements Disconnected</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>Achievements Reconnected</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>All pending unlock requests have completed.</source>
@ -997,7 +997,7 @@ Unread messages: {}</source>
<name>AdvancedSettingsWidget</name>
<message>
<source>Logging</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>Log Level:</source>
@ -1065,7 +1065,7 @@ Unread messages: {}</source>
</message>
<message>
<source>Used for storing covers in the game grid/Big Picture UIs.</source>
<translation>/ UI 使</translation>
<translation> UI 使</translation>
</message>
<message>
<source>Web Cache</source>
@ -1208,7 +1208,7 @@ Unread messages: {}</source>
</message>
<message>
<source>Cross</source>
<translation></translation>
<translation>×</translation>
</message>
<message>
<source>Square</source>
@ -1312,7 +1312,7 @@ Unread messages: {}</source>
</message>
<message>
<source>Never</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>Digital Mode Only</source>
@ -1766,7 +1766,7 @@ Unread messages: {}</source>
</message>
<message>
<source>When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast forward/slowdown audio at a small cost to performance.</source>
<translation>100% 調/</translation>
<translation>100% 調</translation>
</message>
<message>
<source>Resets volume back to the global/inherited setting.</source>
@ -1774,7 +1774,7 @@ Unread messages: {}</source>
</message>
<message>
<source>Resets volume back to the default, i.e. full.</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>Stretch Sequence Length</source>
@ -1932,7 +1932,7 @@ You can manually update DuckStation by re-downloading the latest release. Do you
</message>
<message>
<source>No updates are currently available. Please try again later.</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>%1 (%2)</source>
@ -1952,7 +1952,7 @@ You can manually update DuckStation by re-downloading the latest release. Do you
</message>
<message>
<source>&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to memory card before installing this update or you will lose progress.&lt;/p&gt;</source>
<translation>&lt;h2&gt;&lt;/h2&gt;&lt;p&gt;&lt;b&gt;&lt;/b&gt;&lt;br&gt;&lt;/p&gt;</translation>
<translation>&lt;h2&gt;&lt;/h2&gt;&lt;p&gt;&lt;b&gt;&lt;/b&gt;&lt;/p&gt;</translation>
</message>
<message>
<source>Updater Warning</source>
@ -2247,7 +2247,7 @@ WAV ファイルは 16 ビットのステレオで、サンプルレート 44100
<message>
<source>The game will probably crash now.
Your dump may be corrupted, or the physical disc is scratched.</source>
<translation>
<translation>
</translation>
</message>
</context>
@ -2553,7 +2553,7 @@ Trying to use this cheat will not work as expected. Do you want to continue?</so
</message>
<message>
<source>New...</source>
<translation>Nouveau...</translation>
<translation>...</translation>
</message>
</context>
<context>
@ -2572,7 +2572,7 @@ Trying to use this cheat will not work as expected. Do you want to continue?</so
</message>
<message>
<source>Automatic (Frame End)</source>
<translation> (Frame End)</translation>
<translation></translation>
</message>
<message numerus="yes">
<source>%n game patches are active.</source>
@ -2658,7 +2658,7 @@ Trying to use this cheat will not work as expected. Do you want to continue?</so
</message>
<message>
<source>Fast Forward Boot</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>CPU Emulation</source>
@ -2686,7 +2686,7 @@ Trying to use this cheat will not work as expected. Do you want to continue?</so
</message>
<message>
<source>CD-ROM Emulation</source>
<translation>CD-ROM (: )</translation>
<translation>CD-ROM </translation>
</message>
<message>
<source>Read Speedup:</source>
@ -2718,7 +2718,7 @@ Trying to use this cheat will not work as expected. Do you want to continue?</so
</message>
<message>
<source>Maximum (Safer)</source>
<translation> ()</translation>
<translation> ()</translation>
</message>
<message>
<source>Switch to Next Disc on Stop</source>
@ -2858,7 +2858,7 @@ Trying to use this cheat will not work as expected. Do you want to continue?</so
</message>
<message>
<source>Reduces the simulated time for the CD-ROM sled to move to different areas of the disc. Can improve loading times, but crash games which do not expect the CD-ROM to operate faster.</source>
<translation>CD-ROM ()&lt;br&gt;CD-ROM </translation>
<translation>CD-ROM CD-ROM </translation>
</message>
<message>
<source>Automatically applies patches to disc images when they are present in the same directory. Currently only PPF patches are supported with this option.</source>
@ -2878,11 +2878,11 @@ Trying to use this cheat will not work as expected. Do you want to continue?</so
By enabling this option you are agreeing to not create any bug reports unless you have confirmed the bug also occurs with overclocking disabled.
