mirror of https://github.com/stenzek/duckstation
GPU: Split command handlers into seperate file
parent
246b17454e
commit
baf97cb864
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#include "YBaseLib/Log.h"
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#include "YBaseLib/String.h"
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#include "gpu.h"
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#include "interrupt_controller.h"
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Log_SetChannel(GPU);
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static u32 s_cpu_to_vram_dump_id = 1;
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static u32 s_vram_to_cpu_dump_id = 1;
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constexpr GPU::GP0CommandHandlerTable GPU::GenerateGP0CommandHandlerTable()
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{
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GP0CommandHandlerTable table = {};
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for (u32 i = 0; i < static_cast<u32>(table.size()); i++)
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table[i] = &GPU::HandleUnknownGP0Command;
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table[0x00] = &GPU::HandleNOPCommand;
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table[0x01] = &GPU::HandleClearCacheCommand;
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table[0x02] = &GPU::HandleFillRectangleCommand;
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table[0x03] = &GPU::HandleNOPCommand;
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for (u32 i = 0x04; i <= 0x1E; i++)
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table[i] = &GPU::HandleNOPCommand;
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table[0x1F] = &GPU::HandleInterruptRequestCommand;
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for (u32 i = 0x20; i <= 0x7F; i++)
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table[i] = &GPU::HandleRenderCommand;
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table[0xE0] = &GPU::HandleNOPCommand;
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table[0xE1] = &GPU::HandleSetDrawModeCommand;
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table[0xE2] = &GPU::HandleSetTextureWindowCommand;
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table[0xE3] = &GPU::HandleSetDrawingAreaTopLeftCommand;
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table[0xE4] = &GPU::HandleSetDrawingAreaBottomRightCommand;
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table[0xE5] = &GPU::HandleSetDrawingOffsetCommand;
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table[0xE6] = &GPU::HandleSetMaskBitCommand;
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for (u32 i = 0xE7; i <= 0xEF; i++)
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table[i] = &GPU::HandleNOPCommand;
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for (u32 i = 0x80; i <= 0x9F; i++)
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table[i] = &GPU::HandleCopyRectangleVRAMToVRAMCommand;
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for (u32 i = 0xA0; i <= 0xBF; i++)
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table[i] = &GPU::HandleCopyRectangleCPUToVRAMCommand;
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for (u32 i = 0xC0; i <= 0xDF; i++)
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table[i] = &GPU::HandleCopyRectangleVRAMToCPUCommand;
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return table;
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}
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constexpr GPU::GP0CommandHandlerTable GPU::s_GP0_command_handler_table = GPU::GenerateGP0CommandHandlerTable();
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bool GPU::HandleUnknownGP0Command(const u32*& command_ptr, u32 command_size)
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{
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const u32 command = *(command_ptr++) >> 24;
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Log_ErrorPrintf("Unimplemented GP0 command 0x%02X", command);
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return true;
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}
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bool GPU::HandleNOPCommand(const u32*& command_ptr, u32 command_size)
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{
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command_ptr++;
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return true;
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}
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bool GPU::HandleClearCacheCommand(const u32*& command_ptr, u32 command_size)
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{
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Log_DebugPrintf("GP0 clear cache");
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command_ptr++;
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return true;
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}
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bool GPU::HandleInterruptRequestCommand(const u32*& command_ptr, u32 command_size)
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{
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Log_WarningPrintf("GP0 interrupt request");
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if (!m_GPUSTAT.interrupt_request)
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{
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m_GPUSTAT.interrupt_request = true;
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m_interrupt_controller->InterruptRequest(InterruptController::IRQ::GPU);
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}
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return true;
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}
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bool GPU::HandleSetDrawModeCommand(const u32*& command_ptr, u32 command_size)
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{
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const u32 param = *(command_ptr++) & UINT32_C(0x00FFFFFF);
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// 0..10 bits match GPUSTAT
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const u32 MASK = ((UINT32_C(1) << 11) - 1);
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m_GPUSTAT.bits = (m_GPUSTAT.bits & ~MASK) | param & MASK;
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m_GPUSTAT.texture_disable = (param & (UINT32_C(1) << 11)) != 0;
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m_render_state.texture_x_flip = (param & (UINT32_C(1) << 12)) != 0;
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m_render_state.texture_y_flip = (param & (UINT32_C(1) << 13)) != 0;
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Log_DebugPrintf("Set draw mode %08X", param);
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return true;
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}
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bool GPU::HandleSetTextureWindowCommand(const u32*& command_ptr, u32 command_size)
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{
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const u32 param = *(command_ptr++) & UINT32_C(0x00FFFFFF);
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m_render_state.SetTextureWindow(param);
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Log_DebugPrintf("Set texture window %02X %02X %02X %02X", m_render_state.texture_window_mask_x,
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m_render_state.texture_window_mask_y, m_render_state.texture_window_offset_x,
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m_render_state.texture_window_offset_y);
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return true;
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}
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bool GPU::HandleSetDrawingAreaTopLeftCommand(const u32*& command_ptr, u32 command_size)
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{
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const u32 param = *(command_ptr++) & UINT32_C(0x00FFFFFF);
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const u32 left = param & UINT32_C(0x3FF);
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const u32 top = (param >> 10) & UINT32_C(0x1FF);
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Log_DebugPrintf("Set drawing area top-left: (%u, %u)", left, top);
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if (m_drawing_area.left != left || m_drawing_area.top != top)
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{
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FlushRender();
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m_drawing_area.left = left;
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m_drawing_area.top = top;
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UpdateDrawingArea();
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}
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return true;
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}
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bool GPU::HandleSetDrawingAreaBottomRightCommand(const u32*& command_ptr, u32 command_size)
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{
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const u32 param = *(command_ptr++) & UINT32_C(0x00FFFFFF);
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const u32 right = param & UINT32_C(0x3FF);
