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@ -491,7 +491,7 @@ bool RecreateGPU(GPURenderer renderer)
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// save current state
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std::unique_ptr<ByteStream> state_stream = ByteStream_CreateGrowableMemoryStream();
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StateWrapper sw(state_stream.get(), StateWrapper::Mode::Write);
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StateWrapper sw(state_stream.get(), StateWrapper::Mode::Write, SAVE_STATE_VERSION);
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const bool state_valid = g_gpu->DoState(sw) && TimingEvents::DoState(sw);
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if (!state_valid)
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Log_ErrorPrintf("Failed to save old GPU state when switching renderers");
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@ -946,12 +946,12 @@ bool DoLoadState(ByteStream* state, bool force_software_renderer)
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if (header.magic != SAVE_STATE_MAGIC)
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return false;
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if (header.version != SAVE_STATE_VERSION)
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if (header.version < SAVE_STATE_MINIMUM_VERSION)
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{
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g_host_interface->ReportFormattedError(
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g_host_interface->TranslateString("System",
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"Save state is incompatible: expecting version %u but state is version %u."),
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SAVE_STATE_VERSION, header.version);
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"Save state is incompatible: minimum version is %u but state is version %u."),
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SAVE_STATE_MINIMUM_VERSION, header.version);
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return false;
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}
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@ -1041,7 +1041,7 @@ bool DoLoadState(ByteStream* state, bool force_software_renderer)
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if (!state->SeekAbsolute(header.offset_to_data))
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return false;
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StateWrapper sw(state, StateWrapper::Mode::Read);
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StateWrapper sw(state, StateWrapper::Mode::Read, header.version);
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if (!DoState(sw))
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return false;
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@ -1108,7 +1108,7 @@ bool SaveState(ByteStream* state, u32 screenshot_size /* = 128 */)
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g_gpu->RestoreGraphicsAPIState();
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StateWrapper sw(state, StateWrapper::Mode::Write);
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StateWrapper sw(state, StateWrapper::Mode::Write, SAVE_STATE_VERSION);
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const bool result = DoState(sw);
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g_gpu->ResetGraphicsAPIState();
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