GameDB: Enable background texture filtering on more games

wip3-rebase
Stenzek 6 days ago
parent ac0e3a5c81
commit aaa8a68df5
No known key found for this signature in database

@ -16291,6 +16291,8 @@ SLPS-00222:
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -16312,6 +16314,8 @@ SLPM-80027:
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
genre: "** DEMO **"
SLPS-01513:
@ -16323,6 +16327,8 @@ SLPS-01513:
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -16346,6 +16352,8 @@ SLPS-00998:
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -16370,6 +16378,8 @@ SLPS-01512:
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -16420,6 +16430,7 @@ SLPS-01222:
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -16445,6 +16456,7 @@ SLPS-01223:
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -16470,6 +16482,7 @@ SLPS-00999:
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
SLPS-01510:
name: "Biohazard 2 - Dual Shock Ver. (Disc 1) (Leon-hen)"
localizedName: "バイオハザード2 デュアルショックバージョン"
@ -16482,6 +16495,7 @@ SLPS-01510:
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -16508,6 +16522,7 @@ SLPS-01511:
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -16535,6 +16550,7 @@ SLPS-02300:
- ForceRecompilerICache # Fixes hangs in CD code.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
displayActiveStartOffset: -8
displayActiveEndOffset: -8
metadata:
@ -16563,6 +16579,7 @@ SLPM-80485:
- ForceRecompilerICache # Fixes hangs in CD code.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
displayActiveStartOffset: -8
displayActiveEndOffset: -8
SLPM-87224:
@ -16578,6 +16595,7 @@ SLPM-87224:
- ForceRecompilerICache # Fixes hangs in CD code.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
displayActiveStartOffset: -8
displayActiveEndOffset: -8
metadata:
@ -40646,6 +40664,7 @@ SLES-03221:
- ForceRecompilerICache
settings:
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom"
@ -40671,6 +40690,7 @@ SLES-03222:
- ForceRecompilerICache
settings:
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom"
@ -40696,6 +40716,7 @@ SLES-03223:
- ForceRecompilerICache
settings:
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom"
@ -40721,6 +40742,7 @@ SLES-03224:
- ForceRecompilerICache
settings:
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom"
@ -40746,6 +40768,7 @@ SLPM-86627:
- DisableWidescreen
settings:
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
codes:
- SLPM-86627
- SLPM-87234
@ -40773,6 +40796,7 @@ SLPM-80573:
- DisableWidescreen
settings:
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
SLES-03225:
name: "Dino Crisis 2"
saveName: "Dino Crisis 2 (Spain)"
@ -40787,6 +40811,7 @@ SLES-03225:
- ForceRecompilerICache
settings:
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom"
@ -40814,6 +40839,7 @@ SLUS-01279:
- DisableWidescreen
settings:
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
displayActiveStartOffset: -8
displayActiveEndOffset: -8
metadata:
@ -40839,6 +40865,7 @@ SLUS-90087:
- DisableWidescreen
settings:
cdromMaxReadSpeedupCycles: 80000 # Freezes before reaching the title screen and when returning to it from the demo.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
SLES-03989:
name: "Dinomaster Party"
saveName: "Dinomaster Party (Europe) (En,Fr,De,Es,It,Nl)"
@ -54389,9 +54416,11 @@ SLES-03428:
- AnalogController
- DigitalController
traits:
- DisableWidescreen
- DisableWidescreen # Static backgrounds.
- DisableUpscaledDirectTextures: # Fixes part of background texture filtering.
settings:
gpuPGXPPreserveProjFP: true # Fixes jitter in character models.
gpuFilterFramebufferUploads: 16x208 # Fixes part of background texture filtering.
metadata:
publisher: "THQ"
developer: "Heavy Iron Studios"
@ -54413,9 +54442,11 @@ SLES-13428:
- AnalogController
- DigitalController
traits:
- DisableWidescreen
- DisableWidescreen # Static backgrounds.
- DisableUpscaledDirectTextures: # Fixes part of background texture filtering.
settings:
gpuPGXPPreserveProjFP: true # Fixes jitter in character models.
gpuFilterFramebufferUploads: 16x208 # Fixes part of background texture filtering.
metadata:
publisher: "THQ"
developer: "Heavy Iron Studios"
@ -54440,9 +54471,11 @@ SLUS-01072:
- AnalogController
- DigitalController
traits:
- DisableWidescreen
- DisableWidescreen # Static backgrounds.
- DisableUpscaledDirectTextures: # Fixes part of background texture filtering.
settings:
gpuPGXPPreserveProjFP: true # Fixes jitter in character models.
gpuFilterFramebufferUploads: 16x208 # Fixes part of background texture filtering.
metadata:
publisher: "THQ"
developer: "Heavy Iron Studios"
@ -54467,9 +54500,11 @@ SLUS-01326:
- AnalogController
- DigitalController
traits:
- DisableWidescreen
- DisableWidescreen # Static backgrounds.
- DisableUpscaledDirectTextures: # Fixes part of background texture filtering.
settings:
gpuPGXPPreserveProjFP: true # Fixes jitter in character models.
gpuFilterFramebufferUploads: 16x208 # Fixes part of background texture filtering.
metadata:
publisher: "THQ"
developer: "Heavy Iron Studios"
@ -142125,6 +142160,8 @@ SLES-00200:
traits:
- DisableWidescreen
- ForceRecompilerICache # Fixes missing dialogue lines.
settings:
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@ -142147,6 +142184,8 @@ SLES-00335:
traits:
- DisableWidescreen
- ForceRecompilerICache # Fixes missing dialogue lines.
settings:
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
