From 72ac4f94db62fe95c1dfd6baa6127e69077553a2 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Fri, 14 Feb 2025 23:33:31 +1000 Subject: [PATCH] CDROM: Increase delay for pause-when-paused Fixes lockup in Tama - Adventurous Ball in Giddy Labyrinth. --- src/core/cdrom.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/core/cdrom.cpp b/src/core/cdrom.cpp index 3ec87f68e..d89f82766 100644 --- a/src/core/cdrom.cpp +++ b/src/core/cdrom.cpp @@ -1680,7 +1680,7 @@ TickCount CDROM::GetTicksForSeek(CDImage::LBA new_lba, bool ignore_speed_change) TickCount CDROM::GetTicksForPause() { if (!IsReadingOrPlaying()) - return 7000; + return 27000; if (g_settings.cdrom_read_speedup == 0 && CanUseReadSpeedup()) return System::ScaleTicksToOverclock(g_settings.cdrom_max_speedup_cycles);