FSUI_CSTR("Reverses the game list sort order from the default (usually ascending to descending)."),"Main",
"FullscreenUIGameSortReverse",false);
}
MenuHeading(FSUI_CSTR("Cover Settings"));
@ -6864,6 +6865,7 @@ TRANSLATE_NOOP("FullscreenUI", "Determines how much of the area typically not vi
TRANSLATE_NOOP("FullscreenUI","Determines how the emulated CPU executes instructions.");
TRANSLATE_NOOP("FullscreenUI","Determines how the emulated console's output is upscaled or downscaled to your monitor's resolution.");
TRANSLATE_NOOP("FullscreenUI","Determines quality of audio when not running at 100% speed.");
TRANSLATE_NOOP("FullscreenUI","Determines that field that the game list will be sorted by.");
TRANSLATE_NOOP("FullscreenUI","Determines the amount of audio buffered before being pulled by the host API.");
TRANSLATE_NOOP("FullscreenUI","Determines the emulated hardware type.");
TRANSLATE_NOOP("FullscreenUI","Determines the position on the screen when black borders must be added.");
@ -7124,6 +7126,7 @@ TRANSLATE_NOOP("FullscreenUI", "Resolution change will be applied after restarti
TRANSLATE_NOOP("FullscreenUI","Restores the state of the system prior to the last state loaded.");
TRANSLATE_NOOP("FullscreenUI","Resume");
TRANSLATE_NOOP("FullscreenUI","Resume Game");
TRANSLATE_NOOP("FullscreenUI","Reverses the game list sort order from the default (usually ascending to descending).");
TRANSLATE_NOOP("FullscreenUI","Rewind Save Frequency");
TRANSLATE_NOOP("FullscreenUI","Rewind Save Slots");
TRANSLATE_NOOP("FullscreenUI","Rewind for {0} frames, lasting {1:.2f} seconds will require up to {2} MB of RAM and {3} MB of VRAM.");
@ -7157,6 +7160,7 @@ TRANSLATE_NOOP("FullscreenUI", "Selects the GPU to use for rendering.");
TRANSLATE_NOOP("FullscreenUI","Selects the percentage of the normal clock speed the emulated hardware will run at.");
TRANSLATE_NOOP("FullscreenUI","Selects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution.");
TRANSLATE_NOOP("FullscreenUI","Selects the resolution to use in fullscreen modes.");
TRANSLATE_NOOP("FullscreenUI","Selects the view that the game list will open to.");