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@ -30,10 +30,17 @@ static constexpr s32 IR0_MAX_VALUE = 0x1000;
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static constexpr s32 IR123_MIN_VALUE = -(INT64_C(1) << 15);
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static constexpr s32 IR123_MAX_VALUE = (INT64_C(1) << 15) - 1;
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static DisplayAspectRatio s_aspect_ratio = DisplayAspectRatio::R4_3;
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static u32 s_custom_aspect_ratio_numerator;
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static u32 s_custom_aspect_ratio_denominator;
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static float s_custom_aspect_ratio_f;
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namespace {
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struct Config
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{
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DisplayAspectRatio aspect_ratio = DisplayAspectRatio::R4_3;
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u32 custom_aspect_ratio_numerator;
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u32 custom_aspect_ratio_denominator;
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float custom_aspect_ratio_f;
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};
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} // namespace
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ALIGN_TO_CACHE_LINE static Config s_config;
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#define REGS CPU::g_state.gte_regs
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@ -207,7 +214,7 @@ static void Execute_GPF(Instruction inst);
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void GTE::Initialize()
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{
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s_aspect_ratio = DisplayAspectRatio::R4_3;
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s_config.aspect_ratio = DisplayAspectRatio::R4_3;
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Reset();
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}
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@ -226,20 +233,20 @@ void GTE::UpdateAspectRatio()
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{
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if (!g_settings.gpu_widescreen_hack)
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{
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s_aspect_ratio = DisplayAspectRatio::R4_3;
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s_config.aspect_ratio = DisplayAspectRatio::R4_3;
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return;
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}
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s_aspect_ratio = g_settings.display_aspect_ratio;
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s_config.aspect_ratio = g_settings.display_aspect_ratio;
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u32 num, denom;
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switch (s_aspect_ratio)
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switch (s_config.aspect_ratio)
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{
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case DisplayAspectRatio::MatchWindow:
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{
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if (!g_gpu_device)
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{
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s_aspect_ratio = DisplayAspectRatio::R4_3;
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s_config.aspect_ratio = DisplayAspectRatio::R4_3;
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return;
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}
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@ -264,10 +271,11 @@ void GTE::UpdateAspectRatio()
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const u32 y = 3u * num;
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const u32 gcd = std::gcd(x, y);
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s_custom_aspect_ratio_numerator = x / gcd;
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s_custom_aspect_ratio_denominator = y / gcd;
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s_config.custom_aspect_ratio_numerator = x / gcd;
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s_config.custom_aspect_ratio_denominator = y / gcd;
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s_custom_aspect_ratio_f = static_cast<float>((4.0 / 3.0) / (static_cast<double>(num) / static_cast<double>(denom)));
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s_config.custom_aspect_ratio_f =
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static_cast<float>((4.0 / 3.0) / (static_cast<double>(num) / static_cast<double>(denom)));
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}
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u32 GTE::ReadRegister(u32 index)
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@ -520,7 +528,7 @@ ALWAYS_INLINE u32 GTE::UNRDivide(u32 lhs, u32 rhs)
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void GTE::MulMatVec(const s16* M_, const s16 Vx, const s16 Vy, const s16 Vz, u8 shift, bool lm)
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{
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#define M(i, j) M_[((i)*3) + (j)]
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#define M(i, j) M_[((i) * 3) + (j)]
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#define dot3(i) \
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TruncateAndSetMACAndIR<i + 1>(SignExtendMACResult<i + 1>((s64(M(i, 0)) * s64(Vx)) + (s64(M(i, 1)) * s64(Vy))) + \
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(s64(M(i, 2)) * s64(Vz)), \
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@ -536,7 +544,7 @@ void GTE::MulMatVec(const s16* M_, const s16 Vx, const s16 Vy, const s16 Vz, u8
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void GTE::MulMatVec(const s16* M_, const s32 T[3], const s16 Vx, const s16 Vy, const s16 Vz, u8 shift, bool lm)
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{
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#define M(i, j) M_[((i)*3) + (j)]
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#define M(i, j) M_[((i) * 3) + (j)]
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#define dot3(i) \
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TruncateAndSetMACAndIR<i + 1>( \
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SignExtendMACResult<i + 1>(SignExtendMACResult<i + 1>((s64(T[i]) << 12) + (s64(M(i, 0)) * s64(Vx))) + \
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@ -554,7 +562,7 @@ void GTE::MulMatVec(const s16* M_, const s32 T[3], const s16 Vx, const s16 Vy, c
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void GTE::MulMatVecBuggy(const s16* M_, const s32 T[3], const s16 Vx, const s16 Vy, const s16 Vz, u8 shift, bool lm)
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{
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#define M(i, j) M_[((i)*3) + (j)]
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#define M(i, j) M_[((i) * 3) + (j)]
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#define dot3(i) \
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do \
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{ \
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@ -694,7 +702,7 @@ void GTE::RTPS(const s16 V[3], u8 shift, bool lm, bool last)
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const s64 result = static_cast<s64>(ZeroExtend64(UNRDivide(REGS.H, REGS.SZ3)));
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s64 Sx;
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switch (s_aspect_ratio)
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switch (s_config.aspect_ratio)
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{
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case DisplayAspectRatio::R16_9:
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(3)) / s64(4)) + s64(REGS.OFX));
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@ -710,8 +718,8 @@ void GTE::RTPS(const s16 V[3], u8 shift, bool lm, bool last)
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case DisplayAspectRatio::Custom:
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case DisplayAspectRatio::MatchWindow:
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(s_custom_aspect_ratio_numerator)) /
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s64(s_custom_aspect_ratio_denominator)) +
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(s_config.custom_aspect_ratio_numerator)) /
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s64(s_config.custom_aspect_ratio_denominator)) +
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s64(REGS.OFX));
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break;
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@ -762,11 +770,11 @@ void GTE::RTPS(const s16 V[3], u8 shift, bool lm, bool last)
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const float fofy = float(REGS.OFY) / float(1 << 16);
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float precise_x = precise_ir1 * precise_h_div_sz;
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switch (s_aspect_ratio)
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switch (s_config.aspect_ratio)
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{
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case DisplayAspectRatio::MatchWindow:
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case DisplayAspectRatio::Custom:
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precise_x = precise_x * s_custom_aspect_ratio_f;
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precise_x = precise_x * s_config.custom_aspect_ratio_f;
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break;
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case DisplayAspectRatio::R16_9:
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