SDLInputSource: Change default for WGI to off

Changed in SDL 3.2.24.
pull/3589/head
Stenzek 5 days ago
parent 7deb374cf9
commit bae05a7f67
No known key found for this signature in database

@ -178,7 +178,7 @@ static constexpr const SettingInfo s_sdl_advanced_settings_info[] = {
TRANSLATE_NOOP("SDLInputSource", "Enables compatibility with XInput controllers."), "true", nullptr, nullptr,
nullptr, nullptr, nullptr, 0.0f},
{SettingInfo::Type::Boolean, "SDLJoystickWGI", TRANSLATE_NOOP("SDLInputSource", "Enable WGI Driver"),
TRANSLATE_NOOP("SDLInputSource", "Enables compatibility with Windows.Gaming.Input controllers."), "true", nullptr,
TRANSLATE_NOOP("SDLInputSource", "Enables compatibility with Windows.Gaming.Input controllers."), "false", nullptr,
nullptr, nullptr, nullptr, nullptr, 0.0f},
{SettingInfo::Type::Boolean, "SDLJoystickGameInput", TRANSLATE_NOOP("SDLInputSource", "Enable GameInput Driver"),
TRANSLATE_NOOP("SDLInputSource", "Enables compatibility with GameInput controllers."), "false", nullptr, nullptr,
@ -294,7 +294,7 @@ void SDLInputSource::LoadSettings(const SettingsInterface& si)
m_joystick_rawinput = si.GetBoolValue("InputSources", "SDLJoystickRawInput", false);
m_joystick_directinput = si.GetBoolValue("InputSources", "SDLJoystickDirectInput", true);
m_joystick_xinput = si.GetBoolValue("InputSources", "SDLJoystickXInput", true);
m_joystick_wgi = si.GetBoolValue("InputSources", "SDLJoystickWGI", true);
m_joystick_wgi = si.GetBoolValue("InputSources", "SDLJoystickWGI", false);
m_joystick_gameinput = si.GetBoolValue("InputSources", "SDLJoystickGameInput", false);
#elif defined(__APPLE__)
m_enable_iokit_driver = si.GetBoolValue("InputSources", "SDLIOKitDriver", true);

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