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@ -16291,6 +16291,8 @@ SLPS-00222:
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traits:
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traits:
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|
|
|
- DisableWidescreen
|
|
|
|
- DisableWidescreen
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
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|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
|
|
|
|
settings:
|
|
|
|
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|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
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|
|
|
metadata:
|
|
|
|
metadata:
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|
|
|
publisher: "Capcom"
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|
publisher: "Capcom"
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developer: "Capcom Production Studio 4"
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developer: "Capcom Production Studio 4"
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@ -16312,6 +16314,8 @@ SLPM-80027:
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traits:
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|
traits:
|
|
|
|
- DisableWidescreen
|
|
|
|
- DisableWidescreen
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
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|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
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|
|
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|
|
|
|
settings:
|
|
|
|
|
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|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
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metadata:
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|
metadata:
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|
|
genre: "** DEMO **"
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genre: "** DEMO **"
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SLPS-01513:
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SLPS-01513:
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@ -16323,6 +16327,8 @@ SLPS-01513:
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traits:
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|
|
|
traits:
|
|
|
|
- DisableWidescreen
|
|
|
|
- DisableWidescreen
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
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|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
|
|
|
|
settings:
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
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|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Capcom"
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|
|
|
publisher: "Capcom"
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developer: "Capcom Production Studio 4"
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developer: "Capcom Production Studio 4"
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@ -16346,6 +16352,8 @@ SLPS-00998:
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traits:
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|
traits:
|
|
|
|
- DisableWidescreen
|
|
|
|
- DisableWidescreen
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
|
|
|
|
settings:
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Capcom"
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|
|
|
publisher: "Capcom"
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developer: "Capcom Production Studio 4"
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developer: "Capcom Production Studio 4"
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@ -16370,6 +16378,8 @@ SLPS-01512:
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traits:
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|
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|
traits:
|
|
|
|
- DisableWidescreen
|
|
|
|
- DisableWidescreen
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
|
|
|
|
settings:
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Capcom"
|
|
|
|
publisher: "Capcom"
|
|
|
|
developer: "Capcom Production Studio 4"
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|
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developer: "Capcom Production Studio 4"
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|
|
@ -16420,6 +16430,7 @@ SLPS-01222:
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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|
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|
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Capcom"
|
|
|
|
publisher: "Capcom"
|
|
|
|
developer: "Capcom Production Studio 4"
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|
|
developer: "Capcom Production Studio 4"
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|
|
@ -16445,6 +16456,7 @@ SLPS-01223:
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
|
|
|
|
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Capcom"
|
|
|
|
publisher: "Capcom"
|
|
|
|
developer: "Capcom Production Studio 4"
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|
|
developer: "Capcom Production Studio 4"
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|
|
@ -16470,6 +16482,7 @@ SLPS-00999:
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
|
|
|
|
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
SLPS-01510:
|
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|
|
SLPS-01510:
|
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|
|
name: "Biohazard 2 - Dual Shock Ver. (Disc 1) (Leon-hen)"
|
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|
|
name: "Biohazard 2 - Dual Shock Ver. (Disc 1) (Leon-hen)"
|
|
|
|
localizedName: "バイオハザード2 デュアルショックバージョン"
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|
|
localizedName: "バイオハザード2 デュアルショックバージョン"
|
|
|
|
@ -16482,6 +16495,7 @@ SLPS-01510:
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
|
|
|
|
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Capcom"
|
|
|
|
publisher: "Capcom"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
@ -16508,6 +16522,7 @@ SLPS-01511:
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
|
|
|
|
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Capcom"
|
|
|
|
publisher: "Capcom"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
@ -16535,6 +16550,7 @@ SLPS-02300:
|
|
|
|
- ForceRecompilerICache # Fixes hangs in CD code.
|
|
|
|
- ForceRecompilerICache # Fixes hangs in CD code.
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
|
|
|
|
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
displayActiveStartOffset: -8
|
|
|
|
displayActiveStartOffset: -8
|
|
|
|
displayActiveEndOffset: -8
|
|
|
|
displayActiveEndOffset: -8
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
@ -16563,6 +16579,7 @@ SLPM-80485:
|
|
|
|
- ForceRecompilerICache # Fixes hangs in CD code.
|
|
|
|
- ForceRecompilerICache # Fixes hangs in CD code.
