mirror of https://github.com/stenzek/duckstation
Backport SettingsInterface
parent
0c0bd4c995
commit
6a6ab6529a
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#include "layered_settings_interface.h"
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#include "common/assert.h"
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LayeredSettingsInterface::LayeredSettingsInterface() = default;
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LayeredSettingsInterface::~LayeredSettingsInterface() = default;
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bool LayeredSettingsInterface::Save()
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{
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Panic("Attempting to save layered settings interface");
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return false;
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}
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void LayeredSettingsInterface::Clear()
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{
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Panic("Attempting to clear layered settings interface");
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}
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bool LayeredSettingsInterface::GetIntValue(const char* section, const char* key, s32* value) const
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{
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for (u32 layer = FIRST_LAYER; layer <= LAST_LAYER; layer++)
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{
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if (SettingsInterface* sif = m_layers[layer]; sif != nullptr)
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{
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if (sif->GetIntValue(section, key, value))
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return true;
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}
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}
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return false;
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}
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bool LayeredSettingsInterface::GetUIntValue(const char* section, const char* key, u32* value) const
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{
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for (u32 layer = FIRST_LAYER; layer <= LAST_LAYER; layer++)
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{
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if (SettingsInterface* sif = m_layers[layer]; sif != nullptr)
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{
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if (sif->GetUIntValue(section, key, value))
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return true;
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}
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}
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return false;
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}
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bool LayeredSettingsInterface::GetFloatValue(const char* section, const char* key, float* value) const
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{
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for (u32 layer = FIRST_LAYER; layer <= LAST_LAYER; layer++)
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{
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if (SettingsInterface* sif = m_layers[layer]; sif != nullptr)
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{
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if (sif->GetFloatValue(section, key, value))
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return true;
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}
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}
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return false;
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}
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bool LayeredSettingsInterface::GetDoubleValue(const char* section, const char* key, double* value) const
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{
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for (u32 layer = FIRST_LAYER; layer <= LAST_LAYER; layer++)
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{
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if (SettingsInterface* sif = m_layers[layer]; sif != nullptr)
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{
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if (sif->GetDoubleValue(section, key, value))
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return true;
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}
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}
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return false;
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}
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bool LayeredSettingsInterface::GetBoolValue(const char* section, const char* key, bool* value) const
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{
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for (u32 layer = FIRST_LAYER; layer <= LAST_LAYER; layer++)
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{
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if (SettingsInterface* sif = m_layers[layer]; sif != nullptr)
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{
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if (sif->GetBoolValue(section, key, value))
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return true;
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}
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}
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return false;
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}
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bool LayeredSettingsInterface::GetStringValue(const char* section, const char* key, std::string* value) const
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{
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for (u32 layer = FIRST_LAYER; layer <= LAST_LAYER; layer++)
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{
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if (SettingsInterface* sif = m_layers[layer]; sif != nullptr)
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{
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if (sif->GetStringValue(section, key, value))
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return true;
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}
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}
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return false;
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}
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void LayeredSettingsInterface::SetIntValue(const char* section, const char* key, int value)
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{
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Panic("Attempt to call SetIntValue() on layered settings interface");
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}
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void LayeredSettingsInterface::SetUIntValue(const char* section, const char* key, u32 value)
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{
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Panic("Attempt to call SetUIntValue() on layered settings interface");
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}
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void LayeredSettingsInterface::SetFloatValue(const char* section, const char* key, float value)
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{
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Panic("Attempt to call SetFloatValue() on layered settings interface");
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}
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void LayeredSettingsInterface::SetDoubleValue(const char* section, const char* key, double value)
