Update memory save state settings when switching rewind modes

pull/3590/head
mariobob 7 days ago
parent 63698e9158
commit 5a2966a412

@ -4647,6 +4647,7 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
}
if (g_settings.rewind_enable != old_settings.rewind_enable ||
g_settings.rewind_use_save_states != old_settings.rewind_use_save_states ||
g_settings.rewind_save_frequency != old_settings.rewind_save_frequency ||
g_settings.rewind_save_slots != old_settings.rewind_save_slots ||
g_settings.runahead_frames != old_settings.runahead_frames)
@ -4987,7 +4988,15 @@ void System::CalculateRewindMemoryUsage(u32 num_saves, u32 resolution_scale, u64
void System::UpdateMemorySaveStateSettings()
{
const bool any_memory_states_active =
// Close rewind selector if switching away from save state mode
if (s_state.rewind_selector_open && !g_settings.rewind_use_save_states)
{
GPUThread::RunOnThread([]() {
System::CloseRewindStateSelector();
});
}
const bool any_memory_states_active =
(g_settings.IsRunaheadEnabled() || (g_settings.rewind_enable && !g_settings.rewind_use_save_states));
FreeMemoryStateStorage(true, true, any_memory_states_active);

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