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
|
|
|
|
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
displayActiveStartOffset: -8
|
|
|
|
displayActiveStartOffset: -8
|
|
|
|
displayActiveEndOffset: -8
|
|
|
|
displayActiveEndOffset: -8
|
|
|
|
SLPM-87224:
|
|
|
|
SLPM-87224:
|
|
|
|
@ -16578,6 +16595,7 @@ SLPM-87224:
|
|
|
|
- ForceRecompilerICache # Fixes hangs in CD code.
|
|
|
|
- ForceRecompilerICache # Fixes hangs in CD code.
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
|
|
|
|
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
displayActiveStartOffset: -8
|
|
|
|
displayActiveStartOffset: -8
|
|
|
|
displayActiveEndOffset: -8
|
|
|
|
displayActiveEndOffset: -8
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
@ -40646,6 +40664,7 @@ SLES-03221:
|
|
|
|
- ForceRecompilerICache
|
|
|
|
- ForceRecompilerICache
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
|
|
|
|
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
developer: "Capcom"
|
|
|
|
developer: "Capcom"
|
|
|
|
@ -40671,6 +40690,7 @@ SLES-03222:
|
|
|
|
- ForceRecompilerICache
|
|
|
|
- ForceRecompilerICache
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
|
|
|
|
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
developer: "Capcom"
|
|
|
|
developer: "Capcom"
|
|
|
|
@ -40696,6 +40716,7 @@ SLES-03223:
|
|
|
|
- ForceRecompilerICache
|
|
|
|
- ForceRecompilerICache
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
|
|
|
|
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
developer: "Capcom"
|
|
|
|
developer: "Capcom"
|
|
|
|
@ -40721,6 +40742,7 @@ SLES-03224:
|
|
|
|
- ForceRecompilerICache
|
|
|
|
- ForceRecompilerICache
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
|
|
|
|
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
developer: "Capcom"
|
|
|
|
developer: "Capcom"
|
|
|
|
@ -40746,6 +40768,7 @@ SLPM-86627:
|
|
|
|
- DisableWidescreen
|
|
|
|
- DisableWidescreen
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
|
|
|
|
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
codes:
|
|
|
|
codes:
|
|
|
|
- SLPM-86627
|
|
|
|
- SLPM-86627
|
|
|
|
- SLPM-87234
|
|
|
|
- SLPM-87234
|
|
|
|
@ -40773,6 +40796,7 @@ SLPM-80573:
|
|
|
|
- DisableWidescreen
|
|
|
|
- DisableWidescreen
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
|
|
|
|
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
SLES-03225:
|
|
|
|
SLES-03225:
|
|
|
|
name: "Dino Crisis 2"
|
|
|
|
name: "Dino Crisis 2"
|
|
|
|
saveName: "Dino Crisis 2 (Spain)"
|
|
|
|
saveName: "Dino Crisis 2 (Spain)"
|
|
|
|
@ -40787,6 +40811,7 @@ SLES-03225:
|
|
|
|
- ForceRecompilerICache
|
|
|
|
- ForceRecompilerICache
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
|
|
|
|
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
developer: "Capcom"
|
|
|
|
developer: "Capcom"
|
|
|
|
@ -40814,6 +40839,7 @@ SLUS-01279:
|
|
|
|
- DisableWidescreen
|
|
|
|
- DisableWidescreen
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
|
|
|
|
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
displayActiveStartOffset: -8
|
|
|
|
displayActiveStartOffset: -8
|
|
|
|
displayActiveEndOffset: -8
|
|
|
|
displayActiveEndOffset: -8
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
@ -40839,6 +40865,7 @@ SLUS-90087:
|
|
|
|
- DisableWidescreen
|
|
|
|
- DisableWidescreen
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
|
|
|
|
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
SLES-03989:
|
|
|
|
SLES-03989:
|
|
|
|
name: "Dinomaster Party"
|
|
|
|
name: "Dinomaster Party"
|
|
|
|
saveName: "Dinomaster Party (Europe) (En,Fr,De,Es,It,Nl)"
|
|
|
|
saveName: "Dinomaster Party (Europe) (En,Fr,De,Es,It,Nl)"
|
|
|
|
@ -54389,9 +54416,11 @@ SLES-03428:
|
|
|
|
- AnalogController
|
|
|
|
- AnalogController
|
|
|
|
- DigitalController
|
|
|
|
- DigitalController
|
|
|
|
traits:
|
|
|
|
traits:
|
|
|
|
- DisableWidescreen
|
|
|
|
- DisableWidescreen # Static backgrounds.
|
|
|
|
|
|
|
|
- DisableUpscaledDirectTextures: # Fixes part of background texture filtering.
