mirror of https://github.com/stenzek/duckstation
DDGoController: Rewrite to support axis input
And add virtual buttons for each of the possible states.pull/3370/head
parent
a25d5dcd2f
commit
7bc18c8538
@ -0,0 +1,363 @@
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// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#include "ddgo_controller.h"
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#include "host.h"
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#include "system.h"
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#include "util/state_wrapper.h"
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#include "IconsPromptFont.h"
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#include "common/assert.h"
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#include "common/bitutils.h"
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#include "common/settings_interface.h"
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DDGoController::DDGoController(u32 index) : Controller(index)
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{
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}
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DDGoController::~DDGoController() = default;
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ControllerType DDGoController::GetType() const
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{
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return ControllerType::DDGoController;
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}
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void DDGoController::Reset()
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{
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m_transfer_state = TransferState::Idle;
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m_power_transition_frames_remaining = 0;
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UpdatePowerBits();
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m_brake_transition_frames_remaining = 0;
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UpdateBrakeBits();
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}
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bool DDGoController::DoState(StateWrapper& sw, bool apply_input_state)
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{
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if (!Controller::DoState(sw, apply_input_state))
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return false;
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u16 button_state = m_button_state;
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u8 power_level = m_power_level;
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u8 power_transition_frames_remaining = m_power_transition_frames_remaining;
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u8 brake_level = m_brake_level;
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u8 brake_transition_frames_remaining = m_brake_transition_frames_remaining;
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sw.Do(&button_state);
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sw.Do(&power_level);
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sw.Do(&power_transition_frames_remaining);
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sw.Do(&brake_level);
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sw.Do(&brake_transition_frames_remaining);
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if (apply_input_state)
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{
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m_button_state = button_state;
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m_power_level = power_level;
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m_power_transition_frames_remaining = power_transition_frames_remaining;
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m_brake_level = brake_level;
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m_brake_transition_frames_remaining = brake_transition_frames_remaining;
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UpdatePowerBits();
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UpdateBrakeBits();
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}
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sw.Do(&m_transfer_state);
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return true;
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}
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float DDGoController::GetBindState(u32 index) const
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{
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if (index >= static_cast<u32>(Bind::VirtualButtonStart))
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{
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if (index < static_cast<u32>(Bind::VirtualBrakeReleased))
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return BoolToFloat(m_power_level == (index - static_cast<u32>(Bind::VirtualPowerOff)));
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else
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return BoolToFloat(m_brake_level == (index - static_cast<u32>(Bind::VirtualBrakeReleased)));
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}
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// don't show the buttons set by the level
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static constexpr u16 REPORT_MASK = (1u << static_cast<u16>(Bind::Start)) | (1u << static_cast<u16>(Bind::Select)) |
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(1u << static_cast<u16>(Bind::A)) | (1u << static_cast<u16>(Bind::B)) |
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(1u << static_cast<u16>(Bind::C));
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return static_cast<float>((((m_button_state ^ 0xFFFFu) & REPORT_MASK) >> index) & 1u);
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}
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void DDGoController::SetBindState(u32 index, float value)
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{
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if (index == static_cast<u32>(Bind::Power))
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{
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value = (value < m_analog_deadzone) ? 0.0f : (value * m_analog_sensitivity);
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SetPowerLevel(std::min(static_cast<u32>(value * MAX_POWER_LEVEL), MAX_POWER_LEVEL));
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return;
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}
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else if (index == static_cast<u32>(Bind::Brake))
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{
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value = (value < m_analog_deadzone) ? 0.0f : (value * m_analog_sensitivity);
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SetBrakeLevel(std::min(static_cast<u32>(value * MAX_BRAKE_LEVEL), MAX_BRAKE_LEVEL));
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return;
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}
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else if (index >= static_cast<u32>(Bind::VirtualButtonStart))
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{
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// vbutton, only handle press
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if (value < 0.5f)
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return;
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if (index < static_cast<u32>(Bind::VirtualBrakeReleased))
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SetPowerLevel(index - static_cast<u32>(Bind::VirtualPowerOff));
