FullscreenUI: Tweak text colours slightly

pull/3559/head
Stenzek 2 months ago
parent dfc650410e
commit 627fec4e30
No known key found for this signature in database

@ -2598,8 +2598,8 @@ void Achievements::DrawPauseMenuOverlays(float start_pos_y)
const float box_content_width = box_width - box_padding - box_padding; const float box_content_width = box_width - box_padding - box_padding;
const float box_rounding = LayoutScale(20.0f); const float box_rounding = LayoutScale(20.0f);
const u32 box_background_color = ImGui::GetColorU32(ModAlpha(UIStyle.BackgroundColor, 0.8f)); const u32 box_background_color = ImGui::GetColorU32(ModAlpha(UIStyle.BackgroundColor, 0.8f));
const ImU32 box_title_text_color = ImGui::GetColorU32(UIStyle.BackgroundTextColor) | IM_COL32_A_MASK; const ImU32 box_title_text_color = ImGui::GetColorU32(DarkerColor(UIStyle.BackgroundTextColor, 0.9f)) | IM_COL32_A_MASK;
const ImU32 title_text_color = ImGui::GetColorU32(DarkerColor(UIStyle.BackgroundTextColor, 0.9f)) | IM_COL32_A_MASK; const ImU32 title_text_color = ImGui::GetColorU32(UIStyle.BackgroundTextColor) | IM_COL32_A_MASK;
const ImU32 text_color = const ImU32 text_color =
ImGui::GetColorU32(DarkerColor(DarkerColor(UIStyle.BackgroundTextColor, 0.9f))) | IM_COL32_A_MASK; ImGui::GetColorU32(DarkerColor(DarkerColor(UIStyle.BackgroundTextColor, 0.9f))) | IM_COL32_A_MASK;
const float paragraph_spacing = LayoutScale(10.0f); const float paragraph_spacing = LayoutScale(10.0f);
@ -2637,7 +2637,7 @@ void Achievements::DrawPauseMenuOverlays(float start_pos_y)
text_size = UIStyle.Font->CalcTextSizeA(UIStyle.MediumFontSize, UIStyle.BoldFontWeight, FLT_MAX, 0.0f, text_size = UIStyle.Font->CalcTextSizeA(UIStyle.MediumFontSize, UIStyle.BoldFontWeight, FLT_MAX, 0.0f,
IMSTR_START_END(buffer)); IMSTR_START_END(buffer));
dl->AddText(UIStyle.Font, UIStyle.MediumFontSize, UIStyle.BoldFontWeight, dl->AddText(UIStyle.Font, UIStyle.MediumFontSize, UIStyle.BoldFontWeight,
ImVec2(text_pos.x + (box_content_width - text_size.x), text_pos.y), title_text_color, ImVec2(text_pos.x + (box_content_width - text_size.x), text_pos.y), text_color,
IMSTR_START_END(buffer)); IMSTR_START_END(buffer));
text_pos.y += UIStyle.MediumFontSize + paragraph_spacing; text_pos.y += UIStyle.MediumFontSize + paragraph_spacing;

@ -6991,7 +6991,8 @@ void FullscreenUI::DrawPauseMenu()
ImDrawList* dl = ImGui::GetBackgroundDrawList(); ImDrawList* dl = ImGui::GetBackgroundDrawList();
const ImVec2 display_size(ImGui::GetIO().DisplaySize); const ImVec2 display_size(ImGui::GetIO().DisplaySize);
const ImU32 title_text_color = ImGui::GetColorU32(UIStyle.BackgroundTextColor); const ImU32 title_text_color = ImGui::GetColorU32(UIStyle.BackgroundTextColor);
const ImU32 text_color = ImGui::GetColorU32(DarkerColor(UIStyle.BackgroundTextColor)); const ImU32 text_color = ImGui::GetColorU32(DarkerColor(UIStyle.BackgroundTextColor, 0.85f));
const ImU32 last_text_color = ImGui::GetColorU32(DarkerColor(DarkerColor(UIStyle.BackgroundTextColor, 0.85f)));
// top bar // top bar
const float scaled_top_bar_height = LayoutScale(top_bar_height); const float scaled_top_bar_height = LayoutScale(top_bar_height);
@ -7029,13 +7030,13 @@ void FullscreenUI::DrawPauseMenu()
if (const std::string& rp = Achievements::GetRichPresenceString(); !rp.empty()) if (const std::string& rp = Achievements::GetRichPresenceString(); !rp.empty())
{ {
RenderShadowedTextClipped(dl, UIStyle.Font, UIStyle.MediumFontSize, UIStyle.BoldFontWeight, text_pos, RenderShadowedTextClipped(dl, UIStyle.Font, UIStyle.MediumFontSize, UIStyle.BoldFontWeight, text_pos,
display_size, title_text_color, rp); display_size, text_color, rp);
text_pos.y += UIStyle.MediumFontSize + scaled_text_spacing; text_pos.y += UIStyle.MediumFontSize + scaled_text_spacing;
} }
} }
RenderShadowedTextClipped(dl, UIStyle.Font, UIStyle.MediumFontSize, UIStyle.NormalFontWeight, text_pos, RenderShadowedTextClipped(dl, UIStyle.Font, UIStyle.MediumFontSize, UIStyle.NormalFontWeight, text_pos,
display_size, text_color, buffer); display_size, last_text_color, buffer);
// current time / play time // current time / play time
UpdateCurrentTimeString(); UpdateCurrentTimeString();

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