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
gpuPGXPPreserveProjFP: true # Fixes jitter in character models.
|
|
|
|
gpuPGXPPreserveProjFP: true # Fixes jitter in character models.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 16x208 # Fixes part of background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "THQ"
|
|
|
|
publisher: "THQ"
|
|
|
|
developer: "Heavy Iron Studios"
|
|
|
|
developer: "Heavy Iron Studios"
|
|
|
|
@ -54413,9 +54442,11 @@ SLES-13428:
|
|
|
|
- AnalogController
|
|
|
|
- AnalogController
|
|
|
|
- DigitalController
|
|
|
|
- DigitalController
|
|
|
|
traits:
|
|
|
|
traits:
|
|
|
|
- DisableWidescreen
|
|
|
|
- DisableWidescreen # Static backgrounds.
|
|
|
|
|
|
|
|
- DisableUpscaledDirectTextures: # Fixes part of background texture filtering.
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
gpuPGXPPreserveProjFP: true # Fixes jitter in character models.
|
|
|
|
gpuPGXPPreserveProjFP: true # Fixes jitter in character models.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 16x208 # Fixes part of background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "THQ"
|
|
|
|
publisher: "THQ"
|
|
|
|
developer: "Heavy Iron Studios"
|
|
|
|
developer: "Heavy Iron Studios"
|
|
|
|
@ -54440,9 +54471,11 @@ SLUS-01072:
|
|
|
|
- AnalogController
|
|
|
|
- AnalogController
|
|
|
|
- DigitalController
|
|
|
|
- DigitalController
|
|
|
|
traits:
|
|
|
|
traits:
|
|
|
|
- DisableWidescreen
|
|
|
|
- DisableWidescreen # Static backgrounds.
|
|
|
|
|
|
|
|
- DisableUpscaledDirectTextures: # Fixes part of background texture filtering.
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
gpuPGXPPreserveProjFP: true # Fixes jitter in character models.
|
|
|
|
gpuPGXPPreserveProjFP: true # Fixes jitter in character models.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 16x208 # Fixes part of background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "THQ"
|
|
|
|
publisher: "THQ"
|
|
|
|
developer: "Heavy Iron Studios"
|
|
|
|
developer: "Heavy Iron Studios"
|
|
|
|
@ -54467,9 +54500,11 @@ SLUS-01326:
|
|
|
|
- AnalogController
|
|
|
|
- AnalogController
|
|
|
|
- DigitalController
|
|
|
|
- DigitalController
|
|
|
|
traits:
|
|
|
|
traits:
|
|
|
|
- DisableWidescreen
|
|
|
|
- DisableWidescreen # Static backgrounds.
|
|
|
|
|
|
|
|
- DisableUpscaledDirectTextures: # Fixes part of background texture filtering.
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
gpuPGXPPreserveProjFP: true # Fixes jitter in character models.
|
|
|
|
gpuPGXPPreserveProjFP: true # Fixes jitter in character models.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 16x208 # Fixes part of background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "THQ"
|
|
|
|
publisher: "THQ"
|
|
|
|
developer: "Heavy Iron Studios"
|
|
|
|
developer: "Heavy Iron Studios"
|
|
|
|
@ -142125,6 +142160,8 @@ SLES-00200:
|
|
|
|
traits:
|
|
|
|
traits:
|
|
|
|
- DisableWidescreen
|
|
|
|
- DisableWidescreen
|
|
|
|
- ForceRecompilerICache # Fixes missing dialogue lines.
|
|
|
|
- ForceRecompilerICache # Fixes missing dialogue lines.
|
|
|
|
|
|
|
|
settings:
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
@ -142147,6 +142184,8 @@ SLES-00335:
|
|
|
|
traits:
|
|
|
|
traits:
|
|
|
|
- DisableWidescreen
|
|
|
|
- DisableWidescreen
|
|
|
|
- ForceRecompilerICache # Fixes missing dialogue lines.
|
|
|
|
- ForceRecompilerICache # Fixes missing dialogue lines.
