@ -5717,11 +5717,21 @@ void FullscreenUI::PopulateGameListEntryList()
}
break ;
case 6 : // Size
case 6 : // File Size
{
if ( lhs - > total_size ! = rhs - > total _size)
if ( lhs - > file_size ! = rhs - > file _size)
{
return reverse ? ( lhs - > total_size > rhs - > total_size ) : ( lhs - > total_size < rhs - > total_size ) ;
return reverse ? ( lhs - > file_size > rhs - > file_size ) : ( lhs - > file_size < rhs - > file_size ) ;
}
}
break ;
case 7 : // Uncompressed Size
{
if ( lhs - > uncompressed_size ! = rhs - > uncompressed_size )
{
return reverse ? ( lhs - > uncompressed_size > rhs - > uncompressed_size ) :
( lhs - > uncompressed_size < rhs - > uncompressed_size ) ;
}
}
break ;
@ -5975,7 +5985,12 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size)
ImGui : : Text ( FSUI_CSTR ( " Last Played: %s " ) , GameList : : FormatTimestamp ( selected_entry - > last_played_time ) . c_str ( ) ) ;
// size
ImGui : : Text ( FSUI_CSTR ( " Size: %.2f MB " ) , static_cast < float > ( selected_entry - > total_size ) / 1048576.0f ) ;
if ( selected_entry - > file_size > = 0 )
ImGui : : Text ( FSUI_CSTR ( " File Size: %.2f MB " ) , static_cast < float > ( selected_entry - > file_size ) / 1048576.0f ) ;
else
ImGui : : TextUnformatted ( FSUI_CSTR ( " Unknown File Size " ) ) ;
ImGui : : Text ( FSUI_CSTR ( " Uncompressed Size: %.2f MB " ) ,
static_cast < float > ( selected_entry - > uncompressed_size ) / 1048576.0f ) ;
ImGui : : PopFont ( ) ;
}
@ -6275,8 +6290,8 @@ void FullscreenUI::DrawGameListSettingsPage(const ImVec2& heading_size)
{
static constexpr const char * view_types [ ] = { FSUI_NSTR ( " Game Grid " ) , FSUI_NSTR ( " Game List " ) } ;
static constexpr const char * sort_types [ ] = {
FSUI_NSTR ( " Type " ) , FSUI_NSTR ( " Serial " ) , FSUI_NSTR ( " Title " ) , FSUI_NSTR ( " File Title " ) ,
FSUI_NSTR ( " Time Played " ) , FSUI_NSTR ( " Last Played " ) , FSUI_NSTR ( " Size" ) } ;
FSUI_NSTR ( " Type " ) , FSUI_NSTR ( " Serial " ) , FSUI_NSTR ( " Title " ) , FSUI_NSTR ( " File Title " ) ,
FSUI_NSTR ( " Time Played " ) , FSUI_NSTR ( " Last Played " ) , FSUI_NSTR ( " File Size" ) , FSUI_NSTR ( " Uncompressed Size" ) } ;
DrawIntListSetting ( bsi , FSUI_ICONSTR ( ICON_FA_BORDER_ALL , " Default View " ) ,
FSUI_CSTR ( " Selects the view that the game list will open to. " ) , " Main " ,
@ -6969,6 +6984,8 @@ TRANSLATE_NOOP("FullscreenUI", "Failed to save input profile '{}'.");
TRANSLATE_NOOP ( " FullscreenUI " , " Fast Boot " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Fast Forward Speed " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Fast Forward Volume " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " File Size " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " File Size: %.2f MB " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " File Title " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Force 4:3 For 24-Bit Display " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Force NTSC Timings " ) ;
@ -7231,8 +7248,6 @@ TRANSLATE_NOOP("FullscreenUI", "Shows the number of frames (or v-syncs) displaye
TRANSLATE_NOOP ( " FullscreenUI " , " Simulates the CPU's instruction cache in the recompiler. Can help with games running too fast. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Simulates the region check present in original, unmodified consoles. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Size " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Size: %.2f MB " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Slow Boot " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies to the hardware renderers. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Smooths out the blockiness of magnified textures on 3D objects. " ) ;
@ -7283,8 +7298,11 @@ TRANSLATE_NOOP("FullscreenUI", "True Color Rendering");
TRANSLATE_NOOP ( " FullscreenUI " , " Turbo Speed " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Type " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " UI Language " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Uncompressed Size " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Uncompressed Size: %.2f MB " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Undo Load State " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Unknown " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Unknown File Size " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Unlimited " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Use Blit Swap Chain " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Use Debug GPU Device " ) ;