@ -91,24 +91,24 @@ using ImGuiFullscreen::UIStyle;
using ImGuiFullscreen : : ActiveButton ;
using ImGuiFullscreen : : AddNotification ;
using ImGuiFullscreen : : BeginFixedPopupModal ;
using ImGuiFullscreen : : BeginFullscreenColumns ;
using ImGuiFullscreen : : BeginFullscreenColumnWindow ;
using ImGuiFullscreen : : BeginFullscreenWindow ;
using ImGuiFullscreen : : BeginHorizontalMenu ;
using ImGuiFullscreen : : BeginMenuButtons ;
using ImGuiFullscreen : : BeginNavBar ;
using ImGuiFullscreen : : BeginFixedPopupModal ;
using ImGuiFullscreen : : CancelPendingMenuClose ;
using ImGuiFullscreen : : CenterImage ;
using ImGuiFullscreen : : DefaultActiveButton ;
using ImGuiFullscreen : : DrawShadowedText ;
using ImGuiFullscreen : : EndFixedPopupModal ;
using ImGuiFullscreen : : EndFullscreenColumns ;
using ImGuiFullscreen : : EndFullscreenColumnWindow ;
using ImGuiFullscreen : : EndFullscreenWindow ;
using ImGuiFullscreen : : EndHorizontalMenu ;
using ImGuiFullscreen : : EndMenuButtons ;
using ImGuiFullscreen : : EndNavBar ;
using ImGuiFullscreen : : EndFixedPopupModal ;
using ImGuiFullscreen : : EnumChoiceButton ;
using ImGuiFullscreen : : FloatingButton ;
using ImGuiFullscreen : : ForceKeyNavEnabled ;
@ -3700,6 +3700,19 @@ void FullscreenUI::DrawInterfaceSettingsPage()
MenuHeading ( FSUI_CSTR ( " Behavior " ) ) ;
DrawToggleSetting (
bsi , FSUI_ICONSTR ( ICON_FA_POWER_OFF , " Confirm Power Off " ) ,
FSUI_CSTR ( " Determines whether a prompt will be displayed to confirm shutting down the emulator/game "
" when the hotkey is pressed. " ) ,
" Main " , " ConfirmPowerOff " , true ) ;
DrawToggleSetting ( bsi , FSUI_ICONSTR ( ICON_FA_SAVE , " Save State On Shutdown " ) ,
FSUI_CSTR ( " Automatically saves the emulator state when powering down or exiting. You can then "
" resume directly from where you left off next time. " ) ,
" Main " , " SaveStateOnExit " , true ) ;
DrawToggleSetting (
bsi , FSUI_ICONSTR ( ICON_FA_MAGIC , " Inhibit Screensaver " ) ,
FSUI_CSTR ( " Prevents the screen saver from activating and the host from sleeping while emulation is running. " ) ,
" Main " , " InhibitScreensaver " , true ) ;
DrawToggleSetting ( bsi , FSUI_ICONSTR ( ICON_FA_PAUSE , " Pause On Start " ) ,
FSUI_CSTR ( " Pauses the emulator when a game is started. " ) , " Main " , " StartPaused " , false ) ;
DrawToggleSetting ( bsi , FSUI_ICONSTR ( ICON_FA_VIDEO , " Pause On Focus Loss " ) ,
@ -3709,18 +3722,15 @@ void FullscreenUI::DrawInterfaceSettingsPage()
DrawToggleSetting ( bsi , FSUI_ICONSTR ( ICON_FA_GAMEPAD , " Pause On Controller Disconnection " ) ,
FSUI_CSTR ( " Pauses the emulator when a controller with bindings is disconnected. " ) , " Main " ,
" PauseOnControllerDisconnection " , false ) ;
DrawToggleSetting (
bsi , FSUI_ICONSTR ( ICON_FA_POWER_OFF , " Confirm Power Off " ) ,
FSUI_CSTR ( " Determines whether a prompt will be displayed to confirm shutting down the emulator/game "
" when the hotkey is pressed. " ) ,
" Main " , " ConfirmPowerOff " , true ) ;
DrawToggleSetting ( bsi , FSUI_ICONSTR ( ICON_FA_SAVE , " Save State On Exit " ) ,