|
|
|
|
|
|
|
|
settings:
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
SLES-00227:
|
|
|
|
SLES-00227:
|
|
|
|
name: "Resident Evil"
|
|
|
|
name: "Resident Evil"
|
|
|
|
saveName: "Resident Evil (France)"
|
|
|
|
saveName: "Resident Evil (France)"
|
|
|
|
@ -142155,6 +142194,8 @@ SLES-00227:
|
|
|
|
traits:
|
|
|
|
traits:
|
|
|
|
- DisableWidescreen
|
|
|
|
- DisableWidescreen
|
|
|
|
- ForceRecompilerICache # Fixes missing dialogue lines.
|
|
|
|
- ForceRecompilerICache # Fixes missing dialogue lines.
|
|
|
|
|
|
|
|
settings:
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
@ -142177,6 +142218,8 @@ SLES-00228:
|
|
|
|
traits:
|
|
|
|
traits:
|
|
|
|
- DisableWidescreen
|
|
|
|
- DisableWidescreen
|
|
|
|
- ForceRecompilerICache # Fixes missing dialogue lines.
|
|
|
|
- ForceRecompilerICache # Fixes missing dialogue lines.
|
|
|
|
|
|
|
|
settings:
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
@ -142199,6 +142242,8 @@ SLES-00355:
|
|
|
|
traits:
|
|
|
|
traits:
|
|
|
|
- DisableWidescreen
|
|
|
|
- DisableWidescreen
|
|
|
|
- ForceRecompilerICache # Fixes missing dialogue lines.
|
|
|
|
- ForceRecompilerICache # Fixes missing dialogue lines.
|
|
|
|
|
|
|
|
settings:
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
SLUS-00170:
|
|
|
|
SLUS-00170:
|
|
|
|
name: "Resident Evil"
|
|
|
|
name: "Resident Evil"
|
|
|
|
saveName: "Resident Evil (USA)"
|
|
|
|
saveName: "Resident Evil (USA)"
|
|
|
|
@ -142210,6 +142255,8 @@ SLUS-00170:
|
|
|
|
traits:
|
|
|
|
traits:
|
|
|
|
- DisableWidescreen
|
|
|
|
- DisableWidescreen
|
|
|
|
- ForceRecompilerICache # Fixes missing dialogue lines.
|
|
|
|
- ForceRecompilerICache # Fixes missing dialogue lines.
|
|
|
|
|
|
|
|
settings:
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Capcom"
|
|
|
|
publisher: "Capcom"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
@ -142232,6 +142279,8 @@ SLES-00969:
|
|
|
|
traits:
|
|
|
|
traits:
|
|
|
|
- DisableWidescreen
|
|
|
|
- DisableWidescreen
|
|
|
|
- ForceRecompilerICache # Fixes missing dialogue lines.
|
|
|
|
- ForceRecompilerICache # Fixes missing dialogue lines.
|
|
|
|
|
|
|
|
settings:
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
@ -142253,7 +142302,9 @@ SLES-00970:
|
|
|
|
- DigitalController
|
|
|
|
- DigitalController
|
|
|
|
traits:
|
|
|
|
traits:
|
|
|
|
- DisableWidescreen
|
|
|
|
- DisableWidescreen
|
|
|
|
- ForceRecompilerICache # Fixes missing dialogue lines.
|
|
|
|
- ForceRecompilerICache # Fixes missing dialogue lines
|
|
|
|
|
|
|
|
settings:
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering..
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
@ -142276,6 +142327,8 @@ SLES-00971:
|
|
|
|
traits:
|
|
|
|
traits:
|
|
|
|
- DisableWidescreen
|
|
|
|
- DisableWidescreen
|
|
|
|
- ForceRecompilerICache # Fixes missing dialogue lines.
|
|
|
|
- ForceRecompilerICache # Fixes missing dialogue lines.
|
|
|
|
|
|
|
|
settings:
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
@ -142301,6 +142354,8 @@ SLUS-00551:
|
|
|
|
traits:
|
|
|
|
traits:
|
|
|
|
- DisableWidescreen
|
|
|
|
- DisableWidescreen
|
|
|
|
- ForceRecompilerICache # Fixes missing dialogue lines.
|
|
|
|
- ForceRecompilerICache # Fixes missing dialogue lines.
|
|
|
|
|
|
|
|
settings:
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Capcom"
|
|
|
|
publisher: "Capcom"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
@ -142324,6 +142379,8 @@ SLUS-00747:
|
|
|
|
traits:
|
|
|
|
traits:
|
|
|
|
- DisableWidescreen
|
|
|
|
- DisableWidescreen
|
|
|
|
- ForceRecompilerICache # Fixes missing dialogue lines.