SLES-00227:
name: "Resident Evil"
saveName: "Resident Evil (France)"
@ -142155,6 +142194,8 @@ SLES-00227:
traits:
- DisableWidescreen
- ForceRecompilerICache # Fixes missing dialogue lines.
settings:
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@ -142177,6 +142218,8 @@ SLES-00228:
traits:
- DisableWidescreen
- ForceRecompilerICache # Fixes missing dialogue lines.
settings:
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@ -142199,6 +142242,8 @@ SLES-00355:
traits:
- DisableWidescreen
- ForceRecompilerICache # Fixes missing dialogue lines.
settings:
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
SLUS-00170:
name: "Resident Evil"
saveName: "Resident Evil (USA)"
@ -142210,6 +142255,8 @@ SLUS-00170:
traits:
- DisableWidescreen
- ForceRecompilerICache # Fixes missing dialogue lines.
settings:
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -142232,6 +142279,8 @@ SLES-00969:
traits:
- DisableWidescreen
- ForceRecompilerICache # Fixes missing dialogue lines.
settings:
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@ -142253,7 +142302,9 @@ SLES-00970:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Fixes missing dialogue lines.
- ForceRecompilerICache # Fixes missing dialogue lines
settings:
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering..
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@ -142276,6 +142327,8 @@ SLES-00971:
traits:
- DisableWidescreen
- ForceRecompilerICache # Fixes missing dialogue lines.
settings:
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@ -142301,6 +142354,8 @@ SLUS-00551:
traits:
- DisableWidescreen
- ForceRecompilerICache # Fixes missing dialogue lines.
settings:
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -142324,6 +142379,8 @@ SLUS-00747:
traits:
- DisableWidescreen
- ForceRecompilerICache # Fixes missing dialogue lines.
settings:
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -142415,6 +142472,7 @@ SLES-00972:
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@ -142439,6 +142497,7 @@ SLES-10972:
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@ -142463,6 +142522,7 @@ SLED-00977:
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
SLES-00973:
name: "Resident Evil 2 (Disc 1)"
saveName: "Resident Evil 2 (France) (Disc 1)"
@ -142473,6 +142533,7 @@ SLES-00973:
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@ -142497,6 +142558,7 @@ SLES-10973:
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@ -142521,6 +142583,7 @@ SLES-00974:
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@ -142545,6 +142608,7 @@ SLES-10974:
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@ -142569,6 +142633,7 @@ SLES-00975:
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@ -142593,6 +142658,7 @@ SLES-10975:
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@ -142620,6 +142686,7 @@ SLES-00976:
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@ -142647,6 +142714,7 @@ SLES-10976:
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@ -142671,6 +142739,7 @@ SLUS-80421:
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
codes:
- SLUS-80421
- SLUS-90009
@ -142687,6 +142756,7 @@ SLUS-00421:
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -142714,6 +142784,7 @@ SLUS-00592:
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -142742,6 +142813,7 @@ SLUS-00748:
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -142770,6 +142842,7 @@ SLUS-00756:
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -142796,6 +142869,7 @@ SLES-02529:
- ForceRecompilerICache # Fixes hangs in CD code.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
libcrypt: true
metadata:
publisher: "Eidos Interactive"
@ -142822,6 +142896,7 @@ SLED-02541:
- ForceRecompilerICache # Fixes hangs in CD code.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
SLES-02530:
name: "Resident Evil 3 - Nemesis"
saveName: "Resident Evil 3 - Nemesis (France)"
@ -142834,6 +142909,7 @@ SLES-02530:
- ForceRecompilerICache # Fixes hangs in CD code.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
libcrypt: true
metadata:
publisher: "Eidos Interactive"
@ -142861,6 +142937,7 @@ SLES-02531:
- ForceRecompilerICache # Fixes hangs in CD code.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
libcrypt: true
metadata:
publisher: "Eidos Interactive"
@ -142888,6 +142965,7 @@ SLES-02698:
- ForceRecompilerICache # Fixes hangs in CD code.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
libcrypt: true
metadata:
publisher: "Eidos Interactive"
@ -142915,6 +142993,7 @@ SLES-02533:
- ForceRecompilerICache # Fixes hangs in CD code.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
libcrypt: true
metadata:
publisher: "Eidos Interactive"
@ -142945,6 +143024,7 @@ SLES-02532:
- ForceRecompilerICache # Fixes hangs in CD code.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
libcrypt: true
metadata:
publisher: "Proein / Eidos Interactive"
@ -142975,6 +143055,7 @@ SLUS-00923:
- ForceRecompilerICache # Fixes hangs in CD code.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
displayActiveStartOffset: -8
displayActiveEndOffset: -8
metadata:
@ -143002,6 +143083,7 @@ SLUS-90064:
- ForceRecompilerICache # Fixes hangs in CD code.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
gpuFilterFramebufferUploads: 256x224 # Enables background texture filtering.
SLPS-01974:
name: "Restaurant Dream"
localizedName: "レストランドリーム"

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