FullscreenUI: Fix input text text colour in light theme

pull/3754/head
Stenzek 4 weeks ago
parent ce14eefd52
commit 3a9856660d
No known key found for this signature in database

@ -323,6 +323,8 @@ void FullscreenUI::DrawGameListWindow()
ImGui::SetCursorPos(
ImFloor(ImVec2((ImGui::GetWindowWidth() - search_width) * 0.5f,
(ImGui::GetWindowHeight() - search_font_size - (style.FramePadding.y * 2.0f)) * 0.5f)));
ImGui::PushStyleColor(ImGuiCol_Button, DarkerColor(UIStyle.PrimaryColor, 1.2f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, DarkerColor(UIStyle.PrimaryColor, 1.4f));
const ImGuiInputTextFlags extra_flags =
(ImGui::IsKeyPressed(ImGuiKey_NavGamepadMenu, false) || ImGui::IsKeyPressed(ImGuiKey_F3, false)) ?
@ -338,6 +340,7 @@ void FullscreenUI::DrawGameListWindow()
ForceKeyNavEnabled();
}
ImGui::PopStyleColor(2);
ImGui::SetCursorPos(prev_cursor_pos);
RightAlignNavButtons(count);

@ -1951,6 +1951,7 @@ void FullscreenUI::CancelPendingMenuClose()
void FullscreenUI::PushPrimaryColor()
{
ImGui::PushStyleColor(ImGuiCol_Text, UIStyle.PrimaryTextColor);
ImGui::PushStyleColor(ImGuiCol_TextDisabled, DarkerColor(UIStyle.PrimaryTextColor, 0.6f));
ImGui::PushStyleColor(ImGuiCol_Button, UIStyle.PrimaryDarkColor);
ImGui::PushStyleColor(ImGuiCol_ButtonActive, DarkerColor(UIStyle.PrimaryLightColor, 1.2f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, UIStyle.PrimaryLightColor);
@ -1959,7 +1960,7 @@ void FullscreenUI::PushPrimaryColor()
void FullscreenUI::PopPrimaryColor()
{
ImGui::PopStyleColor(5);
ImGui::PopStyleColor(6);
}
void FullscreenUI::DrawRoundedGradientRect(ImDrawList* const dl, const ImVec2& pos_min, const ImVec2& pos_max,
@ -4569,11 +4570,12 @@ bool FullscreenUI::InputTextWithIcon(const char* str_id, std::string_view icon,
const ImVec2 box_min = ImGui::GetCursorScreenPos();
const ImVec2 box_max = box_min + ImVec2(width, font_size + style.FramePadding.y * 2.0f);
const float box_rounding = ImCeil(font_size * 0.75f);
ImGuiWindow* const win = ImGui::GetCurrentWindow();
ImDrawList* const dl = win->DrawList;
dl->AddRectFilled(box_min, box_max, ImGui::GetColorU32(DarkerColor(UIStyle.PrimaryColor, 1.2f)), box_rounding);
const bool is_active = (GImGui->NavId == win->GetID(str_id));
const u32 color = ImGui::GetColorU32(style.Colors[is_active ? ImGuiCol_ButtonHovered : ImGuiCol_Button]);
DrawMenuButtonFrameAtOnCurrentLayer(box_min, box_max, color, is_active);
dl->AddText(UIStyle.Font, font_size, font_weight, box_min + style.FramePadding, ImGui::GetColorU32(ImGuiCol_Text),
IMSTR_START_END(icon));
@ -4586,16 +4588,12 @@ bool FullscreenUI::InputTextWithIcon(const char* str_id, std::string_view icon,
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, style.FramePadding.y));
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
ImGui::PushStyleColor(ImGuiCol_NavCursor, ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
ImGui::PushStyleColor(ImGuiCol_Text, UIStyle.PrimaryTextColor);
ImGui::PushFont(UIStyle.Font, font_size, font_weight);
const bool result = ImGui::InputTextWithHint(str_id, hint, buf, buf_size, flags, callback, user_data);
if (ImGui::IsItemFocused())
dl->AddRect(box_min, box_max, ImGui::GetColorU32(ImGuiCol_Border), box_rounding, 0, LayoutScale(1.0f));
ImGui::PopFont();
ImGui::PopStyleColor(3);
ImGui::PopStyleColor(2);
ImGui::PopStyleVar(3);
return result;
@ -4733,6 +4731,7 @@ bool FullscreenUI::PopupDialog::BeginRender(float scaled_window_padding /* = Lay
LayoutScale(LAYOUT_MENU_BUTTON_X_PADDING, LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0f);
ImGui::PushStyleColor(ImGuiCol_PopupBg, ModAlpha(UIStyle.PopupBackgroundColor, 1.0f));
ImGui::PushStyleColor(ImGuiCol_Button, DarkerColor(UIStyle.PopupBackgroundColor, 1.2f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, DarkerColor(UIStyle.PopupHighlight, 1.2f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, UIStyle.PopupHighlight);
ImGui::PushStyleColor(ImGuiCol_FrameBg, UIStyle.PopupFrameBackgroundColor);
@ -4771,7 +4770,7 @@ bool FullscreenUI::PopupDialog::BeginRender(float scaled_window_padding /* = Lay
ImGui::EndPopup();
}
ImGui::PopStyleColor(7);
ImGui::PopStyleColor(8);
ImGui::PopStyleVar(6);
ImGui::PopFont();
QueueResetFocus(FocusResetType::PopupClosed);
@ -4793,7 +4792,7 @@ bool FullscreenUI::PopupDialog::BeginRender(float scaled_window_padding /* = Lay
void FullscreenUI::PopupDialog::EndRender()
{
ImGui::EndPopup();
ImGui::PopStyleColor(7);
ImGui::PopStyleColor(8);
ImGui::PopStyleVar(6);
ImGui::PopFont();
}

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