This warning will only be shown once.</source>
<translation>CPU
<translation>CPU
1</translation>
</translation>
</message>
<message>
<source>Yes, I will confirm bugs without overclocking before reporting.</source>
@ -3990,9 +3990,9 @@ All bindings and configuration will be lost. You cannot undo this action.</sourc
<source>WARNING: Your game is still saving to the memory card. Continuing to %1 may IRREVERSIBLY DESTROY YOUR MEMORY CARD. We recommend resuming your game and waiting 5 seconds for it to finish saving.
Do you want to %1 anyway?</source>
<translation> %1 5
<translation> %1 5
%1?</translation>
%1 </translation>
</message>
<message>
<source>Achievement Unlocks Unconfirmed</source>
@ -4498,7 +4498,7 @@ This file is approximately 206KB, do you want to download it now?</source>
</message>
<message>
<source>Trace</source>
<translation>Trace</translation>
<translation></translation>
</message>
<message>
<source>&amp;Trace</source>
@ -5055,7 +5055,7 @@ Clicking Reset will restore the serial back to the value scanned from in the dis
</message>
<message>
<source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>Fast Forward Speed</source>
@ -5083,11 +5083,11 @@ Clicking Reset will restore the serial back to the value scanned from in the dis
</message>
<message>
<source>Synchronizes presentation of the console&apos;s frames to the host. Enabling may result in smoother animations, at the cost of increased input lag. &lt;strong&gt;GSync/FreeSync users should enable Optimal Frame Pacing instead.&lt;/strong&gt;</source>
<translation>&lt;strong&gt;GSync/FreeSyncOptimal Frame Pacing&lt;/strong&gt;</translation>
<translation>&lt;strong&gt;GSync/FreeSync 使&lt;/strong&gt;</translation>
</message>
<message>
<source>Adjusts the emulation speed so the console&apos;s refresh rate matches the host&apos;s refresh rate when VSync is enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
<translation>VSync調1%使</translation>
<translation>VSync 調 1% 使</translation>
</message>
<message>
<source>Checked</source>
@ -5099,7 +5099,7 @@ Clicking Reset will restore the serial back to the value scanned from in the dis
</message>
<message>
<source>Reduces input latency by delaying the start of frame until closer to the presentation time. This may cause dropped frames on slower systems with higher frame time variance, if the buffer size is not sufficient.</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>Frame Time Buffer</source>
@ -5115,7 +5115,7 @@ Clicking Reset will restore the serial back to the value scanned from in the dis
</message>
<message>
<source>Skips the presentation/display of frames that are not unique. Can be combined with driver-level frame generation to increase perceptible frame rate. Can result in worse frame pacing, and is not compatible with syncing to host refresh.</source>
<translation>/</translation>
<translation></translation>
</message>
<message>
<source>Rewinding</source>
@ -5520,7 +5520,7 @@ You cannot undo this action.</source>
</message>
<message>
<source>CD-ROM Emulation</source>
<translation>CD-ROM (: )</translation>
<translation>CD-ROM </translation>
</message>
<message>
<source>CPU Emulation</source>
@ -5844,11 +5844,11 @@ You cannot undo this action.</source>
</message>
<message>
<source>Displays popup messages on events such as achievement unlocks and leaderboard submissions.</source>
<translation> </translation>
<translation></translation>
</message>
<message>
<source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>Dithering</source>
@ -6314,7 +6314,7 @@ Please check your username and password, and try again.</source>
</message>
<message>
<source>Logs BIOS calls to printf(). Not all games contain debugging messages.</source>
<translation>BIOS printf() </translation>
<translation>BIOS printf() </translation>
</message>
<message>
<source>Logs messages to duckstation.log in the user directory.</source>
@ -6986,7 +6986,7 @@ You cannot undo this action.</source>
</message>
<message>
<source>Show Nearby</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>Shows on-screen-display messages when events occur. Errors and warnings are still displayed regardless of this setting.</source>
@ -7218,7 +7218,7 @@ Do you want to {1} anyway?</source>
</message>
<message>
<source>Enable VRAM Write Replacement</source>
<translation>VRAM </translation>
<translation>VRAM </translation>
</message>
<message>
<source>Enable/Disable the Player LED on DualSense controllers.</source>
@ -7306,11 +7306,11 @@ Do you want to {1} anyway?</source>
</message>
<message>
<source>Exits Big Picture mode, returning to the desktop interface.</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
<translation>Mailbox presentationFIFO使</translation>
<translation>Mailbox FIFO 使使</translation>
</message>
<message>
<source>Frame Rate</source>
@ -7642,7 +7642,7 @@ Do you want to {1} anyway?</source>
</message>
<message>
<source>Open Containing Directory</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>Open To Game List</source>
@ -7678,7 +7678,7 @@ Do you want to {1} anyway?</source>
</message>
<message>
<source>Overclocking Percentage</source>
<translation>CPU </translation>
<translation>CPU </translation>
</message>
<message>
<source>Overlay Font</source>
