TRANSLATE_NOOP("FullscreenUI","Scales internal VRAM resolution by the specified multiplier. Some games require 1x VRAM resolution.");
TRANSLATE_NOOP("FullscreenUI","Scales line skipping in interlaced rendering to the internal resolution, making it less noticeable. Usually safe to enable.");
TRANSLATE_NOOP("FullscreenUI","Scaling");
TRANSLATE_NOOP("FullscreenUI","Scan For New Games");
<string>Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. <br>This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.</string>
<string>Smooths out the blockiness of magnified textures on 3D objects by using filtering. <br>Will have a greater effect on higher resolution scales.</string>
<string>Smooths out the blockiness of magnified textures on 2D objects by using filtering. This filter only applies to sprites and other 2D elements, such as the HUD.</string>
<string>Changes the aspect ratio used to display the console's output to the screen. The default is Auto (Game Native) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</string>
<string>Determines how much of the area typically not visible on a consumer TV set to crop/hide. Some games display content in the overscan area, or use it for screen effects. May not display correctly with the "All Borders" setting. "Only Overscan" offers a good compromise between stability and hiding black borders.</string>
</property>
</widget>
</item>
<item row="7" column="0">
<widget class="QLabel" name="label_20">
@ -851,12 +875,19 @@
</widget>
</item>
<item row="7" column="1">
<widget class="QComboBox" name="displayScaling"/>
<widget class="QComboBox" name="displayScaling">
<property name="toolTip">
<string>Determines how the emulated console's output is upscaled or downscaled to your monitor's resolution.</string>
</property>
</widget>
</item>
<item row="8" column="0" colspan="2">
<layout class="QGridLayout" name="gridLayout_2">
<item row="0" column="1">
<widget class="QCheckBox" name="widescreenHack">
<property name="toolTip">
<string>Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. <b><u>May not be compatible with all games.</u></b></string>
</property>
<property name="text">
<string>Widescreen Rendering</string>
</property>
@ -864,6 +895,9 @@
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="pgxpEnable">
<property name="toolTip">
<string>Reduces "wobbly" polygons and "warping" textures that are common in PS1 games. <strong>May not be compatible with all games.</strong></string>
<string>Controls how dithering is applied in the emulated GPU. True Color disables dithering and produces the nicest looking gradients. Scaled options make the dither pattern less noticeable at higher resolutions. Shader Blending options perform blending in software, and are more accurate but have a <strong>significant</strong> performance penalty.</string>