|
|
|
@ -362,7 +362,7 @@ void GPU_HW_OpenGL::SetDrawState()
|
|
|
|
m_vram_read_texture->Bind();
|
|
|
|
m_vram_read_texture->Bind();
|
|
|
|
|
|
|
|
|
|
|
|
if (m_last_transparency_enable != m_batch.transparency_enable ||
|
|
|
|
if (m_last_transparency_enable != m_batch.transparency_enable ||
|
|
|
|
(!m_last_transparency_enable && m_last_transparency_mode != m_batch.transparency_mode))
|
|
|
|
(m_last_transparency_enable && m_last_transparency_mode != m_batch.transparency_mode))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
m_last_transparency_enable = m_batch.texture_enable;
|
|
|
|
m_last_transparency_enable = m_batch.texture_enable;
|
|
|
|
m_last_transparency_mode = m_batch.transparency_mode;
|
|
|
|
m_last_transparency_mode = m_batch.transparency_mode;
|
|
|
|
|