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@ -110,13 +110,13 @@ public:
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/// Returns true if scanout should be interlaced.
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ALWAYS_INLINE bool IsInterlacedDisplayEnabled() const
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{
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return (!m_force_progressive_scan) & m_GPUSTAT.vertical_interlace;
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return (!m_force_progressive_scan) && m_GPUSTAT.vertical_interlace;
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}
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/// Returns true if interlaced rendering is enabled and force progressive scan is disabled.
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ALWAYS_INLINE bool IsInterlacedRenderingEnabled() const
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{
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return (!m_force_progressive_scan) & m_GPUSTAT.SkipDrawingToActiveField();
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return (!m_force_progressive_scan) && m_GPUSTAT.SkipDrawingToActiveField();
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}
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/// Returns the number of pending GPU ticks.
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