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@ -1540,46 +1540,46 @@ void CommonHostInterface::RegisterSaveStateHotkeys()
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}
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// Dummy strings for translation because we construct them in a loop.
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TRANSLATABLE_NOOP("Hotkeys", "Load Game State 1");
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TRANSLATABLE_NOOP("Hotkeys", "Load Game State 2");
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TRANSLATABLE_NOOP("Hotkeys", "Load Game State 3");
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TRANSLATABLE_NOOP("Hotkeys", "Load Game State 4");
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TRANSLATABLE_NOOP("Hotkeys", "Load Game State 5");
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TRANSLATABLE_NOOP("Hotkeys", "Load Game State 6");
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TRANSLATABLE_NOOP("Hotkeys", "Load Game State 7");
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TRANSLATABLE_NOOP("Hotkeys", "Load Game State 8");
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TRANSLATABLE_NOOP("Hotkeys", "Load Game State 9");
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TRANSLATABLE_NOOP("Hotkeys", "Load Game State 10");
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TRANSLATABLE_NOOP("Hotkeys", "Save Game State 1");
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TRANSLATABLE_NOOP("Hotkeys", "Save Game State 2");
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TRANSLATABLE_NOOP("Hotkeys", "Save Game State 3");
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TRANSLATABLE_NOOP("Hotkeys", "Save Game State 4");
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TRANSLATABLE_NOOP("Hotkeys", "Save Game State 5");
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TRANSLATABLE_NOOP("Hotkeys", "Save Game State 6");
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TRANSLATABLE_NOOP("Hotkeys", "Save Game State 7");
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TRANSLATABLE_NOOP("Hotkeys", "Save Game State 8");
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TRANSLATABLE_NOOP("Hotkeys", "Save Game State 9");
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TRANSLATABLE_NOOP("Hotkeys", "Save Game State 10");
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TRANSLATABLE_NOOP("Hotkeys", "Load Global State 1");
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TRANSLATABLE_NOOP("Hotkeys", "Load Global State 2");
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TRANSLATABLE_NOOP("Hotkeys", "Load Global State 3");
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TRANSLATABLE_NOOP("Hotkeys", "Load Global State 4");
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TRANSLATABLE_NOOP("Hotkeys", "Load Global State 5");
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TRANSLATABLE_NOOP("Hotkeys", "Load Global State 6");
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TRANSLATABLE_NOOP("Hotkeys", "Load Global State 7");
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TRANSLATABLE_NOOP("Hotkeys", "Load Global State 8");
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TRANSLATABLE_NOOP("Hotkeys", "Load Global State 9");
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TRANSLATABLE_NOOP("Hotkeys", "Load Global State 10");
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TRANSLATABLE_NOOP("Hotkeys", "Save Global State 1");
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TRANSLATABLE_NOOP("Hotkeys", "Save Global State 2");
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TRANSLATABLE_NOOP("Hotkeys", "Save Global State 3");
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TRANSLATABLE_NOOP("Hotkeys", "Save Global State 4");
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TRANSLATABLE_NOOP("Hotkeys", "Save Global State 5");
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TRANSLATABLE_NOOP("Hotkeys", "Save Global State 6");
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TRANSLATABLE_NOOP("Hotkeys", "Save Global State 7");
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TRANSLATABLE_NOOP("Hotkeys", "Save Global State 8");
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TRANSLATABLE_NOOP("Hotkeys", "Save Global State 9");
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TRANSLATABLE_NOOP("Hotkeys", "Save Global State 10");
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(void)TRANSLATABLE("Hotkeys", "Load Game State 1");
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(void)TRANSLATABLE("Hotkeys", "Load Game State 2");
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(void)TRANSLATABLE("Hotkeys", "Load Game State 3");
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(void)TRANSLATABLE("Hotkeys", "Load Game State 4");
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(void)TRANSLATABLE("Hotkeys", "Load Game State 5");
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(void)TRANSLATABLE("Hotkeys", "Load Game State 6");
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(void)TRANSLATABLE("Hotkeys", "Load Game State 7");
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(void)TRANSLATABLE("Hotkeys", "Load Game State 8");
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(void)TRANSLATABLE("Hotkeys", "Load Game State 9");
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(void)TRANSLATABLE("Hotkeys", "Load Game State 10");
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(void)TRANSLATABLE("Hotkeys", "Save Game State 1");
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(void)TRANSLATABLE("Hotkeys", "Save Game State 2");
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(void)TRANSLATABLE("Hotkeys", "Save Game State 3");
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(void)TRANSLATABLE("Hotkeys", "Save Game State 4");
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(void)TRANSLATABLE("Hotkeys", "Save Game State 5");
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(void)TRANSLATABLE("Hotkeys", "Save Game State 6");
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(void)TRANSLATABLE("Hotkeys", "Save Game State 7");
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(void)TRANSLATABLE("Hotkeys", "Save Game State 8");
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(void)TRANSLATABLE("Hotkeys", "Save Game State 9");
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(void)TRANSLATABLE("Hotkeys", "Save Game State 10");
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(void)TRANSLATABLE("Hotkeys", "Load Global State 1");
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(void)TRANSLATABLE("Hotkeys", "Load Global State 2");
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(void)TRANSLATABLE("Hotkeys", "Load Global State 3");
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(void)TRANSLATABLE("Hotkeys", "Load Global State 4");
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(void)TRANSLATABLE("Hotkeys", "Load Global State 5");
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(void)TRANSLATABLE("Hotkeys", "Load Global State 6");
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(void)TRANSLATABLE("Hotkeys", "Load Global State 7");
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(void)TRANSLATABLE("Hotkeys", "Load Global State 8");
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(void)TRANSLATABLE("Hotkeys", "Load Global State 9");
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(void)TRANSLATABLE("Hotkeys", "Load Global State 10");
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(void)TRANSLATABLE("Hotkeys", "Save Global State 1");
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(void)TRANSLATABLE("Hotkeys", "Save Global State 2");
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(void)TRANSLATABLE("Hotkeys", "Save Global State 3");
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(void)TRANSLATABLE("Hotkeys", "Save Global State 4");
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(void)TRANSLATABLE("Hotkeys", "Save Global State 5");
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(void)TRANSLATABLE("Hotkeys", "Save Global State 6");
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(void)TRANSLATABLE("Hotkeys", "Save Global State 7");
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(void)TRANSLATABLE("Hotkeys", "Save Global State 8");
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(void)TRANSLATABLE("Hotkeys", "Save Global State 9");
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(void)TRANSLATABLE("Hotkeys", "Save Global State 10");
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}
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void CommonHostInterface::RegisterAudioHotkeys()
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