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@ -2270,7 +2270,8 @@ void FullscreenUI::BeginInputBinding(SettingsInterface* bsi, InputBindingInfo::T
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}
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}
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const float abs_value = std::abs(value);
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const float abs_value = std::abs(value);
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const bool reverse_threshold = (key.source_subtype == InputSubclass::ControllerAxis && initial_value > 0.5f);
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const bool reverse_threshold =
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(key.source_subtype == InputSubclass::ControllerAxis && std::abs(initial_value) > 0.5f);
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for (InputBindingKey& other_key : s_state.input_binding_new_bindings)
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for (InputBindingKey& other_key : s_state.input_binding_new_bindings)
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{
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{
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@ -2305,7 +2306,7 @@ void FullscreenUI::BeginInputBinding(SettingsInterface* bsi, InputBindingInfo::T
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if ((reverse_threshold ? (abs_value < 0.5f) : (abs_value >= 0.5f)))
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if ((reverse_threshold ? (abs_value < 0.5f) : (abs_value >= 0.5f)))
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{
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{
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InputBindingKey key_to_add = key;
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InputBindingKey key_to_add = key;
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key_to_add.modifier = (value < 0.0f && !reverse_threshold) ? InputModifier::Negate : InputModifier::None;
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key_to_add.modifier = (value < 0.0f) ? InputModifier::Negate : InputModifier::None;
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key_to_add.invert = reverse_threshold;
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key_to_add.invert = reverse_threshold;
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s_state.input_binding_new_bindings.push_back(key_to_add);
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s_state.input_binding_new_bindings.push_back(key_to_add);
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}
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}
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