GPU: Invalidate VRAM read texture when recreating framebuffer

pull/22/head
Connor McLaughlin 6 years ago
parent e1578ad063
commit 7f8c7aa71c

@ -223,6 +223,7 @@ void GPU_HW_OpenGL::CreateFramebuffer()
Assert(glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_vram_fbo);
m_vram_read_texture_dirty = true;
}
void GPU_HW_OpenGL::ClearFramebuffer()

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