|
|
|
|
- ForceRecompilerICache # Fixes missing dialogue lines.
|
|
|
|
|
|
|
|
settings:
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Capcom"
|
|
|
|
publisher: "Capcom"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
@ -142415,6 +142472,7 @@ SLES-00972:
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
|
|
|
|
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
@ -142439,6 +142497,7 @@ SLES-10972:
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
|
|
|
|
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
@ -142463,6 +142522,7 @@ SLED-00977:
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
|
|
|
|
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
SLES-00973:
|
|
|
|
SLES-00973:
|
|
|
|
name: "Resident Evil 2 (Disc 1)"
|
|
|
|
name: "Resident Evil 2 (Disc 1)"
|
|
|
|
saveName: "Resident Evil 2 (France) (Disc 1)"
|
|
|
|
saveName: "Resident Evil 2 (France) (Disc 1)"
|
|
|
|
@ -142473,6 +142533,7 @@ SLES-00973:
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
|
|
|
|
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
@ -142497,6 +142558,7 @@ SLES-10973:
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
|
|
|
|
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
@ -142521,6 +142583,7 @@ SLES-00974:
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
|
|
|
|
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
@ -142545,6 +142608,7 @@ SLES-10974:
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
- ForceRecompilerICache # Other REs need it, probably the same here.
|
|
|
|
settings:
|
|
|
|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
|
|
|
|
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
|
|
|
|
|
|
|
|
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
|
|
|
|
metadata:
|
|
|
|
metadata:
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
publisher: "Virgin Interactive"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
developer: "Capcom Production Studio 4"
|
|
|
|
@ -142569,6 +142633,7 @@ SLES-00975:
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- ForceRecompilerICache # Other REs need it, probably the same here.
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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settings:
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
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metadata:
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metadata:
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publisher: "Virgin Interactive"
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publisher: "Virgin Interactive"
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developer: "Capcom Production Studio 4"
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developer: "Capcom Production Studio 4"
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@ -142593,6 +142658,7 @@ SLES-10975:
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- ForceRecompilerICache # Other REs need it, probably the same here.
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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settings:
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
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metadata:
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metadata:
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publisher: "Virgin Interactive"
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publisher: "Virgin Interactive"
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developer: "Capcom Production Studio 4"
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developer: "Capcom Production Studio 4"
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@ -142620,6 +142686,7 @@ SLES-00976:
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- ForceRecompilerICache # Other REs need it, probably the same here.
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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settings:
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
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metadata:
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metadata:
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publisher: "Virgin Interactive"
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publisher: "Virgin Interactive"
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developer: "Capcom Production Studio 4"
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developer: "Capcom Production Studio 4"
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@ -142647,6 +142714,7 @@ SLES-10976:
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- ForceRecompilerICache # Other REs need it, probably the same here.
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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settings:
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
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metadata:
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metadata:
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publisher: "Virgin Interactive"
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publisher: "Virgin Interactive"
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developer: "Capcom Production Studio 4"
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developer: "Capcom Production Studio 4"
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@ -142671,6 +142739,7 @@ SLUS-80421:
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- ForceRecompilerICache # Other REs need it, probably the same here.
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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|
settings:
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
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codes:
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codes:
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- SLUS-80421
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- SLUS-80421
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- SLUS-90009
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- SLUS-90009
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@ -142687,6 +142756,7 @@ SLUS-00421:
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- ForceRecompilerICache # Other REs need it, probably the same here.
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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|
settings:
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
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metadata:
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metadata:
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publisher: "Capcom"
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publisher: "Capcom"
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developer: "Capcom Production Studio 4"
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developer: "Capcom Production Studio 4"
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@ -142714,6 +142784,7 @@ SLUS-00592:
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- ForceRecompilerICache # Other REs need it, probably the same here.
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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|
settings:
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
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metadata:
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metadata:
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publisher: "Capcom"
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publisher: "Capcom"
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developer: "Capcom Production Studio 4"
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developer: "Capcom Production Studio 4"
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@ -142742,6 +142813,7 @@ SLUS-00748:
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- ForceRecompilerICache # Other REs need it, probably the same here.
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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|
settings:
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
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metadata:
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metadata:
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publisher: "Capcom"
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publisher: "Capcom"
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developer: "Capcom Production Studio 4"
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developer: "Capcom Production Studio 4"
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@ -142770,6 +142842,7 @@ SLUS-00756:
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- ForceRecompilerICache # Other REs need it, probably the same here.