FSUI_CSTR ( " Automatically saves the emulator state when powering down or exiting. You can then "
" resume directly from where you left off next time. " ) ,
" Main " , " SaveStateOnExit " , true ) ;
DrawToggleSetting ( bsi , FSUI_ICONSTR ( ICON_FA_FILE_EXPORT , " Create Save State Backups " ) ,
FSUI_CSTR ( " Renames existing save states when saving to a backup file. " ) , " Main " ,
" CreateSaveStateBackups " , false ) ;
DrawToggleSetting ( bsi , FSUI_ICONSTR ( ICON_FA_CHARGING_STATION , " Enable Discord Presence " ) ,
FSUI_CSTR ( " Shows the game you are currently playing as part of your profile in Discord. " ) , " Main " ,
" EnableDiscordPresence " , false ) ;
MenuHeading ( FSUI_CSTR ( " Game Display " ) ) ;
DrawToggleSetting ( bsi , FSUI_ICONSTR ( ICON_FA_WINDOW_MAXIMIZE , " Start Fullscreen " ) ,
FSUI_CSTR ( " Automatically switches to fullscreen mode when the program is started. " ) , " Main " ,
" StartFullscreen " , false ) ;
@ -3730,91 +3740,81 @@ void FullscreenUI::DrawInterfaceSettingsPage()
DrawToggleSetting ( bsi , FSUI_ICONSTR ( ICON_FA_MOUSE_POINTER , " Hide Cursor In Fullscreen " ) ,
FSUI_CSTR ( " Hides the mouse pointer/cursor when the emulator is in fullscreen mode. " ) , " Main " ,
" HideCursorInFullscreen " , true ) ;
DrawToggleSetting (
bsi , FSUI_ICONSTR ( ICON_FA_MAGIC , " Inhibit Screensaver " ) ,
FSUI_CSTR ( " Prevents the screen saver from activating and the host from sleeping while emulation is running. " ) ,
" Main " , " InhibitScreensaver " , true ) ;
MenuHeading ( FSUI_CSTR ( " Appearance " ) ) ;
DrawStringListSetting ( bsi , FSUI_ICONSTR ( ICON_FA_PAINT_BRUSH , " Theme " ) ,
FSUI_CSTR ( " Selects the color style to be used for Big Picture UI. " ) , " UI " , " FullscreenUITheme " ,
" Dark " , s_theme_name , s_theme_value , true , LAYOUT_MENU_BUTTON_HEIGHT , UIStyle . LargeFont ,
UIStyle . MediumFont , & ImGuiFullscreen : : SetTheme ) ;
if ( const TinyString current_value =
bsi - > GetTinyStringValue ( " Main " , " FullscreenUIBackground " , DEFAULT_BACKGROUND_NAME ) ;
MenuButtonWithValue ( FSUI_ICONSTR ( ICON_FA_IMAGE , " Menu Background " ) ,
FSUI_CSTR ( " Shows a background image or shader when a game isn't running. Backgrounds are "
" located in resources/fullscreenui/backgrounds in the data directory. " ) ,
current_value . c_str ( ) ) )
{
ChoiceDialogOptions options = GetBackgroundOptions ( current_value ) ;
OpenChoiceDialog ( FSUI_ICONSTR ( ICON_FA_IMAGE , " Menu Background " ) , false , std : : move ( options ) ,
[ ] ( s32 index , const std : : string & title , bool checked ) {
if ( index < 0 )
return ;
SettingsInterface * bsi = GetEditingSettingsInterface ( ) ;
bsi - > SetStringValue ( " Main " , " FullscreenUIBackground " , ( index = = 0 ) ? " None " : title . c_str ( ) ) ;
SetSettingsChanged ( bsi ) ;
// Have to defer the reload, because we've already drawn the bg for this frame.
Host : : RunOnCPUThread ( [ ] ( ) { GPUThread : : RunOnThread ( & FullscreenUI : : LoadBackground ) ; } ) ;
} ) ;
}
{
// Have to do this the annoying way, because it's host-derived.
