ImGuiOverlays: Fix incorrect frame time calculation

pull/3730/head
Stenzek 5 months ago
parent fa38d4f3fb
commit 2d4259e174
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@ -724,7 +724,7 @@ void ImGuiManager::DrawFrameTimeOverlay(float& position_y, float scale, float ma
}
min = vmin.minv();
max = vmin.maxv();
max = vmax.maxv();
}
// add a little bit of space either side, so we're not constantly resizing

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