diff --git a/data/resources/gamedb.yaml b/data/resources/gamedb.yaml index 27fa09f28..e64320ec1 100644 --- a/data/resources/gamedb.yaml +++ b/data/resources/gamedb.yaml @@ -16291,6 +16291,8 @@ SLPS-00222: traits: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. + settings: + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -16312,6 +16314,8 @@ SLPM-80027: traits: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. + settings: + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: genre: "** DEMO **" SLPS-01513: @@ -16323,6 +16327,8 @@ SLPS-01513: traits: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. + settings: + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -16346,6 +16352,8 @@ SLPS-00998: traits: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. + settings: + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -16370,6 +16378,8 @@ SLPS-01512: traits: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. + settings: + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -16420,6 +16430,7 @@ SLPS-01222: - ForceRecompilerICache # Other REs need it, probably the same here. settings: cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -16445,6 +16456,7 @@ SLPS-01223: - ForceRecompilerICache # Other REs need it, probably the same here. settings: cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -16470,6 +16482,7 @@ SLPS-00999: - ForceRecompilerICache # Other REs need it, probably the same here. settings: cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. SLPS-01510: name: "Biohazard 2 - Dual Shock Ver. (Disc 1) (Leon-hen)" localizedName: "バイオハザード2 デュアルショックバージョン" @@ -16482,6 +16495,7 @@ SLPS-01510: - ForceRecompilerICache # Other REs need it, probably the same here. settings: cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -16508,6 +16522,7 @@ SLPS-01511: - ForceRecompilerICache # Other REs need it, probably the same here. settings: cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -16535,6 +16550,7 @@ SLPS-02300: - ForceRecompilerICache # Fixes hangs in CD code. settings: cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. displayActiveStartOffset: -8 displayActiveEndOffset: -8 metadata: @@ -16563,6 +16579,7 @@ SLPM-80485: - ForceRecompilerICache # Fixes hangs in CD code. settings: cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. displayActiveStartOffset: -8 displayActiveEndOffset: -8 SLPM-87224: @@ -16578,6 +16595,7 @@ SLPM-87224: - ForceRecompilerICache # Fixes hangs in CD code. settings: cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. displayActiveStartOffset: -8 displayActiveEndOffset: -8 metadata: @@ -40646,6 +40664,7 @@ SLES-03221: - ForceRecompilerICache settings: cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Virgin Interactive" developer: "Capcom" @@ -40671,6 +40690,7 @@ SLES-03222: - ForceRecompilerICache settings: cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Virgin Interactive" developer: "Capcom" @@ -40696,6 +40716,7 @@ SLES-03223: - ForceRecompilerICache settings: cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Virgin Interactive" developer: "Capcom" @@ -40721,6 +40742,7 @@ SLES-03224: - ForceRecompilerICache settings: cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Virgin Interactive" developer: "Capcom" @@ -40746,6 +40768,7 @@ SLPM-86627: - DisableWidescreen settings: cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. codes: - SLPM-86627 - SLPM-87234 @@ -40773,6 +40796,7 @@ SLPM-80573: - DisableWidescreen settings: cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. SLES-03225: name: "Dino Crisis 2" saveName: "Dino Crisis 2 (Spain)" @@ -40787,6 +40811,7 @@ SLES-03225: - ForceRecompilerICache settings: cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Virgin Interactive" developer: "Capcom" @@ -40814,6 +40839,7 @@ SLUS-01279: - DisableWidescreen settings: cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. displayActiveStartOffset: -8 displayActiveEndOffset: -8 metadata: @@ -40839,6 +40865,7 @@ SLUS-90087: - DisableWidescreen settings: cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. SLES-03989: name: "Dinomaster Party" saveName: "Dinomaster Party (Europe) (En,Fr,De,Es,It,Nl)" @@ -54389,9 +54416,11 @@ SLES-03428: - AnalogController - DigitalController traits: - - DisableWidescreen + - DisableWidescreen # Static