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else
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SetBrakeLevel(index - static_cast<u32>(Bind::VirtualBrakeReleased));
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return;
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}
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const bool pressed = (value >= 0.5f);
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const u16 bit = u16(1) << static_cast<u8>(index);
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if (pressed)
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{
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if (m_button_state & bit)
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System::SetRunaheadReplayFlag();
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m_button_state &= ~bit;
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}
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else
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{
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if (!(m_button_state & bit))
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System::SetRunaheadReplayFlag();
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m_button_state |= bit;
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}
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}
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u32 DDGoController::GetButtonStateBits() const
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{
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return m_button_state ^ 0xFFFF;
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}
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void DDGoController::ResetTransferState()
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{
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m_transfer_state = TransferState::Idle;
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}
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bool DDGoController::Transfer(const u8 data_in, u8* data_out)
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{
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static constexpr u16 ID = 0x5A41;
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switch (m_transfer_state)
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{
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case TransferState::Idle:
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{
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*data_out = 0xFF;
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if (data_in == 0x01)
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{
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m_transfer_state = TransferState::Ready;
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// handle transition time
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if (m_power_transition_frames_remaining > 0)
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{
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m_power_transition_frames_remaining--;
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UpdatePowerBits();
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}
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if (m_brake_transition_frames_remaining > 0)
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{
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m_brake_transition_frames_remaining--;
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UpdateBrakeBits();
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}
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return true;
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}
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return false;
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}
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case TransferState::Ready:
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{
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if (data_in == 0x42)
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{
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*data_out = Truncate8(ID);
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m_transfer_state = TransferState::IDMSB;
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return true;
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}
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*data_out = 0xFF;
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return false;
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}
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case TransferState::IDMSB:
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{
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*data_out = Truncate8(ID >> 8);
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m_transfer_state = TransferState::ButtonsLSB;
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return true;
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}
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case TransferState::ButtonsLSB:
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{
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*data_out = Truncate8(m_button_state & BUTTON_MASK);
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m_transfer_state = TransferState::ButtonsMSB;
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return true;
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}
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case TransferState::ButtonsMSB:
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*data_out = Truncate8((m_button_state & BUTTON_MASK) >> 8);
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m_transfer_state = TransferState::Idle;
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return false;
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default:
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UnreachableCode();
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}
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}
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void DDGoController::SetPowerLevel(u32 level)
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{
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DebugAssert(level <= MAX_POWER_LEVEL);
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if (m_power_level == level)
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return;
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m_power_level = Truncate8(level);
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m_power_transition_frames_remaining = m_power_transition_frames;
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UpdatePowerBits();
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System::SetRunaheadReplayFlag();
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}
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void DDGoController::UpdatePowerBits()
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{
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#define POWER_BITS(b0, b1, b2) \
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static_cast<u16>(~(((b0) ? (1u << static_cast<u32>(Bind::PowerBit0)) : 0u) | \
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((b1) ? (1u << static_cast<u32>(Bind::PowerBit1)) : 0u) | \
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((b2) ? (1u << static_cast<u32>(Bind::PowerBit2)) : 0u)) & \
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POWER_MASK)
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static constexpr std::array<u16, MAX_POWER_LEVEL + 2> POWER_TABLE = {{
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POWER_BITS(0, 1, 1), // N
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POWER_BITS(1, 0, 1), // P1
