@ -2798,7 +2798,7 @@ void FullscreenUI::DrawInterfaceSettingsPage()
# ifdef ENABLE_DISCORD_PRESENCE
MenuHeading ( FSUI_CSTR ( " Integration " ) ) ;
DrawToggleSetting ( bsi , FSUI_ICONSTR ( ICON_FA_CHARGING_STATION , " Enable Discord Presence " ) ,
" Shows the game you are currently playing as part of your profile on Discord." , " Main " ,
FSUI_CSTR ( " Shows the game you are currently playing as part of your profile in Discord." ) , " Main " ,
" EnableDiscordPresence " , false ) ;
# endif
@ -3116,7 +3116,7 @@ void FullscreenUI::DrawEmulationSettingsPage()
u64 ram_usage , vram_usage ;
System : : CalculateRewindMemoryUsage ( rewind_save_slots , & ram_usage , & vram_usage ) ;
rewind_summary . fmt (
FSUI_FSTR ( " Rewind for {0} frames, lasting {1:.2f} seconds will require up to { 3} MB of RAM and {4 } MB of VRAM." ) ,
FSUI_FSTR ( " Rewind for {0} frames, lasting {1:.2f} seconds will require up to { 2} MB of RAM and {3 } MB of VRAM." ) ,
rewind_save_slots , duration , ram_usage / 1048576 , vram_usage / 1048576 ) ;
}
else
@ -3242,7 +3242,7 @@ void FullscreenUI::DrawControllerSettingsPage()
SettingsInterface * bsi = GetEditingSettingsInterface ( ) ;
const bool game_settings = IsEditingGameSettings ( bsi ) ;
MenuHeading ( " Configuration " ) ;
MenuHeading ( FSUI_CSTR ( " Configuration " ) ) ;
if ( IsEditingGameSettings ( bsi ) )
{
@ -3309,7 +3309,7 @@ void FullscreenUI::DrawControllerSettingsPage()
" InputSources " , " XInput " , false ) ;
# endif
MenuHeading ( " Multitap " ) ;
MenuHeading ( FSUI_CSTR ( " Multitap " ) ) ;
DrawEnumSetting ( bsi , FSUI_ICONSTR ( ICON_FA_PLUS_SQUARE , " Multitap Mode " ) ,
FSUI_CSTR ( " Enables an additional three controller slots on each port. Not supported in all games. " ) ,
" ControllerPorts " , " MultitapMode " , Settings : : DEFAULT_MULTITAP_MODE , & Settings : : ParseMultitapModeName ,
@ -3595,7 +3595,7 @@ void FullscreenUI::DrawHotkeySettingsPage()
{
if ( ! last_category | | std : : strcmp ( hotkey - > category , last_category - > category ) ! = 0 )
{
MenuHeading ( hotkey- > category ) ;
MenuHeading ( Host: : TranslateToCString ( " Hotkeys " , hotkey- > category ) ) ;
last_category = hotkey ;
}
@ -3947,7 +3947,7 @@ void FullscreenUI::DrawDisplaySettingsPage()
FSUI_CSTR ( " Disables dithering and uses the full 8 bits per channel of color information. " ) , " GPU " ,
" TrueColor " , true , is_hardware ) ;
DrawToggleSetting ( bsi , " Widescreen Hack " ,
DrawToggleSetting ( bsi , FSUI_CSTR ( " Widescreen Hack " ) ,
FSUI_CSTR ( " Increases the field of view from 4:3 to the chosen display aspect ratio in 3D games. " ) ,
" GPU " , " WidescreenHack " , false , is_hardware ) ;
@ -4463,7 +4463,7 @@ void FullscreenUI::DrawAudioSettingsPage()
BeginMenuButtons ( ) ;
MenuHeading ( " Audio Control " ) ;
MenuHeading ( FSUI_CSTR ( " Audio Control " ) ) ;
DrawIntRangeSetting ( bsi , FSUI_CSTR ( " Output Volume " ) ,
FSUI_CSTR ( " Controls the volume of the audio played on the host. " ) , " Audio " , " OutputVolume " , 100 ,
@ -6744,6 +6744,7 @@ TRANSLATE_NOOP("FullscreenUI", "Are you sure you want to clear the current post-
TRANSLATE_NOOP ( " FullscreenUI " , " Aspect Ratio " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Attempts to map the selected port to a chosen controller. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Audio Backend " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Audio Control " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Audio Settings " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Auto-Detect " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Automatic Mapping " ) ;
@ -6788,6 +6789,7 @@ TRANSLATE_NOOP("FullscreenUI", "Close Game");
TRANSLATE_NOOP ( " FullscreenUI " , " Close Menu " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Compatibility Rating " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Compatibility: " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Configuration " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Confirm Power Off " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Console Settings " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Contributor List: https://github.com/stenzek/duckstation/blob/master/CONTRIBUTORS.md " ) ;
@ -7005,6 +7007,7 @@ TRANSLATE_NOOP("FullscreenUI", "Move Down");
TRANSLATE_NOOP ( " FullscreenUI " , " Move Up " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Moves this shader higher in the chain, applying it earlier. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Moves this shader lower in the chain, applying it later. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Multitap " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Multitap Mode " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Mute All Sound " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Mute CD Audio " ) ;
@ -7094,7 +7097,7 @@ TRANSLATE_NOOP("FullscreenUI", "Resume");
TRANSLATE_NOOP ( " FullscreenUI " , " Resume Game " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Rewind Save Frequency " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Rewind Save Slots " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Rewind for {0} frames, lasting {1:.2f} seconds will require up to { 3} MB of RAM and {4 } MB of VRAM." ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Rewind for {0} frames, lasting {1:.2f} seconds will require up to { 2} MB of RAM and {3 } MB of VRAM." ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Rich presence inactive or unsupported. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Runahead " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Runahead/Rewind " ) ;
@ -7243,6 +7246,7 @@ TRANSLATE_NOOP("FullscreenUI", "When enabled, per-game settings will be applied,
TRANSLATE_NOOP ( " FullscreenUI " , " When enabled, the minimum supported output latency will be used for the host API. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " When playing a multi-disc game and using per-game (title) memory cards, use a single memory card for all discs. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " When this option is chosen, the clock speed set below will be used. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Widescreen Hack " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Wireframe Rendering " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Writes textures which can be replaced to the dump directory. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " \" Challenge \" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. " ) ;