@ -7730,7 +7730,7 @@ Do you want to {1} anyway?</source>
</message>
<message>
<source>Pauses the emulator when a controller with bindings is disconnected.</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>Pauses the emulator when a game is started.</source>
@ -7746,7 +7746,7 @@ Do you want to {1} anyway?</source>
</message>
<message>
<source>Per-game controller configuration initialized with global settings.</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>Performance enhancement - jumps directly between blocks instead of returning to the dispatcher.</source>
@ -7774,7 +7774,7 @@ Do you want to {1} anyway?</source>
</message>
<message>
<source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>Plays sound effects when navigating and activating menus.</source>
@ -7814,7 +7814,7 @@ Do you want to {1} anyway?</source>
</message>
<message>
<source>Preload Replacement Textures</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>Preserve Projection Precision</source>
@ -7842,7 +7842,7 @@ Do you want to {1} anyway?</source>
</message>
<message>
<source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>Progress Indicators</source>
@ -8428,11 +8428,11 @@ Do you want to {1} anyway?</source>
</message>
<message>
<source>Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display.</source>
<translation>1</translation>
<translation> 1 VSync </translation>
</message>
<message>
<source>Simulates the region check present in original, unmodified consoles.</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements.</source>
@ -10343,7 +10343,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
</message>
<message>
<source>Per-game controller configuration initialized with global settings.</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>Verifying Image</source>
@ -10610,7 +10610,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
</message>
<message>
<source>Enable VRAM Write Replacement</source>
<translation>VRAM </translation>
<translation>VRAM </translation>
</message>
<message>
<source>Preload Texture Replacements</source>
@ -10802,7 +10802,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
</message>
<message>
<source>Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games, but should be disabled for pure 3D games.</source>
<translation>2D/3D3D</translation>
<translation>2D/3D 3D </translation>
</message>
<message>
<source>Down-Sampling Display Scale</source>
@ -10906,7 +10906,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
</message>
<message>
<source>Determines how much of the area typically not visible on a consumer TV set to crop/hide. Some games display content in the overscan area, or use it for screen effects. May not display correctly with the &quot;All Borders&quot; setting. &quot;Only Overscan&quot; offers a good compromise between stability and hiding black borders.</source>
<translation>/使&quot; &quot;</translation>
<translation>使</translation>
</message>
<message>
<source>Scaling</source>
@ -10946,7 +10946,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
</message>
<message>
<source>Checked</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>Unchecked</source>
@ -10958,7 +10958,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
</message>
<message>
<source>Reduces &quot;wobbly&quot; polygons and &quot;warping&quot; textures that are common in PS1 games. &lt;strong&gt;May not be compatible with all games.&lt;/strong&gt;</source>
<translation>PS1 &quot; &quot; &quot; &quot;&lt;strong&gt;&lt;/strong&gt;</translation>
<translation>PS1 &lt;strong&gt;&lt;/strong&gt;</translation>
</message>
<message>
<source>PGXP Depth Buffer</source>
@ -10990,7 +10990,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
</message>
<message>
<source>Exclusive Fullscreen Control</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>Automatic</source>
@ -11010,7 +11010,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
</message>
<message>
<source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
<translation>Mailbox presentationFIFO使</translation>
<translation>Mailbox FIFO 使使</translation>
</message>
<message>
<source>Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
@ -11054,7 +11054,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
</message>
<message>
<source>Determines the increase in depth that will result in the depth buffer being cleared. Can help with depth issues in some games, but is still a hack/workaround.</source>
<translation>/</translation>
<translation></translation>
</message>
<message>
<source>Uses perspective-correct interpolation for texture coordinates, straightening out warped textures. Requires geometry correction enabled.</source>
@ -11257,7 +11257,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
</message>
<message>
<source>Scale of crosshair image on screen.</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>Cursor Color</source>
@ -11285,7 +11285,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
</message>
<message>
<source>Tick Offset</source>
<translation></translation>
<translation></translation>
</message>
<message>
<source>Offset applied to lightgun horizontal position.</source>

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