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const u32 bottom = (param >> 10) & UINT32_C(0x1FF);
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Log_DebugPrintf("Set drawing area bottom-right: (%u, %u)", m_drawing_area.right, m_drawing_area.bottom);
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if (m_drawing_area.right != right || m_drawing_area.bottom != bottom)
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{
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FlushRender();
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m_drawing_area.right = right;
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m_drawing_area.bottom = bottom;
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UpdateDrawingArea();
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}
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return true;
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}
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bool GPU::HandleSetDrawingOffsetCommand(const u32*& command_ptr, u32 command_size)
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{
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const u32 param = *(command_ptr++) & UINT32_C(0x00FFFFFF);
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const s32 x = SignExtendN<11, s32>(param & UINT32_C(0x7FF));
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const s32 y = SignExtendN<11, s32>((param >> 11) & UINT32_C(0x7FF));
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Log_DebugPrintf("Set drawing offset (%d, %d)", m_drawing_offset.x, m_drawing_offset.y);
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if (m_drawing_offset.x != x || m_drawing_offset.y != y)
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{
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FlushRender();
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m_drawing_offset.x = x;
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m_drawing_offset.y = y;
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}
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return true;
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}
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bool GPU::HandleSetMaskBitCommand(const u32*& command_ptr, u32 command_size)
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{
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const u32 param = *(command_ptr++) & UINT32_C(0x00FFFFFF);
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m_GPUSTAT.draw_set_mask_bit = (param & UINT32_C(0x01)) != 0;
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m_GPUSTAT.draw_to_masked_pixels = (param & UINT32_C(0x01)) != 0;
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Log_DebugPrintf("Set mask bit %u %u", BoolToUInt32(m_GPUSTAT.draw_set_mask_bit),
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BoolToUInt32(m_GPUSTAT.draw_to_masked_pixels));
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return true;
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}
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bool GPU::HandleRenderCommand(const u32*& command_ptr, u32 command_size)
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{
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const RenderCommand rc{command_ptr[0]};
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u8 words_per_vertex;
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u32 num_vertices;
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u32 total_words;
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switch (rc.primitive)
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{
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case Primitive::Polygon:
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{
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// shaded vertices use the colour from the first word for the first vertex
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words_per_vertex = 1 + BoolToUInt8(rc.texture_enable) + BoolToUInt8(rc.shading_enable);
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num_vertices = rc.quad_polygon ? 4 : 3;
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total_words = words_per_vertex * num_vertices + BoolToUInt8(!rc.shading_enable);
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}
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break;
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case Primitive::Line:
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{
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words_per_vertex = 1 + BoolToUInt8(rc.shading_enable);
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if (rc.polyline)
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{
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// polyline goes until we hit the termination code
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num_vertices = 0;
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bool found_terminator = false;
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for (u32 pos = 1 + BoolToUInt32(!rc.shading_enable); pos < command_size; pos += words_per_vertex)
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{
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if (command_ptr[pos] == 0x55555555)
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{
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found_terminator = true;
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break;
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}
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num_vertices++;
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}
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if (!found_terminator)
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return false;
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}
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else
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{
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num_vertices = 2;
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}
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total_words = words_per_vertex * num_vertices + BoolToUInt8(!rc.shading_enable);
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}
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break;
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case Primitive::Rectangle:
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{
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words_per_vertex =
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2 + BoolToUInt8(rc.texture_enable) + BoolToUInt8(rc.rectangle_size == DrawRectangleSize::Variable);
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num_vertices = 1;
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total_words = words_per_vertex;
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}
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break;
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default:
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UnreachableCode();
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return true;
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}
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if (command_size < total_words)
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return false;
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static constexpr std::array<const char*, 4> primitive_names = {{"", "polygon", "line", "rectangle"}};
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Log_DebugPrintf("Render %s %s %s %s %s (%u verts, %u words per vert)", rc.quad_polygon ? "four-point" : "three-point",
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rc.transparency_enable ? "semi-transparent" : "opaque",
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rc.texture_enable ? "textured" : "non-textured", rc.shading_enable ? "shaded" : "monochrome",
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primitive_names[static_cast<u8>(rc.primitive.GetValue())], ZeroExtend32(num_vertices),
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ZeroExtend32(words_per_vertex));
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DispatchRenderCommand(rc, num_vertices, command_ptr);
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command_ptr += total_words;
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return true;
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}
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bool GPU::HandleFillRectangleCommand(const u32*& command_ptr, u32 command_size)
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{
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if (command_size < 3)
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return false;
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FlushRender();
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const u32 color = command_ptr[0] & UINT32_C(0x00FFFFFF);
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const u32 dst_x = command_ptr[1] & UINT32_C(0xFFFF);
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const u32 dst_y = command_ptr[1] >> 16;
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const u32 width = command_ptr[2] & UINT32_C(0xFFFF);
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const u32 height = command_ptr[2] >> 16;
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command_ptr += 3;
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Log_DebugPrintf("Fill VRAM rectangle offset=(%u,%u), size=(%u,%u)", dst_x, dst_y, width, height);
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// Drop higher precision when filling. Bit15 is set to 0.