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{
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Panic("Attempt to call SetDoubleValue() on layered settings interface");
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}
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void LayeredSettingsInterface::SetBoolValue(const char* section, const char* key, bool value)
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{
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Panic("Attempt to call SetBoolValue() on layered settings interface");
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}
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void LayeredSettingsInterface::SetStringValue(const char* section, const char* key, const char* value)
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{
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Panic("Attempt to call SetStringValue() on layered settings interface");
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}
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bool LayeredSettingsInterface::ContainsValue(const char* section, const char* key) const
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{
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for (u32 layer = FIRST_LAYER; layer <= LAST_LAYER; layer++)
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{
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if (SettingsInterface* sif = m_layers[layer]; sif != nullptr)
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{
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if (sif->ContainsValue(key, section))
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return true;
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}
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}
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return false;
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}
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void LayeredSettingsInterface::DeleteValue(const char* section, const char* key)
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{
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Panic("Attempt to call DeleteValue() on layered settings interface");
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}
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void LayeredSettingsInterface::ClearSection(const char* section)
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{
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Panic("Attempt to call ClearSection() on layered settings interface");
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}
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std::vector<std::string> LayeredSettingsInterface::GetStringList(const char* section, const char* key) const
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{
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std::vector<std::string> ret;
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for (u32 layer = FIRST_LAYER; layer <= LAST_LAYER; layer++)
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{
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if (SettingsInterface* sif = m_layers[layer]; sif != nullptr)
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{
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ret = sif->GetStringList(section, key);
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if (!ret.empty())
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break;
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}
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}
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return ret;
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}
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void LayeredSettingsInterface::SetStringList(const char* section, const char* key,
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const std::vector<std::string>& items)
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{
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Panic("Attempt to call SetStringList() on layered settings interface");
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}
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bool LayeredSettingsInterface::RemoveFromStringList(const char* section, const char* key, const char* item)
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{
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Panic("Attempt to call RemoveFromStringList() on layered settings interface");
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return false;
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}
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bool LayeredSettingsInterface::AddToStringList(const char* section, const char* key, const char* item)
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{
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Panic("Attempt to call AddToStringList() on layered settings interface");
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return true;
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}
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@ -0,0 +1,62 @@
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#pragma once
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#include "settings_interface.h"
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#include <array>
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class LayeredSettingsInterface final : public SettingsInterface
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{
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public:
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enum Layer : u32
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{
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LAYER_CMDLINE,
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LAYER_GAME,
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LAYER_INPUT,
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LAYER_BASE,
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NUM_LAYERS
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};
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LayeredSettingsInterface();
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~LayeredSettingsInterface() override;
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SettingsInterface* GetLayer(Layer layer) const { return m_layers[layer]; }
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void SetLayer(Layer layer, SettingsInterface* sif) { m_layers[layer] = sif; }
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bool Save() override;
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void Clear() override;
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bool GetIntValue(const char* section, const char* key, s32* value) const override;
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bool GetUIntValue(const char* section, const char* key, u32* value) const override;
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bool GetFloatValue(const char* section, const char* key, float* value) const override;
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bool GetDoubleValue(const char* section, const char* key, double* value) const override;
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bool GetBoolValue(const char* section, const char* key, bool* value) const override;
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bool GetStringValue(const char* section, const char* key, std::string* value) const override;
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void SetIntValue(const char* section, const char* key, s32 value) override;
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void SetUIntValue(const char* section, const char* key, u32 value) override;
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void SetFloatValue(const char* section, const char* key, float value) override;
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void SetDoubleValue(const char* section, const char* key, double value) override;