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POWER_BITS(0, 0, 1), // P2
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POWER_BITS(1, 1, 0), // P3
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POWER_BITS(0, 1, 0), // P4
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POWER_BITS(1, 0, 0), // P5
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POWER_BITS(0, 0, 0), // Transition
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}};
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#undef POWER_BITS
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const u32 idx = (m_power_transition_frames_remaining > 0) ? (MAX_POWER_LEVEL + 1) : m_power_level;
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m_button_state = (m_button_state & ~POWER_MASK) | POWER_TABLE[idx];
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}
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void DDGoController::SetBrakeLevel(u32 level)
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{
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DebugAssert(level <= MAX_BRAKE_LEVEL);
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if (m_brake_level == level)
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return;
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m_brake_level = Truncate8(level);
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m_brake_transition_frames_remaining = m_brake_transition_frames;
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UpdateBrakeBits();
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System::SetRunaheadReplayFlag();
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}
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void DDGoController::UpdateBrakeBits()
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{
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#define BRAKE_BITS(b0, b1, b2, b3) \
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static_cast<u16>(~(((b0) ? (1u << static_cast<u32>(Bind::BrakeBit0)) : 0u) | \
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((b1) ? (1u << static_cast<u32>(Bind::BrakeBit1)) : 0u) | \
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((b2) ? (1u << static_cast<u32>(Bind::BrakeBit2)) : 0u) | \
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((b3) ? (1u << static_cast<u32>(Bind::BrakeBit3)) : 0u)) & \
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BRAKE_MASK)
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static constexpr std::array<u16, MAX_BRAKE_LEVEL + 2> BRAKE_TABLE = {{
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BRAKE_BITS(0, 1, 1, 1), // Released
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BRAKE_BITS(1, 0, 1, 1), // B1
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BRAKE_BITS(0, 0, 1, 1), // B2
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BRAKE_BITS(1, 1, 0, 1), // B3
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BRAKE_BITS(0, 1, 0, 1), // B4
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BRAKE_BITS(1, 0, 0, 1), // B5
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BRAKE_BITS(0, 0, 0, 1), // B6
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BRAKE_BITS(1, 1, 1, 0), // B7
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BRAKE_BITS(0, 1, 1, 0), // B8
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BRAKE_BITS(0, 0, 0, 0), // Emergency
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BRAKE_BITS(1, 1, 1, 1), // Transition
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}};
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#undef BRAKE_BITS
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const u32 idx = (m_brake_transition_frames_remaining > 0) ? (MAX_BRAKE_LEVEL + 1) : m_brake_level;
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m_button_state = (m_button_state & ~BRAKE_MASK) | BRAKE_TABLE[idx];
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}
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void DDGoController::LoadSettings(const SettingsInterface& si, const char* section, bool initial)
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{
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Controller::LoadSettings(si, section, initial);
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m_analog_deadzone = std::clamp(si.GetFloatValue(section, "AnalogDeadzone", DEFAULT_STICK_DEADZONE), 0.0f, 1.0f);
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m_analog_sensitivity =
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std::clamp(si.GetFloatValue(section, "AnalogSensitivity", DEFAULT_STICK_SENSITIVITY), 0.01f, 3.0f);
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m_power_transition_frames = static_cast<u8>(si.GetIntValue(section, "PowerTransitionFrames", 0));
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m_brake_transition_frames = static_cast<u8>(si.GetIntValue(section, "BrakeTransitionFrames", 0));
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}
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std::unique_ptr<DDGoController> DDGoController::Create(u32 index)
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{
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return std::make_unique<DDGoController>(index);
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}
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static const Controller::ControllerBindingInfo s_binding_info[] = {
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// clang-format off
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#define BUTTON(name, display_name, icon_name, button, genb) \
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{name, display_name, icon_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb}
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#define AXIS(name, display_name, icon_name, axis, genb) \
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{name, display_name, icon_name, static_cast<u32>(axis), InputBindingInfo::Type::HalfAxis, genb}
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BUTTON("Select", TRANSLATE_NOOP("DDGoController", "Select"), ICON_PF_SELECT_SHARE, DDGoController::Bind::Select, GenericInputBinding::Select),
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BUTTON("Start", TRANSLATE_NOOP("DDGoController", "Start"), ICON_PF_START, DDGoController::Bind::Start, GenericInputBinding::Start),
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BUTTON("A", TRANSLATE_NOOP("DDGoController", "A"), ICON_PF_BUTTON_A, DDGoController::Bind::A, GenericInputBinding::Square),
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BUTTON("B", TRANSLATE_NOOP("DDGoController", "B"), ICON_PF_BUTTON_B, DDGoController::Bind::B, GenericInputBinding::Cross),
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BUTTON("C", TRANSLATE_NOOP("DDGoController", "C"), ICON_PF_BUTTON_C, DDGoController::Bind::C, GenericInputBinding::Circle),
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BUTTON("VirtualPowerOff", TRANSLATE_NOOP("DDGoController", "Power Off"), ICON_PF_KEY_N, DDGoController::Bind::VirtualPowerOff, GenericInputBinding::Unknown),
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BUTTON("VirtualPower1", TRANSLATE_NOOP("DDGoController", "Power 1"), ICON_PF_1, DDGoController::Bind::VirtualPower1, GenericInputBinding::Unknown),
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BUTTON("VirtualPower2", TRANSLATE_NOOP("DDGoController", "Power 2"), ICON_PF_2, DDGoController::Bind::VirtualPower2, GenericInputBinding::Unknown),
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BUTTON("VirtualPower3", TRANSLATE_NOOP("DDGoController", "Power 3"), ICON_PF_3, DDGoController::Bind::VirtualPower3, GenericInputBinding::Unknown),