backgrounds. + - DisableUpscaledDirectTextures: # Fixes part of background texture filtering. settings: gpuPGXPPreserveProjFP: true # Fixes jitter in character models. + gpuFilterFramebufferUploads: 16x208 # Fixes part of background texture filtering. metadata: publisher: "THQ" developer: "Heavy Iron Studios" @@ -54413,9 +54442,11 @@ SLES-13428: - AnalogController - DigitalController traits: - - DisableWidescreen + - DisableWidescreen # Static backgrounds. + - DisableUpscaledDirectTextures: # Fixes part of background texture filtering. settings: gpuPGXPPreserveProjFP: true # Fixes jitter in character models. + gpuFilterFramebufferUploads: 16x208 # Fixes part of background texture filtering. metadata: publisher: "THQ" developer: "Heavy Iron Studios" @@ -54440,9 +54471,11 @@ SLUS-01072: - AnalogController - DigitalController traits: - - DisableWidescreen + - DisableWidescreen # Static backgrounds. + - DisableUpscaledDirectTextures: # Fixes part of background texture filtering. settings: gpuPGXPPreserveProjFP: true # Fixes jitter in character models. + gpuFilterFramebufferUploads: 16x208 # Fixes part of background texture filtering. metadata: publisher: "THQ" developer: "Heavy Iron Studios" @@ -54467,9 +54500,11 @@ SLUS-01326: - AnalogController - DigitalController traits: - - DisableWidescreen + - DisableWidescreen # Static backgrounds. + - DisableUpscaledDirectTextures: # Fixes part of background texture filtering. settings: gpuPGXPPreserveProjFP: true # Fixes jitter in character models. + gpuFilterFramebufferUploads: 16x208 # Fixes part of background texture filtering. metadata: publisher: "THQ" developer: "Heavy Iron Studios" @@ -142125,6 +142160,8 @@ SLES-00200: traits: - DisableWidescreen - ForceRecompilerICache # Fixes missing dialogue lines. + settings: + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142147,6 +142184,8 @@ SLES-00335: traits: - DisableWidescreen - ForceRecompilerICache # Fixes missing dialogue lines. + settings: + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. SLES-00227: name: "Resident Evil" saveName: "Resident Evil (France)" @@ -142155,6 +142194,8 @@ SLES-00227: traits: - DisableWidescreen - ForceRecompilerICache # Fixes missing dialogue lines. + settings: + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142177,6 +142218,8 @@ SLES-00228: traits: - DisableWidescreen - ForceRecompilerICache # Fixes missing dialogue lines. + settings: + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142199,6 +142242,8 @@ SLES-00355: traits: - DisableWidescreen - ForceRecompilerICache # Fixes missing dialogue lines. + settings: + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. SLUS-00170: name: "Resident Evil" saveName: "Resident Evil (USA)" @@ -142210,6 +142255,8 @@ SLUS-00170: traits: - DisableWidescreen - ForceRecompilerICache # Fixes missing dialogue lines. + settings: + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -142232,6 +142279,8 @@ SLES-00969: traits: - DisableWidescreen - ForceRecompilerICache # Fixes missing dialogue lines. + settings: + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142253,7 +142302,9 @@ SLES-00970: - DigitalController traits: - DisableWidescreen - - ForceRecompilerICache # Fixes missing dialogue lines. + - ForceRecompilerICache # Fixes missing dialogue lines + settings: + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142276,6 +142327,8 @@ SLES-00971: traits: - DisableWidescreen - ForceRecompilerICache # Fixes missing dialogue lines. + settings: + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142301,6 +142354,8 @@ SLUS-00551: traits: - DisableWidescreen - ForceRecompilerICache # Fixes missing dialogue lines. + settings: + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -142324,6 +142379,8 @@ SLUS-00747: traits: - DisableWidescreen - ForceRecompilerICache # Fixes missing dialogue lines. + settings: + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -142415,6 +142472,7 @@ SLES-00972: - ForceRecompilerICache # Other REs need it, probably the same here. settings: cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142439,6 +142497,7 @@ SLES-10972: - ForceRecompilerICache # Other REs need it, probably the same here. settings: cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142463,6 +142522,7 @@ SLED-00977: - ForceRecompilerICache # Other REs need it, probably the same