const auto language_list = Host : : GetAvailableLanguageList ( ) ;
TinyString current_language = bsi - > GetTinyStringValue ( " Main " , " Language " , " " ) ;
const char * current_language_name = " Unknown " ;
for ( const auto & [ language , code ] : language_list )
{
if ( current_language = = code )
current_language_name = language ;
}
if ( MenuButtonWithValue ( FSUI_ICONSTR ( ICON_FA_LANGUAGE , " UI Language " ) ,
FSUI_CSTR ( " Chooses the language used for UI elements. " ) , current_language_name ) )
{
ImGuiFullscreen : : ChoiceDialogOptions options ;
for ( const auto & [ language , code ] : language_list )
options . emplace_back ( fmt : : format ( " {} [{}] " , language , code ) , ( current_language = = code ) ) ;
OpenChoiceDialog ( FSUI_ICONSTR ( ICON_FA_LANGUAGE , " UI Language " ) , false , std : : move ( options ) ,
[ language_list ] ( s32 index , const std : : string & title , bool checked ) {
if ( static_cast < u32 > ( index ) > = language_list . size ( ) )
return ;
Host : : RunOnCPUThread (
[ language = language_list [ index ] . second ] ( ) { Host : : ChangeLanguage ( language ) ; } ) ;
} ) ;
}
}
if ( DrawToggleSetting (
bsi , FSUI_ICONSTR ( ICON_PF_GAMEPAD , " Use DualShock/DualSense Button Icons " ) ,
FSUI_CSTR (
" Displays DualShock/DualSense button icons in the footer and input binding, instead of Xbox buttons. " ) ,
" Main " , " FullscreenUIDisplayPSIcons " , false ) )
MenuHeading ( FSUI_CSTR ( " Appearance " ) ) ;
{
// Have to do this the annoying way, because it's host-derived.
const auto language_list = Host : : GetAvailableLanguageList ( ) ;
TinyString current_language = bsi - > GetTinyStringValue ( " Main " , " Language " , " " ) ;
const char * current_language_name = " Unknown " ;
for ( const auto & [ language , code ] : language_list )
{
if ( bsi - > GetBoolValue ( " Main " , " FullscreenUIDisplayPSIcons " , false ) )
ImGuiFullscreen : : SetFullscreenFooterTextIconMapping ( s_ps_button_mapping ) ;
else
ImGuiFullscreen : : SetFullscreenFooterTextIconMapping ( { } ) ;
if ( current_language = = code )
current_language_name = language ;
}
if ( DrawToggleSetting ( bsi , FSUI_ICONSTR ( ICON_FA_LIST , " Smooth Scrolling " ) ,
FSUI_CSTR ( " Enables smooth scrolling of menus in Big Picture UI. " ) , " Main " ,
" FullscreenUISmoothScrolling " , true ) )
if ( MenuButtonWithValue ( FSUI_ICONSTR ( ICON_FA_LANGUAGE , " Language " ) ,
FSUI_CSTR ( " Chooses the language used for UI elements. " ) , current_language_name ) )
{
ImGuiFullscreen : : SetSmoothScrolling ( bsi - > GetBoolValue ( " Main " , " FullscreenUISmoothScrolling " , false ) ) ;
ImGuiFullscreen : : ChoiceDialogOptions options ;
for ( const auto & [ language , code ] : language_list )
options . emplace_back ( fmt : : format ( " {} [{}] " , language , code ) , ( current_language = = code ) ) ;
OpenChoiceDialog ( FSUI_ICONSTR ( ICON_FA_LANGUAGE , " UI Language " ) , false , std : : move ( options ) ,
[ language_list ] ( s32 index , const std : : string & title , bool checked ) {
if ( static_cast < u32 > ( index ) > = language_list . size ( ) )
return ;
Host : : RunOnCPUThread (
[ language = language_list [ index ] . second ] ( ) { Host : : ChangeLanguage ( language ) ; } ) ;
} ) ;
}
}
MenuHeading ( FSUI_CSTR ( " Integration " ) ) ;
DrawToggleSetting ( bsi , FSUI_ICONSTR ( ICON_FA_CHARGING_STATION , " Enable Discord Presence " ) ,
FSUI_CSTR ( " Shows the game you are currently playing as part of your profile in Discord. " ) , " Main " ,
" EnableDiscordPresence " , false ) ;
DrawStringListSetting ( bsi , FSUI_ICONSTR ( ICON_FA_PAINT_BRUSH , " Theme " ) ,
FSUI_CSTR ( " Selects the color style to be used for Big Picture UI. " ) , " UI " , " FullscreenUITheme " ,
" Dark " , s_theme_name , s_theme_value , true , LAYOUT_MENU_BUTTON_HEIGHT , UIStyle . LargeFont ,
UIStyle . MediumFont , & ImGuiFullscreen : : SetTheme ) ;
if ( const TinyString current_value =
bsi - > GetTinyStringValue ( " Main " , " FullscreenUIBackground " , DEFAULT_BACKGROUND_NAME ) ;
MenuButtonWithValue ( FSUI_ICONSTR ( ICON_FA_IMAGE , " Menu Background " ) ,
FSUI_CSTR ( " Shows a background image or shader when a game isn't running. Backgrounds are "
" located in resources/fullscreenui/backgrounds in the data directory. " ) ,
current_value . c_str ( ) ) )
{
ChoiceDialogOptions options = GetBackgroundOptions ( current_value ) ;
OpenChoiceDialog ( FSUI_ICONSTR ( ICON_FA_IMAGE , " Menu Background " ) , false , std : : move ( options ) ,
[ ] ( s32 index , const std : : string & title , bool checked ) {
if ( index < 0 )
return ;
SettingsInterface * bsi = GetEditingSettingsInterface ( ) ;
bsi - > SetStringValue ( " Main " , " FullscreenUIBackground " , ( index = = 0 ) ? " None " : title . c_str ( ) ) ;
SetSettingsChanged ( bsi ) ;
// Have to defer the reload, because we've already drawn the bg for this frame.