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BUTTON("VirtualPower4", TRANSLATE_NOOP("DDGoController", "Power 4"), ICON_PF_4, DDGoController::Bind::VirtualPower4, GenericInputBinding::Unknown),
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BUTTON("VirtualPower5", TRANSLATE_NOOP("DDGoController", "Power 5"), ICON_PF_5, DDGoController::Bind::VirtualPower5, GenericInputBinding::Unknown),
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BUTTON("VirtualBrakeReleased", TRANSLATE_NOOP("DDGoController", "Brake Released"), ICON_PF_KEY_R, DDGoController::Bind::VirtualBrakeReleased, GenericInputBinding::Unknown),
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BUTTON("VirtualBrake1", TRANSLATE_NOOP("DDGoController", "Brake 1"), ICON_PF_1, DDGoController::Bind::VirtualBrake1, GenericInputBinding::Unknown),
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BUTTON("VirtualBrake2", TRANSLATE_NOOP("DDGoController", "Brake 2"), ICON_PF_2, DDGoController::Bind::VirtualBrake2, GenericInputBinding::Unknown),
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BUTTON("VirtualBrake3", TRANSLATE_NOOP("DDGoController", "Brake 3"), ICON_PF_3, DDGoController::Bind::VirtualBrake3, GenericInputBinding::Unknown),
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BUTTON("VirtualBrake4", TRANSLATE_NOOP("DDGoController", "Brake 4"), ICON_PF_4, DDGoController::Bind::VirtualBrake4, GenericInputBinding::Unknown),
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BUTTON("VirtualBrake5", TRANSLATE_NOOP("DDGoController", "Brake 5"), ICON_PF_5, DDGoController::Bind::VirtualBrake5, GenericInputBinding::Unknown),
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BUTTON("VirtualBrake6", TRANSLATE_NOOP("DDGoController", "Brake 6"), ICON_PF_6, DDGoController::Bind::VirtualBrake6, GenericInputBinding::Unknown),
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BUTTON("VirtualBrake7", TRANSLATE_NOOP("DDGoController", "Brake 7"), ICON_PF_7, DDGoController::Bind::VirtualBrake7, GenericInputBinding::Unknown),
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BUTTON("VirtualBrake8", TRANSLATE_NOOP("DDGoController", "Brake 8"), ICON_PF_8, DDGoController::Bind::VirtualBrake8, GenericInputBinding::Unknown),
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BUTTON("VirtualBrakeEmergency", TRANSLATE_NOOP("DDGoController", "Brake Emergency"), ICON_PF_KEY_E, DDGoController::Bind::VirtualBrakeEmergency, GenericInputBinding::Unknown),
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AXIS("Power", TRANSLATE_NOOP("DDGoController", "Power"), ICON_PF_KEY_P, DDGoController::Bind::Power, GenericInputBinding::L2),
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AXIS("Brake", TRANSLATE_NOOP("DDGoController", "Brake"), ICON_PF_KEY_B, DDGoController::Bind::Brake, GenericInputBinding::R2),
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// clang-format on
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#undef AXIS
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#undef BUTTON
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};
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static const SettingInfo s_settings[] = {
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{SettingInfo::Type::Float, "AnalogDeadzone", TRANSLATE_NOOP("DDGoController", "Analog Deadzone"),
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TRANSLATE_NOOP("AnalogController",
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"Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored."),
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"0.00f", "0.00f", "1.00f", "0.01f", "%.0f%%", nullptr, 100.0f},
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{SettingInfo::Type::Float, "AnalogSensitivity", TRANSLATE_NOOP("DDGoController", "Analog Sensitivity"),
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TRANSLATE_NOOP(
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"AnalogController",
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"Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent "
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"controllers, e.g. DualShock 4, Xbox One Controller."),
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"1.33f", "0.01f", "2.00f", "0.01f", "%.0f%%", nullptr, 100.0f},
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{SettingInfo::Type::Integer, "PowerTransitionFrames", TRANSLATE_NOOP("DDGoController", "Power Transition Frames"),
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TRANSLATE_NOOP("DDGoController", "Sets the number of frames that the controller will report the "
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"transitioning/inbetween state when changing power level."),
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"10", "0", "255", "1", "%d", nullptr, 1.0f},
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{SettingInfo::Type::Integer, "BrakeTransitionFrames", TRANSLATE_NOOP("DDGoController", "Brake Transition Frames"),
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TRANSLATE_NOOP("DDGoController", "Sets the number of frames that the controller will report the "
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"transitioning/inbetween state when changing brake level."),
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"10", "0", "255", "1", "%d", nullptr, 1.0f}};
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const Controller::ControllerInfo DDGoController::INFO = {ControllerType::DDGoController,
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"DDGoController",
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TRANSLATE_NOOP("ControllerType", "Densha de Go! Controller"),
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ICON_PF_GAMEPAD_ALT,
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s_binding_info,
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s_settings};
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@ -0,0 +1,124 @@
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// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#pragma once
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#include "controller.h"
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#include <memory>
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class DDGoController final : public Controller
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{
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public:
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enum class Axis : u8
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{
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Count
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};
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enum class Bind : u8
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{
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Select = 0,
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Start = 3,
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A = 15,
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B = 14,
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C = 13,
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PowerBit0 = 12,
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PowerBit1 = 7,
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PowerBit2 = 5,
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BrakeBit0 = 10,
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BrakeBit1 = 8,
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BrakeBit2 = 11,
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BrakeBit3 = 9,
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// We have to sneak the power/brake axes in here because otherwise we go over the limit for the
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// input overlay, which is 32 bindings.
