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@ -19,7 +19,6 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
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SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.renderer, "GPU", "Renderer",
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&Settings::ParseRendererName, &Settings::GetRendererName,
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Settings::DEFAULT_GPU_RENDERER);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.useDebugDevice, "GPU", "UseDebugDevice");
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SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.displayAspectRatio, "Display", "AspectRatio",
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&Settings::ParseDisplayAspectRatio, &Settings::GetDisplayAspectRatioName,
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Settings::DEFAULT_DISPLAY_ASPECT_RATIO);
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@ -70,9 +69,6 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
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m_ui.adapter, tr("Adapter"), tr("(Default)"),
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tr("If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware "
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"renderers. This option is only supported in Direct3D and Vulkan, OpenGL will always use the default device."));
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dialog->registerWidgetHelp(m_ui.useDebugDevice, tr("Use Debug Device"), tr("Unchecked"),
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tr("Enables the usage of debug devices and shaders for rendering APIs which support them. "
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"Should only be used when debugging the emulator."));
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dialog->registerWidgetHelp(
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m_ui.displayAspectRatio, tr("Aspect Ratio"), QStringLiteral("4:3"),
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tr("Changes the aspect ratio used to display the console's output to the screen. The default "
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