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void SetBoolValue(const char* section, const char* key, bool value) override;
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void SetStringValue(const char* section, const char* key, const char* value) override;
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bool ContainsValue(const char* section, const char* key) const override;
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void DeleteValue(const char* section, const char* key) override;
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void ClearSection(const char* section) override;
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std::vector<std::string> GetStringList(const char* section, const char* key) const override;
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void SetStringList(const char* section, const char* key, const std::vector<std::string>& items) override;
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bool RemoveFromStringList(const char* section, const char* key, const char* item) override;
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bool AddToStringList(const char* section, const char* key, const char* item) override;
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// default parameter overloads
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using SettingsInterface::GetBoolValue;
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using SettingsInterface::GetDoubleValue;
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using SettingsInterface::GetFloatValue;
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using SettingsInterface::GetIntValue;
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using SettingsInterface::GetStringValue;
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using SettingsInterface::GetUIntValue;
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private:
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static constexpr Layer FIRST_LAYER = LAYER_CMDLINE;
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static constexpr Layer LAST_LAYER = LAYER_BASE;
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std::array<SettingsInterface*, NUM_LAYERS> m_layers{};
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};
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#pragma once
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#include "types.h"
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#include <optional>
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#include <string>
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#include <vector>
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class SettingsInterface
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{
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public:
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virtual ~SettingsInterface() = default;
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virtual bool Save() = 0;
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virtual void Clear() = 0;
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virtual bool GetIntValue(const char* section, const char* key, s32* value) const = 0;
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virtual bool GetUIntValue(const char* section, const char* key, u32* value) const = 0;
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virtual bool GetFloatValue(const char* section, const char* key, float* value) const = 0;
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virtual bool GetDoubleValue(const char* section, const char* key, double* value) const = 0;
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virtual bool GetBoolValue(const char* section, const char* key, bool* value) const = 0;
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virtual bool GetStringValue(const char* section, const char* key, std::string* value) const = 0;
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virtual void SetIntValue(const char* section, const char* key, s32 value) = 0;
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virtual void SetUIntValue(const char* section, const char* key, u32 value) = 0;
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virtual void SetFloatValue(const char* section, const char* key, float value) = 0;
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virtual void SetDoubleValue(const char* section, const char* key, double value) = 0;
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virtual void SetBoolValue(const char* section, const char* key, bool value) = 0;
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virtual void SetStringValue(const char* section, const char* key, const char* value) = 0;
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virtual std::vector<std::string> GetStringList(const char* section, const char* key) const = 0;
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virtual void SetStringList(const char* section, const char* key, const std::vector<std::string>& items) = 0;
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virtual bool RemoveFromStringList(const char* section, const char* key, const char* item) = 0;
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virtual bool AddToStringList(const char* section, const char* key, const char* item) = 0;
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virtual bool ContainsValue(const char* section, const char* key) const = 0;
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virtual void DeleteValue(const char* section, const char* key) = 0;
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virtual void ClearSection(const char* section) = 0;
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ALWAYS_INLINE s32 GetIntValue(const char* section, const char* key, s32 default_value = 0) const
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{
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s32 value;
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return GetIntValue(section, key, &value) ? value : default_value;
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}
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ALWAYS_INLINE u32 GetUIntValue(const char* section, const char* key, u32 default_value = 0) const
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{
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u32 value;
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return GetUIntValue(section, key, &value) ? value : default_value;
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}
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ALWAYS_INLINE float GetFloatValue(const char* section, const char* key, float default_value = 0.0f) const
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{
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float value;
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return GetFloatValue(section, key, &value) ? value : default_value;
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}
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ALWAYS_INLINE double GetDoubleValue(const char* section, const char* key, double default_value = 0.0) const
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{
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double value;
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return GetDoubleValue(section, key, &value) ? value : default_value;
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}
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ALWAYS_INLINE bool GetBoolValue(const char* section, const char* key, bool default_value = false) const
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{
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bool value;
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return GetBoolValue(section, key, &value) ? value : default_value;
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}
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ALWAYS_INLINE std::string GetStringValue(const char* section, const char* key, const char* default_value = "") const