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- ForceRecompilerICache # Other REs need it, probably the same here.
|
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|
settings:
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|
settings:
|
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
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metadata:
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metadata:
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publisher: "Capcom"
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publisher: "Capcom"
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developer: "Capcom Production Studio 4"
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developer: "Capcom Production Studio 4"
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@ -142796,6 +142869,7 @@ SLES-02529:
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- ForceRecompilerICache # Fixes hangs in CD code.
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- ForceRecompilerICache # Fixes hangs in CD code.
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settings:
|
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|
settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
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libcrypt: true
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libcrypt: true
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metadata:
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metadata:
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publisher: "Eidos Interactive"
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publisher: "Eidos Interactive"
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@ -142822,6 +142896,7 @@ SLED-02541:
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- ForceRecompilerICache # Fixes hangs in CD code.
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- ForceRecompilerICache # Fixes hangs in CD code.
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settings:
|
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|
settings:
|
|
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
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SLES-02530:
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SLES-02530:
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name: "Resident Evil 3 - Nemesis"
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name: "Resident Evil 3 - Nemesis"
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saveName: "Resident Evil 3 - Nemesis (France)"
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saveName: "Resident Evil 3 - Nemesis (France)"
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@ -142834,6 +142909,7 @@ SLES-02530:
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- ForceRecompilerICache # Fixes hangs in CD code.
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- ForceRecompilerICache # Fixes hangs in CD code.
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|
settings:
|
|
|
|
settings:
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|
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
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libcrypt: true
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libcrypt: true
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metadata:
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metadata:
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publisher: "Eidos Interactive"
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publisher: "Eidos Interactive"
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@ -142861,6 +142937,7 @@ SLES-02531:
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- ForceRecompilerICache # Fixes hangs in CD code.
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- ForceRecompilerICache # Fixes hangs in CD code.
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|
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|
settings:
|
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|
settings:
|
|
|
|
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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|
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
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libcrypt: true
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libcrypt: true
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|
metadata:
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metadata:
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publisher: "Eidos Interactive"
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publisher: "Eidos Interactive"
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@ -142888,6 +142965,7 @@ SLES-02698:
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- ForceRecompilerICache # Fixes hangs in CD code.
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- ForceRecompilerICache # Fixes hangs in CD code.
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|
settings:
|
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|
settings:
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|
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
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libcrypt: true
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libcrypt: true
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|
|
metadata:
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|
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|
metadata:
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publisher: "Eidos Interactive"
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publisher: "Eidos Interactive"
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@ -142915,6 +142993,7 @@ SLES-02533:
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- ForceRecompilerICache # Fixes hangs in CD code.
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- ForceRecompilerICache # Fixes hangs in CD code.
|
|
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|
settings:
|
|
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|
settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
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libcrypt: true
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libcrypt: true
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|
metadata:
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|
metadata:
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publisher: "Eidos Interactive"
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publisher: "Eidos Interactive"
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@ -142945,6 +143024,7 @@ SLES-02532:
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- ForceRecompilerICache # Fixes hangs in CD code.
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- ForceRecompilerICache # Fixes hangs in CD code.
|
|
|
|
settings:
|
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|
settings:
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|
|
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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|
|
|
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
|
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gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
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libcrypt: true
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libcrypt: true
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metadata:
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metadata:
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publisher: "Proein / Eidos Interactive"
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publisher: "Proein / Eidos Interactive"
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@ -142975,6 +143055,7 @@ SLUS-00923:
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- ForceRecompilerICache # Fixes hangs in CD code.
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- ForceRecompilerICache # Fixes hangs in CD code.
|
|
|
|
settings:
|
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|
|
settings:
|
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|
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
|
|
|
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
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displayActiveStartOffset: -8
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displayActiveStartOffset: -8
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displayActiveEndOffset: -8
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displayActiveEndOffset: -8
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metadata:
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metadata:
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@ -143002,6 +143083,7 @@ SLUS-90064:
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- ForceRecompilerICache # Fixes hangs in CD code.
|
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|
- ForceRecompilerICache # Fixes hangs in CD code.
|
|
|
|
settings:
|
|
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|
settings:
|
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|
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
|
|
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
|
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gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
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|
SLPS-01974:
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|
SLPS-01974:
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name: "Restaurant Dream"
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name: "Restaurant Dream"
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localizedName: "レストランドリーム"
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localizedName: "レストランドリーム"
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