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@ -400,12 +400,12 @@ void GPU::UpdateCRTCConfig()
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cs.active_display_top = 0;
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}
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Log_InfoPrintf("Screen resolution: %ux%u", cs.visible_display_width, cs.visible_display_height);
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Log_InfoPrintf("Active display: %ux%u @ %u,%u", cs.active_display_width, cs.active_display_height,
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cs.active_display_left, cs.active_display_top);
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Log_InfoPrintf("Padding: Left=%u, Top=%u, Right=%u, Bottom=%u", cs.active_display_left, cs.active_display_top,
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cs.visible_display_width - cs.active_display_width - cs.active_display_left,
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cs.visible_display_height - cs.active_display_height - cs.active_display_top);
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Log_DevPrintf("Screen resolution: %ux%u", cs.visible_display_width, cs.visible_display_height);
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Log_DevPrintf("Active display: %ux%u @ %u,%u (VRAM %u,%u)", cs.active_display_width, cs.active_display_height,
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cs.active_display_left, cs.active_display_top, cs.regs.X.GetValue(), cs.regs.Y.GetValue());
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Log_DevPrintf("Padding: Left=%u, Top=%u, Right=%u, Bottom=%u", cs.active_display_left, cs.active_display_top,
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cs.visible_display_width - cs.active_display_width - cs.active_display_left,
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cs.visible_display_height - cs.active_display_height - cs.active_display_top);
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}
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static TickCount GPUTicksToSystemTicks(u32 gpu_ticks)
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