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				@ -267,10 +267,6 @@
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				;                      It will then poke all following codes for rest of cheat
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				;  00000000 FFFF       or until it reaches the 00000000 FFFF line.
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				;
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				;* 52XXXXXX YYYYYYYY - Register Master Code, if ($XXXXXX) contains 0xYYYYYYYY poke
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				;  00000000 FFFF       all following codes for rest of the cheat or until it reaches
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				;                      the 00000000 FFFF line.
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				;
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				;  Other Code Types
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				;  ****************
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				;  These are only needed on hardware when you can't enable & disable codes after
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				@ -304,21 +300,25 @@
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				;* 510000XX TTTTTTTT - 8-Bit Address Write from Register, Poke address TTTTTTTT
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				;                      with the 8-bit contents of Register XX. 
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				;                      u8Poke TTTTTTTT, RegXX
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				;* 510100XX TTTTTTTT - 8-Bit Address Read to Register, Peek the 8bit contents of
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				;* 510100XX TTTTTTTT - 8-Bit Address Read to Register, Peek the 8-bit contents of
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				;                      address TTTTTTTT and store it in Register XX.
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				;                      u8Poke RegXX, (TTTTTTTT) 
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				;* 510200XX 000000ZZ - 8-Bit Indirect Register Write, poke ZZ to the 32-Bit 
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				;                      address stored in Register XX.
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				;                      u8Poke (RegXX), ZZ 
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				;* 5103YYXX 000000ZZ - 8-Bit Register Addition, add ZZ and the 8 bit contents 
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				;* 5103YYXX 000000ZZ - 8-Bit Register Addition, add ZZ and the 8-bit contents 
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				;                      of Register YY together and write it to Register XX.
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				;                      u8Poke RegXX, RegYY + ZZ                  
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				;* 5104YYXX 000000ZZ - 8-Bit Indirect Register Write with addition, add ZZ and  
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				;                      the 8 bit contents of Register YY together and write it  
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				;                      the 8-bit contents of Register YY together and write it  
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				;                      to the 32-Bit address stored in Register XX.
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				;                      u8Poke (RegXX), RegYY + ZZ  
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				;* 510500XX 000000ZZ - 8-Bit Direct Register Write, poke ZZ to Register XX.
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				;                      u8Poke RegXX, ZZ  
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				;* 5106YYXX ZZZZZZZZ - 8-Bit Indirect Register Read, Peek the 8-bit contents
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				;                      of (32-Bit address in Register YY + ZZZZZZZZ) and write it
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				;                      to Register XX.
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				;                      u8Poke RegXX, (RegYY + ZZZZZZZZ)
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				;
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				; 16 BIT operations:
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				; ==================
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				@ -340,6 +340,10 @@
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				;                      u16Poke (RegXX), RegYY + ZZZZ 
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				;* 514500XX 0000ZZZZ - 16-Bit Direct Register Write, poke ZZZZ to Register XX.
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				;                      u16Poke RegXX, ZZZZ  
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				;* 5146YYXX ZZZZZZZZ - 16-Bit Indirect Register Read, Peek the 16-bit contents
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				;                      of (32-Bit address in Register YY + ZZZZZZZZ) and write it
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				;                      to Register XX.
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				;                      u16Poke RegXX, (RegYY + ZZZZZZZZ)
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				;
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				; 32 BIT operations:
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				; ==================
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				@ -363,6 +367,10 @@
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				;* 518500XX ZZZZZZZZ - 32-Bit Direct Register Write, poke ZZZZZZZZ to Register XX.
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				;                      u32Poke RegXX, ZZZZZZZZ. Note: This is useful to write
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				;                      the actual address to a register.  
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				;* 5186YYXX ZZZZZZZZ - 32-Bit Indirect Register Read, Peek the 32-bit contents
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				;                      of (32-Bit address in Register YY + ZZZZZZZZ) and write it
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				;                      to Register XX.
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				;                      u32Poke RegXX, (RegYY + ZZZZZZZZ)
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				;
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				; Generic Register Operations:
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				; ============================
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