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				@ -609,7 +609,10 @@ void OpenGLDevice::RenderBlankFrame()
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				{
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				  glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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				  glDisable(GL_SCISSOR_TEST);
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				  glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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				  glClearBufferfv(GL_COLOR, 0, s_clear_color.data());
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				  glColorMask(m_last_blend_state.write_r, m_last_blend_state.write_g, m_last_blend_state.write_b,
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				              m_last_blend_state.write_a);
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				  glEnable(GL_SCISSOR_TEST);
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				  m_gl_context->SwapBuffers();
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				  glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_current_framebuffer ? m_current_framebuffer->GetGLId() : 0);
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				@ -707,7 +710,10 @@ bool OpenGLDevice::BeginPresent(bool skip_present)
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				  glBindFramebuffer(GL_FRAMEBUFFER, 0);
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				  glDisable(GL_SCISSOR_TEST);
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				  glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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				  glClearBufferfv(GL_COLOR, 0, s_clear_color.data());
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				  glColorMask(m_last_blend_state.write_r, m_last_blend_state.write_g, m_last_blend_state.write_b,
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				              m_last_blend_state.write_a);
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				  glEnable(GL_SCISSOR_TEST);
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				  const Common::Rectangle<s32> window_rc =
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