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@ -856,12 +856,11 @@ void MainWindow::populateGameListContextMenu(const GameList::Entry* entry, QWidg
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break;
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case MemoryCardType::PerGameTitle:
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{
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paths[i] = QString::fromStdString(
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g_settings.GetGameMemoryCardPath(MemoryCard::SanitizeGameTitleForFileName(entry->title), i));
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paths[i] = QString::fromStdString(g_settings.GetGameMemoryCardPath(Path::SanitizeFileName(entry->title), i));
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if (!entry->disc_set_name.empty() && g_settings.memory_card_use_playlist_title && !QFile::exists(paths[i]))
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{
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paths[i] = QString::fromStdString(
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g_settings.GetGameMemoryCardPath(MemoryCard::SanitizeGameTitleForFileName(entry->disc_set_name), i));
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paths[i] =
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QString::fromStdString(g_settings.GetGameMemoryCardPath(Path::SanitizeFileName(entry->disc_set_name), i));
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}
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}
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break;
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@ -869,8 +868,8 @@ void MainWindow::populateGameListContextMenu(const GameList::Entry* entry, QWidg
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case MemoryCardType::PerGameFileTitle:
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{
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const std::string display_name(FileSystem::GetDisplayNameFromPath(entry->path));
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paths[i] = QString::fromStdString(g_settings.GetGameMemoryCardPath(
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MemoryCard::SanitizeGameTitleForFileName(Path::GetFileTitle(display_name)), i));
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paths[i] = QString::fromStdString(
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g_settings.GetGameMemoryCardPath(Path::SanitizeFileName(Path::GetFileTitle(display_name)), i));
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}
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break;
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default:
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@ -1086,8 +1085,7 @@ void MainWindow::onCheatsActionTriggered()
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void MainWindow::onCheatsMenuAboutToShow()
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{
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m_ui.menuCheats->clear();
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connect(m_ui.menuCheats->addAction(tr("Cheat Manager")), &QAction::triggered, this,
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&MainWindow::openCheatManager);
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connect(m_ui.menuCheats->addAction(tr("Cheat Manager")), &QAction::triggered, this, &MainWindow::openCheatManager);
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m_ui.menuCheats->addSeparator();
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populateCheatsMenu(m_ui.menuCheats);
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}
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