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@ -21,6 +21,7 @@ namespace GameSettings {
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std::array<std::pair<const char*, const char*>, static_cast<u32>(Trait::Count)> s_trait_names = {{
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{"ForceInterpreter", TRANSLATABLE("GameSettingsTrait", "Force Interpreter")},
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{"ForceSoftwareRenderer", TRANSLATABLE("GameSettingsTrait", "Force Software Renderer")},
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{"ForceSoftwareRendererForReadbacks", TRANSLATABLE("GameSettingsTrait", "Force Software Renderer For Readbacks")},
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{"ForceInterlacing", TRANSLATABLE("GameSettingsTrait", "Force Interlacing")},
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{"DisableTrueColor", TRANSLATABLE("GameSettingsTrait", "Disable True Color")},
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{"DisableUpscaling", TRANSLATABLE("GameSettingsTrait", "Disable Upscaling")},
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@ -1345,6 +1346,12 @@ void Entry::ApplySettings(bool display_osd_messages) const
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g_settings.gpu_pgxp_depth_buffer = false;
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}
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if (HasTrait(Trait::ForceSoftwareRenderer))
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{
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Log_WarningPrint("Using software renderer for readbacks.");
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g_settings.gpu_renderer = GPURenderer::Software;
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}
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if (HasTrait(Trait::ForceRecompilerMemoryExceptions))
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{
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Log_WarningPrint("Memory exceptions for recompiler forced by game settings.");
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