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{
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std::string value;
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if (!GetStringValue(section, key, &value))
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value.assign(default_value);
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return value;
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}
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ALWAYS_INLINE std::optional<s32> GetOptionalIntValue(const char* section, const char* key,
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std::optional<s32> default_value = std::nullopt)
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{
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s32 ret;
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return GetIntValue(section, key, &ret) ? std::optional<s32>(ret) : default_value;
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}
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ALWAYS_INLINE std::optional<u32> GetOptionalUIntValue(const char* section, const char* key,
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std::optional<u32> default_value = std::nullopt)
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{
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u32 ret;
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return GetUIntValue(section, key, &ret) ? std::optional<u32>(ret) : default_value;
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}
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ALWAYS_INLINE std::optional<float> GetOptionalFloatValue(const char* section, const char* key,
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std::optional<float> default_value = std::nullopt)
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{
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float ret;
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return GetFloatValue(section, key, &ret) ? std::optional<float>(ret) : default_value;
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}
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ALWAYS_INLINE std::optional<double> GetOptionalDoubleValue(const char* section, const char* key,
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std::optional<double> default_value = std::nullopt)
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{
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double ret;
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return GetDoubleValue(section, key, &ret) ? std::optional<double>(ret) : default_value;
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}
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ALWAYS_INLINE std::optional<bool> GetOptionalBoolValue(const char* section, const char* key,
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std::optional<bool> default_value = std::nullopt)
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{
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bool ret;
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return GetBoolValue(section, key, &ret) ? std::optional<bool>(ret) : default_value;
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}
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ALWAYS_INLINE std::optional<std::string>
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GetOptionalStringValue(const char* section, const char* key,
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std::optional<const char*> default_value = std::nullopt) const
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{
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std::string ret;
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return GetStringValue(section, key, &ret) ? std::optional<std::string>(ret) : default_value;
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}
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ALWAYS_INLINE void SetOptionalIntValue(const char* section, const char* key, const std::optional<s32>& value)
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{
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value.has_value() ? SetIntValue(section, key, value.value()) : DeleteValue(section, key);
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}
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ALWAYS_INLINE void SetOptionalUIntValue(const char* section, const char* key, const std::optional<u32>& value)
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{
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||||||
|
value.has_value() ? SetUIntValue(section, key, value.value()) : DeleteValue(section, key);
|
||||||
|
}
|
||||||
|
|
||||||
|
ALWAYS_INLINE void SetOptionalFloatValue(const char* section, const char* key, const std::optional<float>& value)
|
||||||
|
{
|
||||||
|
value.has_value() ? SetFloatValue(section, key, value.value()) : DeleteValue(section, key);
|
||||||
|
}
|
||||||
|
|
||||||
|
ALWAYS_INLINE void SetOptionalDoubleValue(const char* section, const char* key, const std::optional<double>& value)
|
||||||
|
{
|
||||||
|
value.has_value() ? SetDoubleValue(section, key, value.value()) : DeleteValue(section, key);
|
||||||
|
}
|
||||||
|
|
||||||
|
ALWAYS_INLINE void SetOptionalBoolValue(const char* section, const char* key, const std::optional<bool>& value)
|
||||||
|
{
|
||||||
|
value.has_value() ? SetBoolValue(section, key, value.value()) : DeleteValue(section, key);
|
||||||
|
}
|
||||||
|
|
||||||
|
ALWAYS_INLINE void SetOptionalStringValue(const char* section, const char* key,
|
||||||
|
const std::optional<const char*>& value)
|
||||||
|
{
|
||||||
|
value.has_value() ? SetStringValue(section, key, value.value()) : DeleteValue(section, key);
|
||||||
|
}
|
||||||
|
|
||||||
|
ALWAYS_INLINE void CopyBoolValue(const SettingsInterface& si, const char* section, const char* key)
|
||||||
|
{
|
||||||
|
bool value;
|
||||||
|
if (si.GetBoolValue(section, key, &value))
|
||||||
|
SetBoolValue(section, key, value);
|
||||||
|
else
|
||||||
|
DeleteValue(section, key);
|
||||||
|
}
|
||||||
|
|
||||||
|
ALWAYS_INLINE void CopyIntValue(const SettingsInterface& si, const char* section, const char* key)
|
||||||
|
{
|
||||||
|
s32 value;
|
||||||
|
if (si.GetIntValue(section, key, &value))
|
||||||
|
SetIntValue(section, key, value);
|
||||||
|
else
|
||||||
|
DeleteValue(section, key);
|
||||||
|
}
|
||||||
|
|
||||||
|
ALWAYS_INLINE void CopyUIntValue(const SettingsInterface& si, const char* section, const char* key)
|
||||||
|
{
|
||||||
|
u32 value;
|
||||||
|
if (si.GetUIntValue(section, key, &value))
|
||||||
|
SetUIntValue(section, key, value);
|
||||||
|
else
|
||||||
|
DeleteValue(section, key);
|
||||||
|
}
|
||||||
|
|
||||||
|
ALWAYS_INLINE void CopyFloatValue(const SettingsInterface& si, const char* section, const char* key)
|
||||||
|
{
|
||||||
|
float value;
|
||||||
|
if (si.GetFloatValue(section, key, &value))
|
||||||
|
SetFloatValue(section, key, value);
|
||||||
|
else
|
||||||
|
DeleteValue(section, key);
|
||||||
|
}
|
||||||
|
|
||||||
|
ALWAYS_INLINE void CopyDoubleValue(const SettingsInterface& si, const char* section, const char* key)
|
||||||
|
{
|
||||||
|
double value;
|
||||||
|
if (si.GetDoubleValue(section, key, &value))
|
||||||
|
SetDoubleValue(section, key, value);
|
||||||
|
else
|
||||||
|
DeleteValue(section, key);
|
||||||
|
}
|
||||||
|
|
||||||
|
ALWAYS_INLINE void CopyStringValue(const SettingsInterface& si, const char* section, const char* key)
|
||||||
|
{
|
||||||
|
std::string value;
|
||||||
|
if (si.GetStringValue(section, key, &value))
|
||||||
|
SetStringValue(section, key, value.c_str());
|
||||||
|
else
|
||||||
|
DeleteValue(section, key);
|
||||||
|
}
|
||||||
|
|
||||||
|
ALWAYS_INLINE void CopyStringListValue(const SettingsInterface& si, const char* section, const char* key)
|
||||||
|
{
|
||||||
|
std::vector<std::string> value(si.GetStringList(section, key));
|
||||||
|
if (!value.empty())
|
||||||
|
SetStringList(section, key, value);
|
||||||
|
else
|
||||||
|
DeleteValue(section, key);
|
||||||
|
}
|
||||||
|
};
|
||||||
Loading…
Reference in New Issue