Host : : RunOnCPUThread ( [ ] ( ) { GPUThread : : RunOnThread ( & FullscreenUI : : LoadBackground ) ; } ) ;
} ) ;
}
if ( DrawToggleSetting (
bsi , FSUI_ICONSTR ( ICON_PF_GAMEPAD , " Use DualShock/DualSense Button Icons " ) ,
FSUI_CSTR (
" Displays DualShock/DualSense button icons in the footer and input binding, instead of Xbox buttons. " ) ,
" Main " , " FullscreenUIDisplayPSIcons " , false ) )
{
if ( bsi - > GetBoolValue ( " Main " , " FullscreenUIDisplayPSIcons " , false ) )
ImGuiFullscreen : : SetFullscreenFooterTextIconMapping ( s_ps_button_mapping ) ;
else
ImGuiFullscreen : : SetFullscreenFooterTextIconMapping ( { } ) ;
}
if ( DrawToggleSetting ( bsi , FSUI_ICONSTR ( ICON_FA_LIST , " Smooth Scrolling " ) ,
FSUI_CSTR ( " Enables smooth scrolling of menus in Big Picture UI. " ) , " Main " ,
" FullscreenUISmoothScrolling " , true ) )
{
ImGuiFullscreen : : SetSmoothScrolling ( bsi - > GetBoolValue ( " Main " , " FullscreenUISmoothScrolling " , false ) ) ;
}
MenuHeading ( FSUI_CSTR ( " On-Screen Display " ) ) ;
DrawIntSpinBoxSetting ( bsi , FSUI_ICONSTR ( ICON_FA_SEARCH , " OSD Scale " ) ,
@ -8724,6 +8724,7 @@ TRANSLATE_NOOP("FullscreenUI", "9x (18x Speed)");
TRANSLATE_NOOP ( " FullscreenUI " , " 9x (for 4K) " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " A cover already exists for this game. Are you sure that you want to overwrite it? " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " A resume save state created at %s was found. \n \n Do you want to load this save and continue? " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " AMOLED " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " About " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " About DuckStation " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Account " ) ;
@ -8750,6 +8751,7 @@ TRANSLATE_NOOP("FullscreenUI", "Alpha Blending");
TRANSLATE_NOOP ( " FullscreenUI " , " Always Track Uploads " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " An error occurred while deleting empty game settings: \n {} " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " An error occurred while saving game settings: \n {} " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Appearance " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Apply Image Patches " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Are you sure you want to clear all mappings for this controller? \n \n You cannot undo this action. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Are you sure you want to clear the current post-processing chain? All configuration will be lost. " ) ;
@ -8808,6 +8810,7 @@ TRANSLATE_NOOP("FullscreenUI", "Clears all settings set for this game.");
TRANSLATE_NOOP ( " FullscreenUI " , " Close " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Close Game " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Close Menu " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Cobalt Sky " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Compatibility Rating " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Compatibility: " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Completely exits the application, returning you to your desktop. " ) ;
@ -8843,6 +8846,7 @@ TRANSLATE_NOOP("FullscreenUI", "Crop Mode");
TRANSLATE_NOOP ( " FullscreenUI " , " Culling Correction " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Current Game " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Custom " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Dark " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Deadzone " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Debugging Settings " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Default " ) ;
@ -8982,6 +8986,7 @@ TRANSLATE_NOOP("FullscreenUI", "From File...");
TRANSLATE_NOOP ( " FullscreenUI " , " Fullscreen Resolution " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " GPU Adapter " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " GPU Renderer " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Game Display " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Game Grid " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Game List " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Game List Settings " ) ;
@ -9005,6 +9010,7 @@ TRANSLATE_NOOP("FullscreenUI", "GitHub Repository");
TRANSLATE_NOOP ( " FullscreenUI " , " Global Slot {0} - {1}##global_slot_{0} " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Global Slot {0}##global_slot_{0} " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Graphics Settings " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Grey Matter " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Hardcore Mode " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Hardcore mode will be enabled on next game restart. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Hide Cursor In Fullscreen " ) ;
@ -9021,9 +9027,9 @@ TRANSLATE_NOOP("FullscreenUI", "Increases the field of view from 4:3 to the chos
TRANSLATE_NOOP ( " FullscreenUI " , " Increases the precision of polygon culling, reducing the number of holes in geometry. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Inhibit Screensaver " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Input Sources " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Integration " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Interface Settings " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Internal Resolution " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Language " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Language: " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Last Played " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Last Played: %s " ) ;