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// TODO: Force 8-bit color option.
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const u16 color16 = RGBA8888ToRGBA5551(color);
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FillVRAM(dst_x, dst_y, width, height, color16);
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return true;
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}
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bool GPU::HandleCopyRectangleCPUToVRAMCommand(const u32*& command_ptr, u32 command_size)
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{
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if (command_size < 3)
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return false;
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const u32 copy_width = command_ptr[2] & UINT32_C(0xFFFF);
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const u32 copy_height = command_ptr[2] >> 16;
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const u32 num_pixels = copy_width * copy_height;
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const u32 num_words = 3 + ((num_pixels + 1) / 2);
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if (command_size < num_words)
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return false;
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const u32 dst_x = command_ptr[1] & UINT32_C(0xFFFF);
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const u32 dst_y = command_ptr[1] >> 16;
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Log_DebugPrintf("Copy rectangle from CPU to VRAM offset=(%u,%u), size=(%u,%u)", dst_x, dst_y, copy_width,
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copy_height);
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if ((dst_x + copy_width) > VRAM_WIDTH || (dst_y + copy_height) > VRAM_HEIGHT)
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{
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Panic("Out of bounds VRAM copy");
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return true;
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}
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if (m_debug_options.dump_cpu_to_vram_copies)
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{
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DumpVRAMToFile(SmallString::FromFormat("cpu_to_vram_copy_%u.png", s_cpu_to_vram_dump_id++), copy_width, copy_height,
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sizeof(u16) * copy_width, &command_ptr[3], true);
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}
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FlushRender();
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UpdateVRAM(dst_x, dst_y, copy_width, copy_height, &command_ptr[3]);
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command_ptr += num_words;
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return true;
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}
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bool GPU::HandleCopyRectangleVRAMToCPUCommand(const u32*& command_ptr, u32 command_size)
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{
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if (command_size < 3)
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return false;
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const u32 width = command_ptr[2] & UINT32_C(0xFFFF);
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const u32 height = command_ptr[2] >> 16;
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const u32 num_pixels = width * height;
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const u32 num_words = ((num_pixels + 1) / 2);
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const u32 src_x = command_ptr[1] & UINT32_C(0xFFFF);
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const u32 src_y = command_ptr[1] >> 16;
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command_ptr += 3;
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Log_DebugPrintf("Copy rectangle from VRAM to CPU offset=(%u,%u), size=(%u,%u)", src_x, src_y, width, height);
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if ((src_x + width) > VRAM_WIDTH || (src_y + height) > VRAM_HEIGHT)
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{
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Panic("Out of bounds VRAM copy");
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return true;
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}
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// all rendering should be done first...
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FlushRender();
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// TODO: A better way of doing this..
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std::vector<u32> temp(num_words);
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ReadVRAM(src_x, src_y, width, height, temp.data());
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for (const u32 bits : temp)
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m_GPUREAD_buffer.push_back(bits);
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if (m_debug_options.dump_vram_to_cpu_copies)
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{
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DumpVRAMToFile(SmallString::FromFormat("vram_to_cpu_copy_%u.png", s_cpu_to_vram_dump_id++), width, height,
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sizeof(u16) * width, temp.data(), true);
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}
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// Is this correct?
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return true;
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}
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bool GPU::HandleCopyRectangleVRAMToVRAMCommand(const u32*& command_ptr, u32 command_size)
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{
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if (command_size < 4)
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return false;
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const u32 src_x = command_ptr[1] & UINT32_C(0xFFFF);
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const u32 src_y = command_ptr[1] >> 16;
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const u32 dst_x = command_ptr[2] & UINT32_C(0xFFFF);
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const u32 dst_y = command_ptr[2] >> 16;
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const u32 width = command_ptr[3] & UINT32_C(0xFFFF);
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const u32 height = command_ptr[3] >> 16;
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command_ptr += 4;
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Log_DebugPrintf("Copy rectangle from VRAM to VRAM src=(%u,%u), dst=(%u,%u), size=(%u,%u)", src_x, src_y, dst_x, dst_y,
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width, height);
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if ((src_x + width) > VRAM_WIDTH || (src_y + height) > VRAM_HEIGHT || (dst_x + width) > VRAM_WIDTH ||
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(dst_y + height) > VRAM_HEIGHT)
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{
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Panic("Out of bounds VRAM copy");
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return true;
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}
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FlushRender();
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CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
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return true;
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}
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