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				@ -307,100 +307,104 @@ bool SDLInterface::HandleSDLEvent(const SDL_Event* event)
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				    case SDL_KEYDOWN:
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				    case SDL_KEYUP:
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				    {
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				      const bool pressed = (event->type == SDL_KEYDOWN);
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				      switch (event->key.keysym.scancode)
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				      {
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				        case SDL_SCANCODE_KP_8:
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				        case SDL_SCANCODE_I:
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				          m_controller->SetButtonState(DigitalController::Button::Triangle, pressed);
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				          return true;
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				        case SDL_SCANCODE_KP_2:
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				        case SDL_SCANCODE_K:
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				          m_controller->SetButtonState(DigitalController::Button::Cross, pressed);
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				          return true;
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				        case SDL_SCANCODE_KP_4:
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				        case SDL_SCANCODE_J:
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				          m_controller->SetButtonState(DigitalController::Button::Square, pressed);
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				          return true;
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				        case SDL_SCANCODE_KP_6:
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				        case SDL_SCANCODE_L:
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				          m_controller->SetButtonState(DigitalController::Button::Circle, pressed);
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				          return true;
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				        case SDL_SCANCODE_W:
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				        case SDL_SCANCODE_UP:
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				          m_controller->SetButtonState(DigitalController::Button::Up, pressed);
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				          return true;
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				        case SDL_SCANCODE_S:
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				        case SDL_SCANCODE_DOWN:
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				          m_controller->SetButtonState(DigitalController::Button::Down, pressed);
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				          return true;
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				        case SDL_SCANCODE_A:
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				        case SDL_SCANCODE_LEFT:
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				          m_controller->SetButtonState(DigitalController::Button::Left, pressed);
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				          return true;
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				        case SDL_SCANCODE_D:
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				        case SDL_SCANCODE_RIGHT:
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				          m_controller->SetButtonState(DigitalController::Button::Right, pressed);
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				          return true;
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				        case SDL_SCANCODE_Q:
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				          m_controller->SetButtonState(DigitalController::Button::L1, pressed);
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				          return true;
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				        case SDL_SCANCODE_E:
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				          m_controller->SetButtonState(DigitalController::Button::R1, pressed);
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				          return true;
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				        case SDL_SCANCODE_1:
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				          m_controller->SetButtonState(DigitalController::Button::L2, pressed);
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				          return true;
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				        case SDL_SCANCODE_3:
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				          m_controller->SetButtonState(DigitalController::Button::R2, pressed);
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				          return true;
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				        case SDL_SCANCODE_RETURN:
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				          m_controller->SetButtonState(DigitalController::Button::Start, pressed);
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				          return true;
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				        case SDL_SCANCODE_BACKSPACE:
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				          m_controller->SetButtonState(DigitalController::Button::Select, pressed);
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				          return true;
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				        case SDL_SCANCODE_F1:
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				        case SDL_SCANCODE_F2:
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				        case SDL_SCANCODE_F3:
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				        case SDL_SCANCODE_F4:
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				        case SDL_SCANCODE_F5:
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				        case SDL_SCANCODE_F6:
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				        case SDL_SCANCODE_F7:
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				        case SDL_SCANCODE_F8:
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				        {
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				          if (!pressed)
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				          {
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				            const u32 index = event->key.keysym.scancode - SDL_SCANCODE_F1 + 1;
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				            if (event->key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))
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				              DoSaveState(index);
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				            else
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				              DoLoadState(index);
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				          }
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				        }
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				        break;
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				        return HandleSDLKeyEvent(event);
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				        case SDL_SCANCODE_TAB:
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				        {
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				          m_speed_limiter_temp_disabled = pressed;
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				          UpdateAudioVisualSync();
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				        }
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				        break;
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				    case SDL_QUIT:
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				      m_running = false;
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				      break;
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				  }
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				        default:
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				          break;
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				  return false;
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				}
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				bool SDLInterface::HandleSDLKeyEvent(const SDL_Event* event)
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				{
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				  const bool pressed = (event->type == SDL_KEYDOWN);
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				  switch (event->key.keysym.scancode)
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				  {
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				    case SDL_SCANCODE_KP_8:
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				    case SDL_SCANCODE_I:
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				      m_controller->SetButtonState(DigitalController::Button::Triangle, pressed);
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				      return true;
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				    case SDL_SCANCODE_KP_2:
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				    case SDL_SCANCODE_K:
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				      m_controller->SetButtonState(DigitalController::Button::Cross, pressed);
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				      return true;
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				    case SDL_SCANCODE_KP_4:
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				    case SDL_SCANCODE_J:
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				      m_controller->SetButtonState(DigitalController::Button::Square, pressed);
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				      return true;
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				    case SDL_SCANCODE_KP_6:
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				    case SDL_SCANCODE_L:
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				      m_controller->SetButtonState(DigitalController::Button::Circle, pressed);
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				      return true;
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				    case SDL_SCANCODE_W:
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				    case SDL_SCANCODE_UP:
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				      m_controller->SetButtonState(DigitalController::Button::Up, pressed);
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				      return true;
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				    case SDL_SCANCODE_S:
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				    case SDL_SCANCODE_DOWN:
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				      m_controller->SetButtonState(DigitalController::Button::Down, pressed);
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				      return true;
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				    case SDL_SCANCODE_A:
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				    case SDL_SCANCODE_LEFT:
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				      m_controller->SetButtonState(DigitalController::Button::Left, pressed);
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				      return true;
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				    case SDL_SCANCODE_D:
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				    case SDL_SCANCODE_RIGHT:
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				      m_controller->SetButtonState(DigitalController::Button::Right, pressed);
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				      return true;
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				    case SDL_SCANCODE_Q:
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				      m_controller->SetButtonState(DigitalController::Button::L1, pressed);
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				      return true;
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				    case SDL_SCANCODE_E:
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				      m_controller->SetButtonState(DigitalController::Button::R1, pressed);
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				      return true;
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				    case SDL_SCANCODE_1:
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				      m_controller->SetButtonState(DigitalController::Button::L2, pressed);
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				      return true;
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				    case SDL_SCANCODE_3:
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				      m_controller->SetButtonState(DigitalController::Button::R2, pressed);
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				      return true;
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				    case SDL_SCANCODE_RETURN:
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				      m_controller->SetButtonState(DigitalController::Button::Start, pressed);
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				      return true;
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				    case SDL_SCANCODE_BACKSPACE:
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				      m_controller->SetButtonState(DigitalController::Button::Select, pressed);
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				      return true;
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				    case SDL_SCANCODE_F1:
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				    case SDL_SCANCODE_F2:
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				    case SDL_SCANCODE_F3:
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				    case SDL_SCANCODE_F4:
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				    case SDL_SCANCODE_F5:
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				    case SDL_SCANCODE_F6:
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				    case SDL_SCANCODE_F7:
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				    case SDL_SCANCODE_F8:
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				    {
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				      if (!pressed)
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				      {
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				        const u32 index = event->key.keysym.scancode - SDL_SCANCODE_F1 + 1;
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				        if (event->key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))
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				          DoSaveState(index);
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				        else
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				          DoLoadState(index);
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				      }
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				    }
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				    break;
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				    case SDL_QUIT:
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				      m_running = false;
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				    case SDL_SCANCODE_TAB:
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				    {
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				      m_speed_limiter_temp_disabled = pressed;
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				      UpdateAudioVisualSync();
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				    }
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				    break;
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				    default:
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				      break;
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				  }
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					| 
						
							
								
							
						
						
						
					 | 
				
			
			 | 
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