here. settings: cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. SLES-00973: name: "Resident Evil 2 (Disc 1)" saveName: "Resident Evil 2 (France) (Disc 1)" @@ -142473,6 +142533,7 @@ SLES-00973: - ForceRecompilerICache # Other REs need it, probably the same here. settings: cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142497,6 +142558,7 @@ SLES-10973: - ForceRecompilerICache # Other REs need it, probably the same here. settings: cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142521,6 +142583,7 @@ SLES-00974: - ForceRecompilerICache # Other REs need it, probably the same here. settings: cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142545,6 +142608,7 @@ SLES-10974: - ForceRecompilerICache # Other REs need it, probably the same here. settings: cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142569,6 +142633,7 @@ SLES-00975: - ForceRecompilerICache # Other REs need it, probably the same here. settings: cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142593,6 +142658,7 @@ SLES-10975: - ForceRecompilerICache # Other REs need it, probably the same here. settings: cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142620,6 +142686,7 @@ SLES-00976: - ForceRecompilerICache # Other REs need it, probably the same here. settings: cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142647,6 +142714,7 @@ SLES-10976: - ForceRecompilerICache # Other REs need it, probably the same here. settings: cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142671,6 +142739,7 @@ SLUS-80421: - ForceRecompilerICache # Other REs need it, probably the same here. settings: cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. codes: - SLUS-80421 - SLUS-90009 @@ -142687,6 +142756,7 @@ SLUS-00421: - ForceRecompilerICache # Other REs need it, probably the same here. settings: cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -142714,6 +142784,7 @@ SLUS-00592: - ForceRecompilerICache # Other REs need it, probably the same here. settings: cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -142742,6 +142813,7 @@ SLUS-00748: - ForceRecompilerICache # Other REs need it, probably the same here. settings: cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -142770,6 +142842,7 @@ SLUS-00756: - ForceRecompilerICache # Other REs need it, probably the same here. settings: cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -142796,6 +142869,7 @@ SLES-02529: - ForceRecompilerICache # Fixes hangs in CD code. settings: cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. libcrypt: true metadata: publisher: "Eidos Interactive" @@ -142822,6 +142896,7 @@ SLED-02541: - ForceRecompilerICache # Fixes hangs in CD code. settings: cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. SLES-02530: name: "Resident Evil 3 - Nemesis" saveName: "Resident Evil 3 - Nemesis (France)" @@ -142834,6 +142909,7 @@ SLES-02530: - ForceRecompilerICache # Fixes hangs in CD code. settings: cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. libcrypt: true metadata: publisher: "Eidos Interactive" @@ -142861,6 +142937,7 @@ SLES-02531: - ForceRecompilerICache # Fixes hangs in CD code. settings: cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. libcrypt: true metadata: publisher: "Eidos Interactive" @@ -142888,6 +142965,7 @@ SLES-02698: - ForceRecompilerICache # Fixes hangs in CD code. settings: cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. libcrypt: true metadata: publisher: "Eidos Interactive" @@ -142915,6 +142993,7 @@ SLES-02533: - ForceRecompilerICache # Fixes hangs in CD code. settings: cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. libcrypt: true metadata: publisher: "Eidos Interactive" @@ -142945,6 +143024,7 @@ SLES-02532: - ForceRecompilerICache # Fixes hangs in CD code. settings: cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. libcrypt: true metadata: publisher: "Proein / Eidos Interactive" @@ -142975,6 +143055,7 @@ SLUS-00923: - ForceRecompilerICache # Fixes hangs in CD code. settings: cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. displayActiveStartOffset: -8 displayActiveEndOffset: -8 metadata: @@ -143002,6 +143083,7 @@ SLUS-90064: - ForceRecompilerICache # Fixes hangs in CD code. settings: cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering. SLPS-01974: name: "Restaurant Dream" localizedName: "レストランドリーム"