GPU: Use 12-bit int (sign plus 11 bits) for vertex position

Fixes whacky polygons in Crash 2 and logo in Crash 1.
pull/22/head
Connor McLaughlin 5 years ago
parent a9313b2958
commit 6541c82071

@ -156,8 +156,8 @@ protected:
{
u32 bits;
BitField<u32, s32, 0, 11> x;
BitField<u32, s32, 16, 11> y;
BitField<u32, s32, 0, 12> x;
BitField<u32, s32, 16, 12> y;
};
struct DebugOptions

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