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@ -184,9 +184,17 @@ void MainWindow::focusDisplayWidget()
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m_display_widget->setFocus();
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}
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void MainWindow::onEmulationStarted()
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void MainWindow::onEmulationStarting()
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{
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m_emulation_running = true;
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updateEmulationActions(true, false);
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// ensure it gets updated, since the boot can take a while
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QGuiApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
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}
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void MainWindow::onEmulationStarted()
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{
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updateEmulationActions(false, true);
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}
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@ -503,7 +511,8 @@ void MainWindow::connectSignals()
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connect(m_ui.actionStartDisc, &QAction::triggered, this, &MainWindow::onStartDiscActionTriggered);
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connect(m_ui.actionStartBios, &QAction::triggered, this, &MainWindow::onStartBIOSActionTriggered);
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connect(m_ui.actionResumeLastState, &QAction::triggered, m_host_interface, &QtHostInterface::resumeSystemFromMostRecentState);
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connect(m_ui.actionResumeLastState, &QAction::triggered, m_host_interface,
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&QtHostInterface::resumeSystemFromMostRecentState);
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connect(m_ui.actionChangeDisc, &QAction::triggered, [this] { m_ui.menuChangeDisc->exec(QCursor::pos()); });
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connect(m_ui.actionChangeDiscFromFile, &QAction::triggered, this, &MainWindow::onChangeDiscFromFileActionTriggered);
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connect(m_ui.actionChangeDiscFromGameList, &QAction::triggered, this,
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@ -555,6 +564,7 @@ void MainWindow::connectSignals()
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connect(m_host_interface, &QtHostInterface::updateDisplayRequested, this, &MainWindow::updateDisplay,
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Qt::BlockingQueuedConnection);
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connect(m_host_interface, &QtHostInterface::focusDisplayWidgetRequested, this, &MainWindow::focusDisplayWidget);
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connect(m_host_interface, &QtHostInterface::emulationStarting, this, &MainWindow::onEmulationStarting);
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connect(m_host_interface, &QtHostInterface::emulationStarted, this, &MainWindow::onEmulationStarted);
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connect(m_host_interface, &QtHostInterface::emulationStopped, this, &MainWindow::onEmulationStopped);
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connect(m_host_interface, &QtHostInterface::emulationPaused, this, &MainWindow::onEmulationPaused);
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