@ -9035,6 +9041,7 @@ TRANSLATE_NOOP("FullscreenUI", "Launch a game from images scanned from your game
TRANSLATE_NOOP ( " FullscreenUI " , " Leaderboard Notifications " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Leaderboards " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Leaderboards are not enabled. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Light " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Line Detection " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " List Settings " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Load Database Cheats " ) ;
@ -9131,6 +9138,7 @@ TRANSLATE_NOOP("FullscreenUI", "Per-game controller configuration initialized wi
TRANSLATE_NOOP ( " FullscreenUI " , " Performance enhancement - jumps directly between blocks instead of returning to the dispatcher. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Perspective Correct Colors " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Perspective Correct Textures " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Pinky Pals " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Plays sound effects for events such as achievement unlocks and leaderboard submissions. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Please enter your user name and password for retroachievements.org below. Your password will not be saved in DuckStation, an access token will be generated and used instead. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Port {} Controller Type " ) ;
@ -9206,7 +9214,7 @@ TRANSLATE_NOOP("FullscreenUI", "Save Preset");
TRANSLATE_NOOP ( " FullscreenUI " , " Save Screenshot " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Save State " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Save State Compression " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Save State On Exit " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Save State On Shutdown " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Saved {:%c} " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Saves state periodically so you can rewind any mistakes while playing. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Scaled Dithering " ) ;
@ -9234,6 +9242,7 @@ TRANSLATE_NOOP("FullscreenUI", "Select State");
TRANSLATE_NOOP ( " FullscreenUI " , " Select from the list of preset borders, or manually specify a custom configuration. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Selected Preset " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Selects the GPU to use for rendering. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Selects the color style to be used for Big Picture UI. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Selects the percentage of the normal clock speed the emulated hardware will run at. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Selects the quality at which screenshots will be compressed. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Selects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution. " ) ;
@ -9329,6 +9338,7 @@ TRANSLATE_NOOP("FullscreenUI", "The SDL input source supports most controllers."
TRANSLATE_NOOP ( " FullscreenUI " , " The XInput source provides support for XBox 360/XBox One/XBox Series controllers. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " The audio backend determines how frames produced by the emulator are submitted to the host. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " The selected memory card image will be used in shared mode for this slot. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Theme " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " This game has no achievements. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " This game has no leaderboards. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Threaded Rendering " ) ;
@ -9356,7 +9366,6 @@ TRANSLATE_NOOP("FullscreenUI", "Use Blit Swap Chain");
TRANSLATE_NOOP ( " FullscreenUI " , " Use Debug GPU Device " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Use DualShock/DualSense Button Icons " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Use Global Setting " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Use Light Theme " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Use Old MDEC Routines " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Use Separate Disc Settings " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Use Single Card For Multi-Disc Games " ) ;
@ -9365,7 +9374,6 @@ TRANSLATE_NOOP("FullscreenUI", "User Name");
TRANSLATE_NOOP ( " FullscreenUI " , " Username: {} " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Uses PGXP for all instructions, not just memory operations. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Uses a blit presentation model instead of flipping. This may be needed on some systems. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Uses a light coloured theme instead of the default dark theme. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Uses a second thread for drawing graphics. Provides a significant speed improvement particularly with the software renderer, and is safe to use. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Uses game-specific settings for controllers for this game. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Uses native resolution coordinates for 2D polygons, instead of precise coordinates. Can fix misaligned UI in some games, but otherwise should be left disabled. " ) ;