System: Remove unnecessary state function

pull/3730/head
Stenzek 5 months ago
parent 650c60e9ef
commit 73a74b3598
No known key found for this signature in database

@ -3157,18 +3157,7 @@ bool System::LoadStateFromBuffer(const SaveStateBuffer& buffer, Error* error, bo
// Updating game/loading settings can turn on hardcore mode. Catch this.
Achievements::DisableHardcoreMode(true, true);
return LoadStateDataFromBuffer(buffer.state_data.cspan(0, buffer.state_size), buffer.version, error, update_display);
}
bool System::LoadStateDataFromBuffer(std::span<const u8> data, u32 version, Error* error, bool update_display)
{
if (IsShutdown()) [[unlikely]]
{
Error::SetStringView(error, "System is invalid.");
return 0;
}
StateWrapper sw(data, StateWrapper::Mode::Read, version);
StateWrapper sw(buffer.state_data.cspan(0, buffer.state_size), StateWrapper::Mode::Read, buffer.version);
if (!DoState(sw, update_display))
{
Error::SetStringView(error, "Save state stream is corrupted.");

@ -297,7 +297,6 @@ void LoadStateFromSlot(bool global, s32 slot);
void SaveStateToSlot(bool global, s32 slot);
/// State data access, use with care as the media path is not updated.
bool LoadStateDataFromBuffer(std::span<const u8> data, u32 version, Error* error, bool update_display);
bool SaveStateDataToBuffer(std::span<u8> data, size_t* data_size, Error* error);
/// Runs the VM until the CPU execution is canceled.

Loading…
Cancel
Save