@ -220,9 +220,9 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid
// Note that this implementation is little overcomplicated because we are saving/setting up/restoring every OpenGL state explicitly, in order to be able to run within any OpenGL engine that doesn't do so.
void ImGui_ImplOpenGL3_RenderDrawData ( ImDrawData * draw_data )
{
// Avoid rendering when minimized , scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
int fb_width = ( int ) ( draw_data - > DisplaySize . x * draw_data - > FramebufferScale . x ) ;
int fb_height = ( int ) ( draw_data - > DisplaySize . y * draw_data - > FramebufferScale . y ) ;
// Avoid rendering when minimized
int fb_width = ( int ) ( draw_data - > DisplaySize . x ) ;
int fb_height = ( int ) ( draw_data - > DisplaySize . y ) ;
if ( fb_width < = 0 | | fb_height < = 0 )
return ;
@ -277,7 +277,6 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
// Will project scissor/clipping rectangles into framebuffer space
ImVec2 clip_off = draw_data - > DisplayPos ; // (0,0) unless using multi-viewports
ImVec2 clip_scale = draw_data - > FramebufferScale ; // (1,1) unless using retina display which are often (2,2)
// Render command lists
for ( int n = 0 ; n < draw_data - > CmdListsCount ; n + + )
@ -304,10 +303,10 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
{
// Project scissor/clipping rectangles into framebuffer space
ImVec4 clip_rect ;
clip_rect . x = ( pcmd - > ClipRect . x - clip_off . x ) * clip_scale . x ;
clip_rect . y = ( pcmd - > ClipRect . y - clip_off . y ) * clip_scale . y ;
clip_rect . z = ( pcmd - > ClipRect . z - clip_off . x ) * clip_scale . x ;
clip_rect . w = ( pcmd - > ClipRect . w - clip_off . y ) * clip_scale . y ;
clip_rect . x = pcmd - > ClipRect . x - clip_off . x ;
clip_rect . y = pcmd - > ClipRect . y - clip_off . y ;
clip_rect . z = pcmd - > ClipRect . z - clip_off . x ;
clip_rect . w = pcmd - > ClipRect . w - clip_off . y ;
if ( clip_rect . x < fb_width & & clip_rect . y < fb_height & & clip_rect . z > = 0.0f & & clip_rect . w > = 0.0f )
{