@ -4313,6 +4313,11 @@ void FullscreenUI::DrawDisplaySettingsPage()
" TextureFilter " , Settings : : DEFAULT_GPU_TEXTURE_FILTER , & Settings : : ParseTextureFilterName ,
& Settings : : GetTextureFilterName , & Settings : : GetTextureFilterDisplayName , GPUTextureFilter : : Count ) ;
DrawEnumSetting ( bsi , FSUI_CSTR ( " Sprite Texture Filtering " ) ,
FSUI_CSTR ( " Smooths out the blockiness of magnified textures on 2D objects. " ) , " GPU " ,
" SpriteTextureFilter " , Settings : : DEFAULT_GPU_TEXTURE_FILTER , & Settings : : ParseTextureFilterName ,
& Settings : : GetTextureFilterName , & Settings : : GetTextureFilterDisplayName , GPUTextureFilter : : Count ) ;
DrawEnumSetting ( bsi , FSUI_CSTR ( " Line Detection " ) ,
FSUI_CSTR ( " Attempts to detect one pixel high/wide lines that rely on non-upscaled rasterization "
" behavior, filling in gaps introduced by upscaling. " ) ,
@ -7611,7 +7616,7 @@ TRANSLATE_NOOP("FullscreenUI", "Rewind is disabled because runahead is enabled.
TRANSLATE_NOOP ( " FullscreenUI " , " Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Rich presence inactive or unsupported. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Round Upscaled Texture Coordinates " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Rounds texture coordinates instead of flooring when upscaling. Can fix misaligned textures in some games, but break others ." ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Rounds texture coordinates instead of flooring when upscaling. Can fix misaligned textures in some games, but break others , and is incompatible with texture filtering ." ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Runahead " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Runahead/Rewind " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance. " ) ;
@ -7697,6 +7702,7 @@ TRANSLATE_NOOP("FullscreenUI", "Skip Duplicate Frame Display");
TRANSLATE_NOOP ( " FullscreenUI " , " Skips the presentation/display of frames that are not unique. Can result in worse frame pacing. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Slow Boot " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Smooths out the blockiness of magnified textures on 2D objects. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Smooths out the blockiness of magnified textures on 3D objects. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Sort By " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Sort Reversed " ) ;
@ -7706,6 +7712,7 @@ TRANSLATE_NOOP("FullscreenUI", "Spectator Mode");
TRANSLATE_NOOP ( " FullscreenUI " , " Speed Control " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some games, and break others. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Speeds up CD-ROM seeks by the specified factor. May improve loading speeds in some games, and break others. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Sprite Texture Filtering " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Stage {}: {} " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Start BIOS " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Start Disc " ) ;