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@ -149,8 +149,8 @@ void CPU::PGXP::Shutdown()
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}
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std::memset(g_state.pgxp_gte, 0, sizeof(g_state.pgxp_gte));
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std::memset(g_state.pgxp_gpr, 0, sizeof(g_state.pgxp_gpr));
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std::memset(g_state.pgxp_cop0, 0, sizeof(g_state.pgxp_cop0));
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}
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@ -178,12 +178,12 @@ void CPU::PGXP::Shutdown()
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ALWAYS_INLINE_RELEASE void CPU::PGXP::MakeValid(PGXP_value* pV, u32 psxV)
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{
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if (VALID_01 != (pV->flags & VALID_01))
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if ((pV->flags & VALID_01) != VALID_01)
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{
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pV->x = static_cast<float>(static_cast<s16>(Truncate16(psxV)));
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pV->y = static_cast<float>(static_cast<s16>(Truncate16(psxV >> 16)));
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pV->z = 0.f;
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pV->flags |= VALID_01;
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pV->flags = VALID_01;
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pV->value = psxV;
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}
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}
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@ -276,9 +276,19 @@ ALWAYS_INLINE_RELEASE void CPU::PGXP::ValidateAndCopyMem16(PGXP_value* dest, u32
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}
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// truncate value
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dest->y = (dest->x < 0) ? -1.f * sign : 0.f; // 0.f;
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if (dest->compFlags[0] == VALID)
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{
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// only set y as valid if x is also valid.. don't want to make fake values
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dest->y = (dest->x < 0) ? -1.f * sign : 0.f; // 0.f;
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dest->compFlags[1] = VALID; // iCB: High word is valid, just 0
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}
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else
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{
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dest->y = 0.0f;
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dest->compFlags[1] = 0;
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}
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dest->value = value;
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dest->compFlags[1] = VALID; // iCB: High word is valid, just 0
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return;
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}
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@ -562,9 +572,7 @@ void CPU::PGXP::CPU_SB(u32 instr, u32 addr, u32 rtVal)
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void CPU::PGXP::CPU_SH(u32 instr, u32 addr, u32 rtVal)
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{
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PGXP_value* val = &g_state.pgxp_gpr[rt(instr)];
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// validate and copy half value
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MaskValidate(val, rtVal, 0xFFFF, VALID_0);
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Validate(val, rtVal);
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WriteMem16(val, addr);
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}
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@ -1391,6 +1399,16 @@ void CPU::PGXP::CPU_SRA(u32 instr, u32 rtVal)
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ret.x = (float)x;
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ret.y = (float)y;
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// Use low precision/rounded values when we're not shifting an entire component,
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// and it's not originally from a 3D value. Too many false positives in P2/etc.
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// What we probably should do is not set the valid flag on non-3D values to begin
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// with, only letting them become valid when used in another expression.
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if (!(ret.flags & VALID_2) && sh < 16)
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{
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ret.flags = 0;
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MakeValid(&ret, rdVal);
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}
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ret.value = rdVal;
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g_state.pgxp_gpr[rd(instr)] = ret;
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}
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