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Power = 1,
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Brake = 2,
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VirtualButtonStart = 16,
|
||||
VirtualPowerOff = VirtualButtonStart,
|
||||
VirtualPower1,
|
||||
VirtualPower2,
|
||||
VirtualPower3,
|
||||
VirtualPower4,
|
||||
VirtualPower5,
|
||||
VirtualBrakeReleased,
|
||||
VirtualBrake1,
|
||||
VirtualBrake2,
|
||||
VirtualBrake3,
|
||||
VirtualBrake4,
|
||||
VirtualBrake5,
|
||||
VirtualBrake6,
|
||||
VirtualBrake7,
|
||||
VirtualBrake8,
|
||||
VirtualBrakeEmergency,
|
||||
Count,
|
||||
};
|
||||
|
||||
static const Controller::ControllerInfo INFO;
|
||||
|
||||
DDGoController(u32 index);
|
||||
~DDGoController() override;
|
||||
|
||||
static std::unique_ptr<DDGoController> Create(u32 index);
|
||||
|
||||
ControllerType GetType() const override;
|
||||
|
||||
void Reset() override;
|
||||
bool DoState(StateWrapper& sw, bool apply_input_state) override;
|
||||
|
||||
float GetBindState(u32 index) const override;
|
||||
void SetBindState(u32 index, float value) override;
|
||||
u32 GetButtonStateBits() const override;
|
||||
|
||||
void ResetTransferState() override;
|
||||
bool Transfer(const u8 data_in, u8* data_out) override;
|
||||
|
||||
void LoadSettings(const SettingsInterface& si, const char* section, bool initial) override;
|
||||
|
||||
private:
|
||||
enum class TransferState : u8
|
||||
{
|
||||
Idle,
|
||||
Ready,
|
||||
IDMSB,
|
||||
ButtonsLSB,
|
||||
ButtonsMSB
|
||||
};
|
||||
|
||||
static constexpr u16 BUTTON_MASK = static_cast<u16>(~((1u << 4) | (1u << 6)));
|
||||
|
||||
static constexpr u16 POWER_MASK =
|
||||
static_cast<u16>((1u << static_cast<u32>(Bind::PowerBit0)) | (1u << static_cast<u32>(Bind::PowerBit1)) |
|
||||
(1u << static_cast<u32>(Bind::PowerBit2)));
|
||||
|
||||
static constexpr u16 BRAKE_MASK =
|
||||
static_cast<u16>((1u << static_cast<u32>(Bind::BrakeBit0)) | (1u << static_cast<u32>(Bind::BrakeBit1)) |
|
||||
(1u << static_cast<u32>(Bind::BrakeBit2)) | (1u << static_cast<u32>(Bind::BrakeBit3)));
|
||||
|
||||
static constexpr u32 MAX_POWER_LEVEL = 5;
|
||||
static constexpr u32 MAX_BRAKE_LEVEL = 9;
|
||||
|
||||
void SetPowerLevel(u32 level);
|
||||
void UpdatePowerBits();
|
||||
|
||||
void SetBrakeLevel(u32 level);
|
||||
void UpdateBrakeBits();
|
||||
|
||||
// buttons are active low
|
||||
u16 m_button_state = UINT16_C(0xFFFF);
|
||||
|
||||
TransferState m_transfer_state = TransferState::Idle;
|
||||
|
||||
u8 m_power_level = 0;
|
||||
u8 m_brake_level = MAX_BRAKE_LEVEL;
|
||||
|
||||
u8 m_power_transition_frames_remaining = 0;
|
||||
u8 m_brake_transition_frames_remaining = 0;
|
||||
|
||||
u8 m_power_transition_frames = 10;
|
||||
u8 m_brake_transition_frames = 10;
|
||||
|
||||
float m_analog_deadzone = 0.0f;
|
||||
float m_analog_sensitivity = 1.33f;
|
||||
};
|
||||
Loading…
Reference in New Issue